Other than stars, there is no benefit to winning a defence. If I win a defence with less than 40% damage), this is the current situation:
1) I get stars
2) I lose loot
3) I get minimal elixir/dark elixir loot from the attackers that were killed
4) I get no other loot, despite attackers leaving loot behind historically (ie the spoils of war). The attacker has paid a fee to start the battle, at the very MINIMUM at least part of this should go to the defender
5) I get damaged traps than need to be manually reset such that the next attacker gets an easy ride if I do not reset them in time, and to top it off this costs me more loot!
6) I get no time-out from being attacked again - I have seen instances of being attacked (not revenges) twice in less than 5 minutes after the first defence was successful. How is this fair to the defender? What is the battle search logic SC uses that has my base in 2 battles queues inside of 5 minutes despite there being millions of bases to choose from?
7) I get damaged heroes that cannot help in the next defence if it commences before the heroes have healed
8) I have idle builders that make no attempt to do anything post successful defence
As a minimum I would expect to see the following with a SUCCESSFUL defence:
- the price paid by the attacker for starting the battle should go to the defender
- the traps either have an auto-reset feature (*see below) or are reset at zero cost
- after the battle the base cannot be attacked for a minimum of say 30 minutes
- idle builders should immediately rush to the aid of the heroes after the battle, to speed up the healing process OR the heroes should auto-reheal 100% immediately.
*the auto-reset feature for traps could be one of the upgrade options for traps that you pay for and a builder spends time effecting this upgrade.
In my opinion there are simply not enough benefits to winning a defence. A lot of time, effort, thought and resources have gone into constructing a base that can defend certain attacks. This should be rewarded, not penalised, as is currently the case. In fixing this we may also see less people purposely putting their town halls outside to access shields.
Just my opinion....and I still love the game.
Clash on!





