Hi thank you for your reply! It seems you might have missed something in my last paragraph "The special ability to fade in and out of site at random would need to be tweaked for balance (ie. 1-3 second on/off intervals) as would the unit's base hitpoints. "
The cloaking ability is not triggered by when she attacks (although you're right, if it was she may need a reduction in health) but rather it is on a random cycle. About as random as it is to get gems from clearing shrubs! So like every 4 seconds the game would roll the dice to give her a 1-3 second cloak. This ability would take some tweaking, and odds and amount of time could be increased as the troop is upgraded. I agree that she would be too op if she only showed her face when attacking. I think randomness makes games more fun... they add an element of luck and unpredictability.




That's so awesome! I didn't even think about how they'd work as a defensive unit in the clan castle. As we know, not all troops in the game make for great defense. Not sure the Assassin would be all that desirable as a clan castle donation, but you're right... if someone just tried to drop the king or queen to maybe take-out an outside town hall, the assassin would take them out before they could even finish! It'd be epic!
