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Thread: Clan Wars GoWiPe- An Comprehensive Guide For TH9 Players

  1. #41
    Junior Member
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    Quote Originally Posted by TheJ View Post
    Haha. Never seen this done before.

    Thanks I guess lol
    No, i am serious actually.

    i am am recently practicing go wipe a bit. However it was not particularly successful.

    One of the main reasons is my confusion about whether to lure the CC. I heard that it is not necessary and cc may be helpful to drag pekka and heroes in. However, if I don't lure, the wizards from cc constantly destroyed my golem/pukka/heroes. I used a rage spell whenever I saw them coming out from cc. I would bring a lightening spell, but thinking that they won't kill wizard in one shot.

    Then I changed a bit and had a couple of better experience with luring the cc. However, as we all know that, not all the cc can be lured for th9 and above. It would cost two hogs with 10spaces to do so. Added with the army to kill them, i don't have enough wizards to start the main battle...
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  2. #42
    Forum Superstar TheJ's Avatar
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    Quote Originally Posted by verah View Post
    No, i am serious actually.

    i am am recently practicing go wipe a bit. However it was not particularly successful.

    One of the main reasons is my confusion about whether to lure the CC. I heard that it is not necessary and cc may be helpful to drag pekka and heroes in. However, if I don't lure, the wizards from cc constantly destroyed my golem/pukka/heroes. I used a rage spell whenever I saw them coming out from cc. I would bring a lightening spell, but thinking that they won't kill wizard in one shot.

    Then I changed a bit and had a couple of better experience with luring the cc. However, as we all know that, not all the cc can be lured for th9 and above. It would cost two hogs with 10spaces to do so. Added with the army to kill them, i don't have enough wizards to start the main battle...
    I personally plan my attacks so that I use the CC troops to lure my troops into the centre. However, if it will draw the troops away I drag and kill castle troops.

    Oh, Bump

    Retired Clash of Clans Base Designer | TH9 Base Design Compilation







  3. #43
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    Awesome guide. Its been a while since I 3-starred someone using GoWiPe. Recently got to TH9 so 20 extra troops should really help with this strategy. I still have a lot of things to learn.
    Last edited by Fernie; September 19th, 2014 at 01:26 PM.

  4. #44
    Forum Superstar TheJ's Avatar
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    Quote Originally Posted by Fernie View Post
    Awesome guide. Its been a while since I 3-starred someone using GoWiPe. Recently got to TH9 so 20 extra troops should really help with this strategy. I still have a lot of things to learn.
    Yep. If you have lv5+ troops and both heroes you can usually 3 star TH9s at your level. Ill be adding the TH10 part soon...

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  5. #45
    Millennial Club Edster56's Avatar
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    How to make Pekkas go where you want

    Ok Josh heres my contribution. Take away about 2 - 4 wbs and replace them with barbs and make it so your spells are 2 jump 2 rage. (bring a light if preferable to you) Choose the side (top or bottom only) closest to the TH. Put one jump spell on the left and right if the map closest to TH. Deploy 1 golem on each side then all your wiz (keeping 2 - 4 for clean up) to get ride of outside buildings once these are cleared drop 2 - 4 barbs on each side. If they go on the path of the jump spell deploy your Pekkas in the exact same spot as the barbs to make sure they also follow this path. If they dont deploy the left over wiz on the buildings the barbs targeted then deploy Pekkas. Once the Pekkas are inside carry on the attack like a normal GoWiPe. Hope this helps
    Eddie-56 | Level 105 | TH9 | Proud Co Leader of FridgeRaiders | Want to join? Click my sig pic! Check out our website!
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  6. #46
    Forum Superstar TheJ's Avatar
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    Quote Originally Posted by Edster56 View Post
    Ok Josh heres my contribution. Take away about 2 - 4 wbs and replace them with barbs and make it so your spells are 2 jump 2 rage. (bring a light if preferable to you) Choose the side (top or bottom only) closest to the TH. Put one jump spell on the left and right if the map closest to TH. Deploy 1 golem on each side then all your wiz (keeping 2 - 4 for clean up) to get ride of outside buildings once these are cleared drop 2 - 4 barbs on each side. If they go on the path of the jump spell deploy your Pekkas in the exact same spot as the barbs to make sure they also follow this path. If they dont deploy the left over wiz on the buildings the barbs targeted then deploy Pekkas. Once the Pekkas are inside carry on the attack like a normal GoWiPe. Hope this helps
    The extra jump spell spot is better filled with a rage. And it is also best to funnel the golems into the same jump spell as it is less time consuming and productive as it force the troops into the spot you want them. Thanks for the reply!

    Retired Clash of Clans Base Designer | TH9 Base Design Compilation







  7. #47
    New Guy
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    I think it would be helpful to have a section where you talk about what the key things that separate a 2-star GoWiPe from a 3-star. There is a big gap between a 65% 2-star and a 3-star, and in clan wars getting that third star is the difference between winning and losing wars. So in your experience, what are the key factors that separate a 2-star and 3-star GoWiPe?

  8. #48
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    Dont use gowipe in cw

    Its a 2 star strat that's main purpose was used for pushing not cw. Learning how to read bases and find there exploit will get you 3 stars alot more. Check out hulks channel

    Farmers. Pushers. Noobs. Complainers. Long ago, the four players lived together in happiness. Then, everything changed when the Complainers attacked. Only Supercell, creator of all four player could stop them. But, when the world needed them the most, they vanished.

  9. #49
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    Quote Originally Posted by dasyoyo16 View Post
    Its a 2 star strat that's main purpose was used for pushing not cw. Learning how to read bases and find there exploit will get you 3 stars alot more. Check out hulks channel
    This has been my experience, too. Getting 2 stars is easy against TH9s regardless of base layout and defensive strength. However, I am really struggling to get 3 stars. I only get it if the base has few, large, open compartments and/or very low defenses...

    Are other people having this issue, or am I just doing something wrong? My Pekkas always die before they are able to clear out the defenses on the "far" side of the base.

    Thanks!

  10. #50
    Forum Veteran victort's Avatar
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    Quote Originally Posted by coinmagic45 View Post
    This has been my experience, too. Getting 2 stars is easy against TH9s regardless of base layout and defensive strength. However, I am really struggling to get 3 stars. I only get it if the base has few, large, open compartments and/or very low defenses...

    Are other people having this issue, or am I just doing something wrong? My Pekkas always die before they are able to clear out the defenses on the "far" side of the base.

    Thanks!

    I find that using 3 golems (2, and one in the cc) helps a lot towards getting 3 stars from a TH9......

    I usually find that against th10, 2 stars is the best I can hope for, and if they have an inferno set to single mode, its better to drop a pekka, and take 2 witches ..........



    Just my experience/opinion


    Good luck
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