View Poll Results: Is the Assassin needed?

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  • Yes! I can't wait to use her on my next attack!

    25 62.50%
  • No. She sounds too weak.

    5 12.50%
  • No. She sounds too overpowered.

    10 25.00%
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Thread: New Dark Barracks Troop - Assassin ***MUCH NEEDED***

  1. #1
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    Thumbs Up New Dark Barracks Troop - Assassin ***MUCH NEEDED***

    Name of Troop: Assassin
    assassinicon.jpg

    Description: Trained in the ancient arts of [D'hark-Eliktsur], the assassin is a lightning-fast and stealthy warrior. Specifically trained to hunt the royal enemy guardians, she will stop at nothing until they are vanquished.

    Damage Per Second: 40
    Hit Points: 300 [tweak for game balance/mechanics]
    Training Cost: 500 Dark Elixir

    Favorite Target: Heroes (Damage x20)
    Damage Type: Single Target
    Targets: Ground
    Housing Space: 15
    Training Time: 20 Minutes
    Movement Speed: 48

    Special Abilities: The assassin's greatest strengths are her incredibly quick movement speed and the ability to randomly fade in and out of enemy sight (similar to queen's cloaking ability). The Assassin can quickly scale walls (jump), avoid all traps (traps are not triggered by her ~ credit to STUFF7684 for the idea) and will target only enemy heroes until they are slain. Assassins cannot be targeted by enemy Heroes or Clan Castle Troops but are weak, however, against enemy defense towers when visible.

    Other thoughts:
    Who doesn't like ninjas?! I came up with the idea for the assassin shortly after the new Hero Defense AI came out a couple months ago. Adding this simple unit could potentially add the much-needed balance for offensive strategy against bases with centralized Hero locations (in particular~ adding balance to the ill-fated Hog Attacks.)

    I believe this unit would be fun and would not offset the balance of the game too much, as they are only powerful against heroes, and rather weak (offensively and defensively) against everything else.
    The unit is designed to be a "2nd wave" troop, as sending them in alone, or in front would be quick demise for the assassin. The special ability to fade in and out of site at random would need to be tweaked for balance (ie. 1-3 second on/off intervals) as would the unit's base hitpoints. If anyone here remembers the "Tanya" unit from the Command and Conquer series, you'll know how fragile she was, but if used correctly, could shift the outcome of the battle drastically. Thoughts?

    Reference art below:
    Attached Images Attached Images
    Last edited by DMPilotWings; September 12th, 2014 at 09:07 PM. Reason: artwork updates, new traps avoidment idea

  2. #2
    Fresh Spawn
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    Good idea but I think they should be like an archer towers favorite target or something like that because It would need to be able to die easily and u could just place a golem and send it in and the hero is dead

  3. #3
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    Quote Originally Posted by R1y2a3n4 View Post
    Good idea but I think they should be like an archer towers favorite target or something like that because It would need to be able to die easily and u could just place a golem and send it in and the hero is dead
    A golem/assassin alone wouldn't work as the golem would not get to the center fast enough to keep up with the assassin. Therefore, once the assassin jumps the walls reaches the center heroes, she would get direct fire from all of the towers that are out of range of the golem. And 300 hitpoints would go fast. The idea is you would have to be very careful with deploying the assassin... waiting almost to the last possible second, and having already reached the inside tier of walls with other troops first. Timing, would be everything.

    *BUMP* guys, I wanna see more poll results! C'mon it only take s a few seconds!

  4. #4
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    I think it is a good idea, but maybe only damage times 10(200 damage) to heroes. Right now you have it set at times 40 damage, or 800.

  5. #5
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    Quote Originally Posted by avicularia View Post
    I think it is a good idea, but maybe only damage times 10(200 damage) to heroes. Right now you have it set at times 40 damage, or 800.
    I gave damage a lot of thought. The whole purpose is for her to quickly find and kill enemy heroes. 200 dps is too weak against them, in particular the barb king. It would take 10-15 seconds to take out the king once she started attacking him. which would be way too much time, as she would get shot up in that time. For her to be successful, she needs to be quick and lethal... she is too fragile mess around with only 200dps.

    800dps against heroes will one-punch kill a lvl 1 archer queen, and 2-punch kill any higher lvl queen. A true assassination. Remember though, the difficulty is protecting the assassin, its not as easy as it sounds. Once she reaches the hero, she should be powerful enough to make quick work of them 1-4 hits.

  6. #6
    Junior Member rockst92's Avatar
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    Thumbs Up Love It!

    Thi sounds like a great idea, this could really bring my max hogs back! Bring 3 or 4 of these ladies and release the hogs!

  7. #7
    Senior Member miamiheat's Avatar
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    Lightbulb

    Quote Originally Posted by DMPilotWings View Post
    Name of Troop: Assassin

    Description: Trained in the ancient arts of [D'hark-Eliktsur], the assassin is a lightning-fast and stealthy warrior. Specifically trained to hunt the royal enemy guardians, she will stop at nothing until they are vanquished.

    Damage Per Second: 40
    Hit Points: 300 [tweak for game balance/mechanics]
    Training Cost: 500 Dark Elixir

    Favorite Target: Heroes (Damage x20)
    Damage Type: Single Target
    Targets: Ground
    Housing Space: 15
    Training Time: 20 Minutes
    Movement Speed: 48

    Special Abilities: The assassin's greatest strengths are her incredibly quick movement speed and the ability to randomly fade in and out of enemy sight (similar to queen's cloaking ability). The Assassin can quickly scale walls (jump) and will target only enemy heroes until they are slain. Assassins cannot be targeted by enemy Heroes or Clan Castle Troops but are weak, however, against enemy defense towers when visible.

    Other thoughts:
    Who doesn't like ninjas?! I came up with the idea for the assassin shortly after the new Hero Defense AI came out a couple months ago. Adding this simple unit could potentially add the much-needed balance for offensive strategy against bases with centralized Hero locations (in particular~ adding balance to the ill-fated Hog Attacks.)

    I believe this unit would be fun and would not offset the balance of the game too much, as they are only powerful against heroes, and rather weak (offensively and defensively) against everything else.
    The unit is designed to be a "2nd wave" troop, as sending them in alone, or in front would be quick demise for the assassin. The special ability to fade in and out of site at random would need to be tweaked for balance (ie. 1-3 second on/off intervals) as would the unit's base hitpoints. If anyone here remembers the "Tanya" unit from the Command and Conquer series, you'll know how fragile she was, but if used correctly, could shift the outcome of the battle drastically. Thoughts?

    Reference art below:


    Attachment 61356 Attachment 61357Attachment 61358Attachment 61359
    great idea! Thoguth those look so funny not mean lol. maybe try a pic like this. http://gallery.mobile9.com/f/1955803/

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  8. #8
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    Quote Originally Posted by miamiheat View Post
    great idea! Thoguth those look so funny not mean lol. maybe try a pic like this. http://gallery.mobile9.com/f/1955803/
    I thought about that, I just didn't feel like ripping-off Assassin's creed! Plus I wanted her to be a chick!! But I agree, she should have a cloak, and her eyes should be hidden. Thanks!

  9. #9
    Fresh Spawn
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    That will be too op if they were untargetable until they start attack as they had quite alot of health. If this will be announced in the future, the invisible ability should be remove or their health will be reduced

  10. #10
    Fresh Spawn
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    Best Idea

    Best Idea i have seen in a loooong time... And i agree totally, its much needed in the game

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