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Thread: New Trap - Hidden wall

  1. #1
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    New Trap - Hidden wall

    So how about this, a hidden wall trap. Like the other traps (bombs, teslas etc) the hidden wall will have a radius and once a troop gets within the radius, it shoots up from the ground. (much like the way a hidden tesla shows itself). The radius of a HW or hidden wall will be an non upgradeable 2.5 tiles. The HW does not take up 'red zone space' like all other traps.

    At town hall level 8 the trap becomes available and you get a maximum of 2. At town hall 9 an additional 2 are available and with town hall 10 two more become available to buy giving you a total of 6.

    The HW doesnt do damage to an enemy troop but rather, prevents them from crossing. They can be used to divert an attack through a specific place or simply create a barrier. Much like any other wall, the HW can attach to other walls (and also other HWs). HWs are also similar to normal walls in the way that hog riders can jump over them, jump spells can enable other troops to jump over them too and wall breakers can destroy them.

    Now, you may be asking, what Hp do these walls have and what do they look like? Well, HWs are upgradable and change in appearance according to their level. HWs upgrade the same as normal walls but at a different price. They require a builder and do not reward xp when upgraded. Their hp are directly proportional to the same level normal wall and in appearance they match the level of normal walls but with a green glow. (eg level 1 are wooden but with green glow) They are obviously unseen by the enemy until they are triggered.

    LEVEL COST (in gold)
    1. 400
    2. 2,000
    3. 10,000
    4. 20,000
    5. 60,000
    6. 150,000
    7. 400,000
    8. 1,000,000
    9. 2,000,000
    10. 4,000,000
    11. 6,000,000

    Note that the price is (the price of matching level normal wall x2) apart from levels 10 and 11 where they are (the price of matching level normal wall x1.5)

    I think that about covers my idea up it's probably not thought into very well but I didn't see it in other threads so I thought I'd give it a shot. Please give some feedback as it would be greatly appreciated.

  2. #2
    MantasM
    Guest
    Really like the idea of the hidden wall 👍 would definitely be a nice feature

  3. #3
    Millennial Club Zenya's Avatar
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    Quote Originally Posted by DougieM6 View Post
    So how about this, a hidden wall trap. Like the other traps (bombs, teslas etc) the hidden wall will have a radius and once a troop gets within the radius, it shoots up from the ground. (much like the way a hidden tesla shows itself). The radius of a HW or hidden wall will be an non upgradeable 2.5 tiles. The HW does not take up 'red zone space' like all other traps.

    At town hall level 8 the trap becomes available and you get a maximum of 2. At town hall 9 an additional 2 are available and with town hall 10 two more become available to buy giving you a total of 6.

    The HW doesnt do damage to an enemy troop but rather, prevents them from crossing. They can be used to divert an attack through a specific place or simply create a barrier. Much like any other wall, the HW can attach to other walls (and also other HWs). HWs are also similar to normal walls in the way that hog riders can jump over them, jump spells can enable other troops to jump over them too and wall breakers can destroy them.

    Now, you may be asking, what Hp do these walls have and what do they look like? Well, HWs are upgradable and change in appearance according to their level. HWs upgrade the same as normal walls but at a different price. They require a builder and do not reward xp when upgraded. Their hp are directly proportional to the same level normal wall and in appearance they match the level of normal walls but with a green glow. (eg level 1 are wooden but with green glow) They are obviously unseen by the enemy until they are triggered.

    LEVEL COST (in gold)
    1. 400
    2. 2,000
    3. 10,000
    4. 20,000
    5. 60,000
    6. 150,000
    7. 400,000
    8. 1,000,000
    9. 2,000,000
    10. 4,000,000
    11. 6,000,000

    Note that the price is (the price of matching level normal wall x2) apart from levels 10 and 11 where they are (the price of matching level normal wall x1.5)

    I think that about covers my idea up it's probably not thought into very well but I didn't see it in other threads so I thought I'd give it a shot. Please give some feedback as it would be greatly appreciated.
    been brought up many times use the search button.

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  4. #4
    Centennial Club OhMax's Avatar
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    Not gonna lie, this would make a sweet trap! Blocks the enemies way for a second or two and deals some damage to them Thumbs up!!
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  5. #5
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    Quote Originally Posted by DougieM6 View Post
    So how about this, a hidden wall trap. Like the other traps (bombs, teslas etc) the hidden wall will have a radius and once a troop gets within the radius, it shoots up from the ground. (much like the way a hidden tesla shows itself). The radius of a HW or hidden wall will be an non upgradeable 2.5 tiles. The HW does not take up 'red zone space' like all other traps.

    At town hall level 8 the trap becomes available and you get a maximum of 2. At town hall 9 an additional 2 are available and with town hall 10 two more become available to buy giving you a total of 6.

    The HW doesnt do damage to an enemy troop but rather, prevents them from crossing. They can be used to divert an attack through a specific place or simply create a barrier. Much like any other wall, the HW can attach to other walls (and also other HWs). HWs are also similar to normal walls in the way that hog riders can jump over them, jump spells can enable other troops to jump over them too and wall breakers can destroy them.

    Now, you may be asking, what Hp do these walls have and what do they look like? Well, HWs are upgradable and change in appearance according to their level. HWs upgrade the same as normal walls but at a different price. They require a builder and do not reward xp when upgraded. Their hp are directly proportional to the same level normal wall and in appearance they match the level of normal walls but with a green glow. (eg level 1 are wooden but with green glow) They are obviously unseen by the enemy until they are triggered.

    LEVEL COST (in gold)
    1. 400
    2. 2,000
    3. 10,000
    4. 20,000
    5. 60,000
    6. 150,000
    7. 400,000
    8. 1,000,000
    9. 2,000,000
    10. 4,000,000
    11. 6,000,000

    Note that the price is (the price of matching level normal wall x2) apart from levels 10 and 11 where they are (the price of matching level normal wall x1.5)

    I think that about covers my idea up it's probably not thought into very well but I didn't see it in other threads so I thought I'd give it a shot. Please give some feedback as it would be greatly appreciated.

    hate ate to tell you this was already suggested by myself nest time please use the search button

    You our know what they say "great minds think alike"
    Last edited by Shad0w; September 4th, 2014 at 11:57 PM.
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  6. #6
    Trainee
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    Thanks for the thumbs up guys and sorry didn't realise it had already been said my apologies

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