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Thread: [Th9] Castle v1.0 Base Exploit.

  1. #61
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    Most of your splash defense are exposed. This would be a very easy barch. Spam heal for barbs to tank, and arch behind for both side from the top. Your 2x xbow, motar, wizard tower, th would be dead within 15 seconds. As for the cc, bait with a few barb at the top, and I would bait them to the bottom with single barb and killed there. This base would also be very weak against pekkas from the top as you mostly have splash damage towers there, and they do nothing to pekkas. Raged pekkas follow by wiz would eat your town alive. If this is a clan war base, keep in mind no one uses giants healers in clan war: it's all gowipe, gowiwi, hogs, or mass dragon, and against all of which your town would be demolished easily. And really, if you wanted an anti giant base, Sudoku is a much better base, or any double hulled base would have done the trick without sacrificing so much of your splash damage towers for very little return.
    Last edited by Johnnysks; September 3rd, 2014 at 08:35 AM.
    Completely maxed th10+ | 2B GG | 7.8m HH | 4753 cups
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    Quote Originally Posted by cnaf
    And as for those convinced that silence is the best approach - that's silly. Players find out about this from YT, other forums, the web, social media...not on the official Clash forum. Keeping quiet here only promotes the image that it's OK.

  2. #62
    Senior Member luke238350's Avatar
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    Quote Originally Posted by HeartsFlame View Post
    Will take that advice, on wednesday, i'll have a solid two hours to sit down and look at the base's designs & flaws.
    I understand your criticism from before and i'll change the title & post.
    This base has a lot of potential, all those replays that i watched of the base, no attacker has got to the centre. If you place the TH in middle it could make it a viable push base. But if you keep working on this base and edit it a little bit it could become amazing, in the next few days i will sit down on edit mode for a while and fiddle around with this, i will share the design in this thread when i am done

  3. #63
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    I can see this base used for farming where the TH in the edge acts as a blackhole.

  4. #64
    Centennial Club Karmaslap's Avatar
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    I started laughing when I say this base opening the thread. Then I realized that I would have no clue how to attack it... I can go for the storages, or the collectors down south, but the whole thing seems unbalanced in a way i'm not used to. I would definitely skip the base unless there was too much loot to pass up. That's attacking with th8 troops, barch with a few giants and wbs. My compliments to the originality

  5. #65
    Centennial Club jaredasch1's Avatar
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    I like it, but you can't say that a feature is a centralized clan castle. You can say it's hard to lure, but not close as good as a clan castle smack in the middle.

    IGN: Jar | Check Out My Ideas! | Looking for Clan | Level 94 | New Town Hall 9
    TH9 Farming Base: The Sprocket

  6. #66
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    I like the base a lot. I think it would hold up well in the 2000 cup range. As you get higher you will start seeing more and more air attacks and that is this bases weakness, however, you simply just don't see those kind of attacks frequently down low.

    If you could move the AD a little more centralized and keep DE protected while spreading your storage's, I think you have a fantastic base. I probably will put this into play and see how it does.

  7. #67
    Fresh Spawn
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    omg! easy 3stars
    everything is wrong

  8. #68
    Senior Member LegacySX's Avatar
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    Quote Originally Posted by Hawkmoth View Post
    omg! easy 3stars
    everything is wrong


    I guess you aren't experienced in COC?
    There is a time and place for everything, but not now.
    http://clashofclans.wikia.com/wiki/Attack_Strategies > Best strategies you can find are located there.
    Level 102, 2300 cups and actively trophy pushing! Proud leader of Legacy SX!

  9. #69
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    This would be a terrible war base but a very good farming base simply b/c farmers aren't going to have the range of specialized troops required to flatten it.

  10. #70
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    I'm working on some revisions of my own based on what I think is important and had an interesting thought. Does proximity of xbows to their target effect how quickly they kill? The answer I think is no, but if the xbows were in a different layer but still had range to reach the outside perimeter would they be as effective at targeting and killing as quickly as where the xbows are currently placed?
    Last edited by DreddM; September 3rd, 2014 at 04:20 PM.

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