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  Click here to go to the first staff post in this thread.   Thread: League update: FEEDBACK here

  1. #481
    Senior Member Asasnator's Avatar
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    Honestly, I don't understand why people are complaining so much about the league. Sure it wasn't as good as some people expected..but come on. It deserved some feedback...but not this out right flaming.

    The only thing that did not make ANY sense at all was the fact that they lowered the storages from 25% to 20% based on they wanted to "protect the new players". It wasn't a serious decrease I understand..but it still hurts never the less. I don't see why they did not increase it, the "new players" have it so easy already with being able to find battles with 150k+ per resource so easily, this honestly only screwed over the TH9 players...and maybe hurt the TH8 players a little, but not nearly as bad as the TH9 players. I am not accusing SC of being greedy or anything, this is a minor tweak that can easily be undone and I was only curious as to why they did this. I know for a fact that the "new players" do not need any additional benefits, especially at the expense to the looting ability of TH9 players.

    I know I will probably never get responded back to by a SC employee, but I don't understand why more people aren't curious about this.
    Last edited by Asasnator; April 18th, 2013 at 04:57 AM.
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  2. #482
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    I am really glad that the Wizard tower and Mortar flinching was fixed. However, now it is REALLY hard to get past them in attacking. It only takes 3 shots from a L4 wizard tower to kill all my goblins. As for the mortars, I don't worry about them much in my strategy but I'm sure others feel the same.

    Could we see a small nerf to the Defensive Towers?

  3. #483
    Forum Veteran UnitySharp's Avatar
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    I think reduced spell time can offset this, as well previous boost to offense. So far, I think offense is slightly more powerful than defense still.

    Quote Originally Posted by AngrehBard View Post
    I am really glad that the Wizard tower and Mortar flinching was fixed. However, now it is REALLY hard to get past them in attacking. It only takes 3 shots from a L4 wizard tower to kill all my goblins. As for the mortars, I don't worry about them much in my strategy but I'm sure others feel the same.

    Could we see a small nerf to the Defensive Towers?
    Old Unity member returning to check out Clash Royale

  4. #484
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    Quote Originally Posted by AngrehBard View Post
    I am really glad that the Wizard tower and Mortar flinching was fixed. However, now it is REALLY hard to get past them in attacking. It only takes 3 shots from a L4 wizard tower to kill all my goblins. As for the mortars, I don't worry about them much in my strategy but I'm sure others feel the same.

    Could we see a small nerf to the Defensive Towers?
    How about could we please go more than a month without supercell touching anything? Seriously, can't have any continuity to a game where you're constantly changing attack power, hit points, damage, etc.

    I actually agree in theory and was upset that people were complaining about the flinching since I knew it would make it a lot harder to attack successfully especially for farmers.

  5. #485
    Centennial Club Phatpastor's Avatar
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    Loot bonus is way too LOW. Make it worth not farming!

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  6. #486
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    Supercell update fail. (please read)

    SUPERCELL,

    I would first like to say that I am addicted to your game and have probably contributed more to it financially that I probably should have...lol. In short I believe you have a great product and I am excited about how you update the game from time to time.. Great move on your product!

    However,

    I am disappointed with this update for this these reasons..

    First.

    Though you have given a tiny bit of the pie back with the league bonuses, you have still yet to do anything about how much loot is taken away from lower level players who are attacked by substantially higher level players..

    Picture this for scenario for-instance..

    Lets say you have a player on lvl 60 who has a Elixir of 3982566 and Gold of 378954.. You have fought a battle and received 50000 Elixir and 40000 Gold.. The game times out because you are busy elsewhere.. All of the sudden you come back to your game and find that a player of level 108 attacks you with ease (obviously because your defense is impervious to his attack) and they steal at minimum 100000 elixir and 100000 gold from you. All because the game times out when you are not playing and you just have to take the hit..

    This is the problem with your product..

    Also note you want to retaliate, but you find that there is really no point because your attack would not stand a chance...

    Second fail,

    What is the point of revenge on players that have a substantially lvl than you.. There is no point.. Why would you give permissions to a player of lvl 108 the right to attack a player of lvl 60, knowing there is no opportunity of defense..

    I have a suggestion that I believe you should take into consideration..

    1st suggestion:

    If you are going to allow a higher lvl player attack a lower lvl player, why not prevent the higher lvl player from taking so much loot... This will make the higher lvl player decide that if they want to take candy from a baby, they just have to be satisfied with taking a lesser amount of candy..

    2nd suggestion:
    Reduce the level variations, so that lower lvl players at least have a chance.. (ex: 60 can attack a lvl no lower than 50)

    A range of 10 lvls is pushing it, but suffice in my opinion..

    3rd suggestion:
    If higher lvl players are permitted to attack substantially lower lvl players, than upgrade the amount of loot for the lower lvl revenge attack.. This will make the higher lvl player think (at least twice) before they take candy from a baby.

    4th suggestion:
    If the higher lvl player can attack the lower lvl player, than ONLY allow the higher lvl player to receive the loot all the amount of loot IF they get 100% on their attack.. Otherwise they only get a portion of the loot they have stolen. This will make the attack for the higher lvl player a little more difficult.. Also, the lower lvl player should receive a higher league bonus if they decide to attack the higher lvl player..

    I understand that you are in this business to make money.
    However, please understand this is seriously causing you to lose money and players of your game...

    Players will not play a game when they don't have a chance because of some form of device jailbreak hak, or withstand some higher lvl attack they can't retaliate from or even defend..

    Please make this game fair to for all players..

    Thank you for your consideration..

  7. #487
    Super Member kah112's Avatar
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    Quote Originally Posted by holyboy View Post
    SUPERCELL,

    I would first like to say that I am addicted to your game and have probably contributed more to it financially that I probably should have...lol. In short I believe you have a great product and I am excited about how you update the game from time to time.. Great move on your product!

    However,

    I am disappointed with this update for this these reasons..

    First.

    Though you have given a tiny bit of the pie back with the league bonuses, you have still yet to do anything about how much loot is taken away from lower level players who are attacked by substantially higher level players..

    Picture this for scenario for-instance..

    Lets say you have a player on lvl 60 who has a Elixir of 3982566 and Gold of 378954.. You have fought a battle and received 50000 Elixir and 40000 Gold.. The game times out because you are busy elsewhere.. All of the sudden you come back to your game and find that a player of level 108 attacks you with ease (obviously because your defense is impervious to his attack) and they steal at minimum 100000 elixir and 100000 gold from you. All because the game times out when you are not playing and you just have to take the hit..

    This is the problem with your product..

    Also note you want to retaliate, but you find that there is really no point because your attack would not stand a chance...

    Second fail,

    What is the point of revenge on players that have a substantially lvl than you.. There is no point.. Why would you give permissions to a player of lvl 108 the right to attack a player of lvl 60, knowing there is no opportunity of defense..

    I have a suggestion that I believe you should take into consideration..

    1st suggestion:

    If you are going to allow a higher lvl player attack a lower lvl player, why not prevent the higher lvl player from taking so much loot... This will make the higher lvl player decide that if they want to take candy from a baby, they just have to be satisfied with taking a lesser amount of candy..

    2nd suggestion:
    Reduce the level variations, so that lower lvl players at least have a chance.. (ex: 60 can attack a lvl no lower than 50)

    A range of 10 lvls is pushing it, but suffice in my opinion..

    3rd suggestion:
    If higher lvl players are permitted to attack substantially lower lvl players, than upgrade the amount of loot for the lower lvl revenge attack.. This will make the higher lvl player think (at least twice) before they take candy from a baby.

    4th suggestion:
    If the higher lvl player can attack the lower lvl player, than ONLY allow the higher lvl player to receive the loot all the amount of loot IF they get 100% on their attack.. Otherwise they only get a portion of the loot they have stolen. This will make the attack for the higher lvl player a little more difficult.. Also, the lower lvl player should receive a higher league bonus if they decide to attack the higher lvl player..

    I understand that you are in this business to make money.
    However, please understand this is seriously causing you to lose money and players of your game...

    Players will not play a game when they don't have a chance because of some form of device jailbreak hak, or withstand some higher lvl attack they can't retaliate from or even defend..

    Please make this game fair to for all players..

    Thank you for your consideration..

    The strong survive, the weak must fall


  8. #488
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    Quote Originally Posted by UnitySharp View Post
    errr SC never showed loot bonus for sub 2000 trophies. They showed for Master League division 3 which was 43k gold, 43k elixir, and 200 de (or something, can't remember). So WHY IN THE WORLD DO PEOPLE EXPECT good loot bonus for several leagues and divisions lower? I repeat, master league was 43k only already, omfg.

    YOU PEOPLE CREATED THE HYPE YOURSELF WITH YOUR OWN IMAGINATION, DO NOT BLAME SC FOR GIVING OUT A BONUS WHICH WAS NOT AVAILABLE BEFORE. BE GRATEFUL FOR A GIFT, THEY DIDN'T EXPECT ALL FARMERS TO STOP FARMING, THEY JUST WANTED TO HELP HIGH TROPHY PLAYERS A BIT WITH THE LOOT BONUS AND FASTER SPELL TIME. GEEZ WEEZ, SPOILED PEOPLE MAKE ME SICK!
    Haha, agree with the point. It's super cells job to make a lot of buzz about a new update, it's up to us to believe it or not. They did a great job with teasing all the different aspects, and as always most people on here got all geeked (no offense intended) up with excitement and started coming up with fantasies of what was coming. At this point, it's completely on us not to get too too excited for any update they have as, in my opinion, they always fall short.

  9. #489
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    Quote Originally Posted by VenomAL View Post
    Did you gem all the way to TH9?

    Then you got no other choice than to be patient with each raid and the loot penalty. Use cheap troops like Archers or Goblins so it doesn't cost you too much Elixir. Upgrade your defenses bit by bit. This will take a long time and lots of patience until you are in par with other ordinary TH9'ers.
    I actually did save up, I didn't gem my way there. You should know that $50 isn't enough to buy your way to a level 9 town hall. I have pretty good defenses, about half my walls are level 7, other half are level 6, and I've upgraded nearly all the troops in the game, save for the DE ones, to the sub-max level. I've been playing since November, so I know what I'm doing. I could make around 800k gold/elixer in an hour or two with absolutely no problem at all before I upgraded my town hall to level 9, and now, I'm lucky if I break even. I simply can't play like this -- if this keeps up, I won't just choose to quit, I'll be forced to quit because I can't even do anything.

  10. #490
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    Quote Originally Posted by kah112 View Post
    The strong survive, the weak must fall

    Not really...

    In this case the poor get poorer, the rich get POORER too.

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