Totally true.
There is another similar example about gas prices and gas companies. The summary is that if we all boycott buying gas for our vehicles for just 3 days, it will force gas companies to drive gas prices down. That's a very dumbed down version, but you get the idea.
But like hauw said, this requires 100% consumer participation, but you're only reaching a small fraction of that population who will participate, so it won't work.
kimchi, of whozonbeer | TH11 | Lvl147
True. It would be similar to The Fed's quantitative easing.
Gold = dollars.
Inactives = the fed's dollar printing machine.
Stimulus = bringing more inactives into the queue.
Except that maybe it could be possible that they haven't realized this. Big problem is indeed big O.o
If a SC staff/mod ever read this, instead of paying ads and TV commercials, why not increase the longevity of the game?
Update brings back old players. Raiding keeps players playing.
Many of my TH8 friends are now TH9 and quitting because they see 30k~50k too much on the queue...
Last edited by hauw; September 3rd, 2014 at 11:18 PM.
technically it can if everyone spreads the word. one clan here one youtube channel there.
its technically beneficial for everyone to have their th outside anyways.
put it on all the social media outlets, forums like reddit and have a spokesman like chief pat saying to put your th outside and you'll start seeing more people do it.
Last edited by nunchaku; September 3rd, 2014 at 02:47 PM.
Your logic is sound, however, when you look at the massive number of players you see that there are many more inactive players then actives. Thus, even though it would take 6k days to max with only mines (excluding next cost, ect.) with the insane amount of inactive players, everybody could max base much quicker sucking the loot out of the mines and collectors. However to combat this, SC has decreased the chance of finding an inactive in search Q (not to mention that if there is an active base, with little money, at low cups, players would continually skip over this player, and never attack him, having many of these players can make finding juicy attacks take longer) So we are left with 2 choices, farm the inactives (which is difficult with them being pushed down the Q) Or we can farm the loot from actives that chose choice 1. Thus only the most active players are maxing bases (I'd guess less then 100 players have maxed via 100% farming). So yes, you are correct in the sense that the more active TH9s there are, the more difficult it will be to farm. But there will also be more TH8s to farm, TH9s and 10s that are now inactive. We would have to know the numbers behind how many of each TH were active vs inactive.
Th11 40/41/5
Th10 28/27/0
Th11 36/36/6
Th7 1/0/0
Th5 0/0/0
You need to subtract about 2,000,000,000 from what people will take out of the system to max out thier village. The majority of players will not farm walls beyond level 8/9 let alone max out thier village.
As others have pointed out you have omitted other sources of gold and costs. The most significant source being league bonus which can pump more gold into the economy than active players collectors(?) And cost being the next button.
Inactives are not removed, I would say they are managed. There is no relevant queue/line you have to next through to get them. Think of the queue like gum ball machine you cannot see. The inactive gum balls represent a small fraction of the gum balls in the machine. The machine is constantly mixed and spits out a gum ball when you hit next. The amount of Inactives are scarce compared to actives, sometimes you get lucky and get an inactive on the first pull and sometimes you will need to pull 30+ times.
I agreed with this post until you suggested all inactives almost never appear in the attack queue. I, and others, find Inactives frequently which is far from almost never. They have the largest impact on the economy with, perhaps, the exception of league bonuses.
Does SC remove every inactive village? Read this thread.Originally Posted by Marcus Aurelius
Not really mind-blowing
These are all just assumptions, hundreds of players reach a new TH level everyday. This just has a some numbers but no actual evidence.