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  Click here to go to the first staff post in this thread.   Thread: League update: FEEDBACK here

  1. #301
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    Gems

    Quote Originally Posted by Marika[Supercell] View Post
    Hi! Let's collect all feedback here! Every comment, thought and suggestion is highly appreciated, please post everything here

    Release notes
    http://forum.supercell.net/showthrea...rsion-3-124%29

    How Leagues work:
    http://forum.supercell.net/showthrea...w-Leagues-work

    Edit: I added links to Release notes and League thread.
    We need a gem reward for top 3 in each league to make it worth wile

  2.   Click here to go to the next staff post in this thread.   #302
    Quote Originally Posted by Hannibal View Post
    Steve, for whatever it's worth, it's not just the bonuses. There's a conflict as it relates to town halls. The incentives are all wrong for farmers. I want to sell mine in exchange for the shield, and farmers are happy to take the exchange for the bonus loot. Somehow these incentives need to be realigned so it's not such a no-brainer for me to sacrifice it and for farmers to claim it.

    As soon as I log out I pick up a shield right now. That's good for me, but it isn't good for the game.
    Good point. Will point this out to the team as well. Thanks Hannibal!

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  3. #303
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    I don't think the problem is the loot bonus as it is loot penalty. As of now the only thing worth raiding with is archers, barbs, gobs. Before I'd use giants, healers, gobs, archers, barbs, balloon and occasional dragn. But with the penalty's, at th8 It cost me 50k+ gold to find a decent fight with loot and on top of that not enough elixer to cover cost of troops. So now everyone will zerg with barbs and archers to reduce cost of raids. The high end troops are now useless.

  4. #304
    Forum Veteran Pingfao's Avatar
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    Truth be told, I had my doubts when Level 10/11 Wall, Dark Elixir, & Heroes came out, but this update firmly reassured me of SuperCell's willingness satisfy its customer. The bug fixes and interface improvements are much appreciated. The idea of League System is quite nice, but could use some tweaking. Overall, one of my favorite updates yet. Keep it up and clash on!
    Last edited by Pingfao; April 17th, 2013 at 07:41 PM.

  5. #305
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    Quote Originally Posted by BR0ck View Post
    I see all these negative posts about the loot bonus, and I too am disappointed, but not in the way you would initially think:

    Is the loot bonus low? Yes
    Do I have a problem with getting extra Gold/Elixir? No
    Do I understand this is in-addition to what I was getting before, therefore it's better than nothing? Yes

    My complaint (as minor as it may be), is that the league system got a lot of buzz and was quite hyped up. It's benefit (additional elixir and gold), ended up being lackluster.

    It's like being told you're getting a horse and a donkey shows up. Sure you didn't have a donkey before, but you made us think we were getting a horse.
    I didn't know about the loot bonus beforehand, and now that it's here I think it is an insult and worse than nothing. The league features and hiding experience confuses people about what is really important, (and people were already confused, stunting their growth at level 40 by trophy hunting, or rushing to TH9 to cripple themselves.)

  6. #306
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    Regarding loot bonuses, I think it was incredibly wise to start small. Most of the people complaining about the bonus have little understanding of macroeconomics -- what happens if you suddenly introduce a TREMENDOUS amount of resources into the game for every single win? You'd get horrific inflation, that's what! Everyone would have level 8/9/10 walls! Keep bonuses small and scale up only if it is prudent to do so.

    I think the single most significant change to the game, more so than the league system, wallbreaker fix, etc., is the splash damage freeze bug. Splash damage is going to be much more effective than it was previously, and is going to wreak havoc on armies that rely on mass cheap units (barbs, archers, goblins). I've already seen multiple threads complaining about how "lower level THs" are suddenly stronger than they used to be.

    Edit: Just a caveat -- my comment about the bonus and inflation only applies if this bonus is generated from thin air rather than taken from the defending player.
    Last edited by lubenthrust; April 17th, 2013 at 07:39 PM.

  7. #307
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    I think supercell are awesome. Congratulation on a fantastic update. I'm going to watch with great interest. How is this story going to end. Well done.

  8. #308
    Millennial Club hjennings69's Avatar
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    Quote Originally Posted by Creativity74 View Post
    ​Restore our level next to our name. We worked hard to get it, and we deserve to have it next to our name.
    those 3200+ dont care about loot...

    My ideas:
    • Minimum 200
    • trophy reward for champion instead of loot
    • better loot bonuses (All of bonus loot comes from defender, this is an incentive to put th on the inside)
    • level icon to appear again under shield, a few posts back has a good example
    • new de storage/some way of getting a shield when de storage is attacked by lightning (lightnings are destroying me now, and no shield from it, so it keeps happening)
    • reduced clan castle 5 cost (4/5million?)
    • ability for leader to send messages to selected members (or elders?)
    • ability to send messages more than every 12 hours (not really sure why you did this?)



    Bronze 3 (200 - 399) Reward : 500 of both
    Bronze 2 (400 -599) Reward : 750 of both
    Bronze 1 (600-799) Reward : 1k of both

    Silver 3 (800-999) Reward : 5k of both
    Silver 2 (1000-1199) Reward : 10k of both
    Silver 1 (1200-1399) Reward : 20k of both

    Gold 3 (1400-1599) Reward : 30k of both, 100 de
    Gold 2 (1600-1799) Reward : 40k of both, 150 de
    Gold 1 (1800-1999) Reward : 50k of both, 200 de

    Crystal 3 (2000-2199) Reward : 60k of both, 250 de
    Crystal 2 (2200-2399) Reward : 70k of both, 300 de
    Crystal 1 (2400-2599) Reward : 80k of both, 350 de

    Master 3 (2600-2799) Reward : 100k of both, 400 de
    Master 2 (2800-2999) Reward : 110k of both, 600 de
    Master 1 (3000-3400) Reward : 120k of both, 800 de

    Champion (3400+) Reward : 2 stars = an extra trophy



    quote this if you agree so we can get it spreading, and if you want me to change anything just say! I think these rewards are better!
    Last edited by hjennings69; April 17th, 2013 at 08:01 PM.
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  9. #309
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    more level errors

    I'm confused (again). Why is it that the top 200 people have both their league badge and level showing, but in my little league, there is no level indicator (not needing the badge, obviously). Oh wait, the top 200 don't need a badge either, as they're all the same. Why is this? If we are to be moving to a level-free display, how come the top 200 are exempt?
    Agreeing with you takes a sentence.
    Disagreeing with you takes a conversation.
    I have time.



  10.   Click here to go to the next staff post in this thread.   #310
    Quote Originally Posted by lubenthrust View Post
    Regarding loot bonuses, I think it was incredibly wise to start small. Most of the people complaining about the bonus have little understanding of macroeconomics -- what happens if you suddenly introduce a TREMENDOUS amount of resources into the game for every single win? You'd get horrific inflation, that's what! Everyone would have level 8/9/10 walls! Keep bonuses small and scale up only if it is prudent to do so.

    I think the single most significant change to the game, more so than the league system, wallbreaker fix, etc., is the splash damage freeze bug. Splash damage is going to be much more effective than it was previously, and is going to wreak havoc on armies that rely on mass cheap units (barbs, archers, goblins). I've already seen multiple threads complaining about how "lower level THs" are suddenly stronger than they used to be.

    Edit: Just a caveat -- my comment about the bonus and inflation only applies if this bonus is generated from thin air rather than taken from the defending player.
    The bonus comes from thin air... magical indeed. Just wanted to clarify that point.

    http://i.imgur.com/k1x8k2U.jpg

    Steve / Supercell
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    Stop what you're doing and read these now:
    http://forum.supercell.net/forumdisp.../8-Forum-Rules

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