
Originally Posted by
Galaxxian
Hi there clash of clans community! My name is Galaxxian. I am a fellow clash of clans player by the username of Gravity. I have been playing this game for some time now, and I believe it's time I gave something back to it. These do contain ideas for troops and spells, but also do not. Here are my ideas!
🔹DARK BOOSTS🔹
Now a lot of people have been suggesting dark spells, but what makes them special? I believe that we need to think outside the box. These boosts effect all the troops on the map in a unique way. Here are some ideas for these boosts (Don't worry, they wont be too overpowered) Great idea!
🔸Fire/Ice boosts🔸
These unique boosts have a very special property. They will give every troop on the map a (weak) elemental effect! For instance, while the boost is active, an archers arrows will turn into fire arrows which slowly drain the tower after its been hit. Another example is the barbarians sword would become an ice sword which slows the firing rate of any tower it hits (defensive towers only) Be careful though, The fire arrows heal inferno towers, but the ice ones deal extra damage. The building that holds these dark boosts would be a black metallic spell factory. No matter how much you upgrade it it will always hold 1 boost, so choose wisely Seems quite OP, Barch would be soo strong
🔹Possesser🔹
Pardon me if that was spelt incorrectly, but the Possesser is a dark troop that has a unique function: It possesses the first troop it sees, so choose wisely. When possessed the troop will get red eyes and turn grey, and will have increased damage, hitpoints, and movement speed. The Possesser will look like a Green ghost which floats, It has 1 hitpoint, so make sure it possesses someone asap! It takes 6 housing space and takes 10 minutes to train. 1 Hp, lol it will die too quickly, but this is kind of a bad troop idea, because this is basically a troop that rages 1 troop which will be pointless just bring a rage spell.
🔹BombSniffer🔹
The bombsniffer is a skeletal dog that does exactly what its title says: it will detect traps, run towards
them, and deactivate them. It doesnt damage regular buildings, so make sure its one of the first troops you bring to the battlefield. It has 300 hitpoints and a movement speed of 16 Great idea, however if there are bombs within the base, this troop will basically get ripped apart
🔹Stun Gun🔹
Pretty self explanatory, The stun gun is a gun that shoots electricity at enemies in bursts. Unlike the tesla, this stun will, you've guessed it, stun attackers. It will deal 2x stun to pekkas Well....... It's a cool idea, but how long are troops stunned for?
🔹Extra Clan Flags!🔹
This one would be very very cool. Add extra unlockable clan flags, which can be unlocked by: The clan donating a set number of donations in one season, a clan trophy record, a certain amount of clan wars won, and more, Also, there should be a special flag if you beat all of these challenges, which upon unlock, gives 500 gems to every co leader and leader in the clan MAKE EVERYONE CO! Also maybe not flags but maybe an array of badges and maybe a Clan Profile where all records and award badges are displayed?
🔹Hypno Trap🔹
This is a deadly trap, which costs dark elixir to make and re arm, but it will not disappoint. This trap will hypnotize any troop that is unfortunate enough to step on it for a certain amount of time. As it is upgraded, it will increase the time. Good idea, but costs DE is a bad idea, do you remember when the Seeking mine costed DE, no one bought it so they had to convert the cost to gold, but the idea is good.
🔹Daily Spin🔹
I guarantee this has been requested before, but I don't see why not. This feature is in Hay Day after all. The prizes vary from gems, to resources, to lessened boosting cost for the day. It costs 10 gems to spin again, then 20, then 30, etc. TOTALLY!
So those are my ideas. Please give me feedback on these, as I am excited to see what you all have to say about this. Thank you for reading!