View Poll Results: Do you want Supercell to implement this? (Just answer the poll)

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  • Yes, they definitely should.

    18 72.00%
  • I guess, it would be an Ok feature.

    4 16.00%
  • No, why would we need this?

    3 12.00%
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Thread: Clan War management. Please read.

  1. #11
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    Quote Originally Posted by Farideo View Post
    Yea im sure i read somewhere else a reply to what u just linked that denies their ruling out to that feature... But meh i think ill just give up.. never was a forums fan im sure they'll do it eventually when people keep spamming. Anyways good luck and thank u for your feedback.
    No need to give up you put a lot of work into this idea. Keep the ideas coming 👍
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  2. #12
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    Quote Originally Posted by XavierBOSS View Post
    No need to give up you put a lot of work into this idea. Keep the ideas coming 👍
    Thank you.

  3. #13
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    This is a fantastic Idea! Its better than opt in/out

    Supercell only stated that an opt in/out feature would not be in the next release. It has not been ruled out as rumored.

    However, this idea is a lot better. It gives Leaders and Co-leaders more power over who goes to war without having to kick and invite people.

    I really think this is the best solution to all the hype. It is simple and easy to implement. No change really. It's just an improvement to the current method of kicking and inviting members that organised clans do anyway.

    Vote +1
    UberJray : Leader : [SANE]1% : Established 28th July 2014
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  4. #14
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    Quote Originally Posted by UberJray View Post
    Supercell only stated that an opt in/out feature would not be in the next release. It has not been ruled out as rumored.

    However, this idea is a lot better. It gives Leaders and Co-leaders more power over who goes to war without having to kick and invite people.

    I really think this is the best solution to all the hype. It is simple and easy to implement. No change really. It's just an improvement to the current method of kicking and inviting members that organised clans do anyway.

    Vote +1

    I really thank you for your feedback

  5. #15
    Forum Hero rwelshjr's Avatar
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    This link goes to another poll in this forum that speaks to how most folks do want this feature. Also in that thread is a link to another poll that resides on the Clan Wars forum that has a very large voter turnout showing an overwhelming majority want this.

    http://forum.supercell.net/showthrea...-In-Out-of-War)

  6. #16
    Forum Hero rwelshjr's Avatar
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    How it should work...

    There should be a button (it can be a new one or the war shield can be modified) that toggles a player as in or out.

    Access to hit the button to toggle should go to the leader and the player in question.
    ---- individual players cannot opt each other in or out
    ---- its an argument either way to give it to co as well - Good for clans where co is a management job, bad for clans that give it out like candy. (I consider the latter to be a sign of a bad leader)
    ---- A leader who abuses authority to opt guys in against their wishes are really just hurting their own selves for how they are adding a risk to their war participation. (the guy might then just not attack anyhow, if not seeing eye to eye with leader he wont care)
    ---- A leader opting a guy out against his wishes has that prerogative to decide who he wants in his war. And its still nicer than just kicking the guy like happens now.

    The status of a player is only a factor right at the time a war starts. Instead of just selecting all eligible players from the total population it will just be all eligible players from the opted in group.
    ---- Can even implement by leveraging the existing eligibility functionality that currently is only driven by a timer.

    After that everything works the same. The list of warriors from the clan is rounded to an even 5 via the existing logic and then the matchmaking calculation takes place also using the existing logic.

    A player joins a clan with his eligibility set the same way it is today. (He is in unless there is a timer)


    Things that would not happen -
    ...A player cannot add themselves to a war after the fact. If they change their status during a war it makes no difference until the next war when that status is read at startup.
    ...This would not serve as a way to replace members that take off during war. if they do that then there is the same affect on the war as there is today. Unused attacks stay unused. (it will never change that this just stinks when guys pull that stunt)

  7. #17
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    Quote Originally Posted by rwelshjr View Post
    How it should work...

    There should be a button (it can be a new one or the war shield can be modified) that toggles a player as in or out.

    Access to hit the button to toggle should go to the leader and the player in question.
    ---- individual players cannot opt each other in or out
    ---- its an argument either way to give it to co as well - Good for clans where co is a management job, bad for clans that give it out like candy. (I consider the latter to be a sign of a bad leader)
    ---- A leader who abuses authority to opt guys in against their wishes are really just hurting their own selves for how they are adding a risk to their war participation. (the guy might then just not attack anyhow, if not seeing eye to eye with leader he wont care)
    ---- A leader opting a guy out against his wishes has that prerogative to decide who he wants in his war. And its still nicer than just kicking the guy like happens now.

    The status of a player is only a factor right at the time a war starts. Instead of just selecting all eligible players from the total population it will just be all eligible players from the opted in group.
    ---- Can even implement by leveraging the existing eligibility functionality that currently is only driven by a timer.

    After that everything works the same. The list of warriors from the clan is rounded to an even 5 via the existing logic and then the matchmaking calculation takes place also using the existing logic.

    A player joins a clan with his eligibility set the same way it is today. (He is in unless there is a timer)


    Things that would not happen -
    ...A player cannot add themselves to a war after the fact. If they change their status during a war it makes no difference until the next war when that status is read at startup.
    ...This would not serve as a way to replace members that take off during war. if they do that then there is the same affect on the war as there is today. Unused attacks stay unused. (it will never change that this just stinks when guys pull that stunt)
    Thank you for your feedback

  8. #18
    Pro Member Zepplin01's Avatar
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    I hate his idea, why? If you have feeder clan(s) you could send the noobs there, problem solved!

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  9. #19
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    Quote Originally Posted by Zepplin01 View Post
    I hate his idea, why? If you have feeder clan(s) you could send the noobs there, problem solved!

    Great.. now shoo.

  10. #20
    Forum Hero rwelshjr's Avatar
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    LOL. he can voice his opinion. That minority (less than 20% ) opinion is held by guys that don't maintain or see any use fr friendships within COC so it means nothing to them to kick non warriors or banish them to another clan. He is entitled to that opinion and is welcome to continue to run his clan that way even if they implement the button. But I wish he would stop thinking everyone else is not entitled to theirs, he seems to think all others should just think and do as he does. This is after all only about choice, allowing leaders to run their clans on any basis they want.

    But a majority that the poll shows to be over 80% do want this choice and it appears would take advantage of it to allow their clans to run more in accordance to their own vision. I hope SC does eventually listen (so I make as much noise about it as possible and encourage others to do the same) and implement the feature.

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