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Thread: Dark Troop Idea: Ogre

  1. #61
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    Quote Originally Posted by kristinepixie View Post
    reminds me of a Golum. Why make yet another Giant/Golum type troop?
    Well the normal barracks has two defence targeting units so this would fit in quite nicely I think. Also it doesn't have to target defences it is just an idea to make good use of its ability. A mix of ogres and golems could make for a good strategy.

  2. #62
    Centennial Club Peterstrongpants's Avatar
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    I like the idea, but in think the ogre should have more health before he shouts, like 500 (half)

  3. #63
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    Quote Originally Posted by Peterstrongpants View Post
    I like the idea, but in think the ogre should have more health before he shouts, like 500 (half)
    Yeah I wasn't too sure about the health, do you think 500 then?

  4. #64
    Pro Member Sokitani's Avatar
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    Quote Originally Posted by Mj3344 View Post
    Well the normal barracks has two defence targeting units so this would fit in quite nicely I think. Also it doesn't have to target defences it is just an idea to make good use of its ability. A mix of ogres and golems could make for a good strategy.
    Just sayin the dark barrack also has 2 defense targettin units the hog an the golem
    Town hall 9 Level 100 IGN: Seiji

  5. #65
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    Quote Originally Posted by Sokitani View Post
    Just sayin the dark barrack also has 2 defense targettin units the hog an the golem
    Oops, my bad. But if this did get implemented then it would be up to Supercell. Me and GoWiWi just thought it would be more useful and inviting if the troop targeted defences.

  6. #66
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    Level 4 art will be added soon!

  7. #67
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    Bit of feedback anyone?

  8. #68
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    It's just like the giant but at a certain health point it stuns defenses around it. (Just like freeze spells)

  9. #69
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    Quote Originally Posted by InstantlyFire View Post
    It's just like the giant but at a certain health point it stuns defenses around it. (Just like freeze spells)
    Is there anything you would want changed?

  10. #70
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    Some more feedback anyone?

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