Firstly I think the golem looks great and the CC looks really great alongside the TH9. i personally really like the colour scheme. However I think the league bonuses could do with optimizing as people have stated, i shall explain my reasoning why:
At crystal division 2 at 2300 trophies. The equivalent i get back from a win in resources is roughly half a dragon and a lightning spell (20k). So in order to generate a small profit this limits me to use a cheap army such as 100 barb 110 arch 5 wb on very specific sort of base without te flexibility to try and target storages if they are heavily defended.
If i want to be able to hit the storages and get some trophies while I am at it, I am going to have to spend a bit more on my army, so on the other end of the spectrum i could just use a standard dragon build 10 drag/ 20 archer, or 9/40 etc, but i would still only get a 1/2 dragon 1 lightning rebate at the end of it. At division one it goes up from 20k a resource to 30k. I personally feel that the justification for myself to progress to this division is very limiting for the only slight increase in loot bonus.
For this update i got my trophies to 2.3K as i thought it a true possibility that this implementation would push me to keep raiding aggressively to get higher and higher in my cup value and in doing so i would be rewarded in loot too so i can still keep upgrading my base and progressing, however with the current values it doesn't feel like i can play the game this way. Im highly considering just dropping my trophies and putting my TH outside my base, unfortunately this is not how I enjoy playing the game, and has always "felt" counterintuative to me. I have never been a farmer but i just feel like its the only viable decision i can make right now.
It somewhat feels like the values were worked out purely balancing the values on in Net Influx Vs Net Out flux of resources into the game economy.
However when it comes to being applied practically it feels that things like MEAN army costs / cup level ratios (even for just 1*) Possibly weren't taken into consideration. Obviously as you progress through cups the bases at these cup levels scale in difficulty for 2 reasons, increased player experience / knowledge, as well as the physical aspect of bases and defences being much more upgraded, this in turn means my army cost to be EFFECTIVE goes up too. Personally i would of enjoyed being able to turn a small profit AND push my cups

. Almost like a holistic game approach, in turn being able to bring in more resources and keeping things going and upgrading and then being bottlenecked by upgrade times / number of builders. As at least when i log into the game its pleasing to see that even if something is taking 2 weeks to upgrade, I'm still making progress. However I am aware this is my personal opinion. I however love the idea of the league system, and the interface changes and updates are great, I think you are further improving the already greatly fashioned visual style, keep it up and good effort! Hope the feedback helps.
Also to note, 90% of the update is awesome! Especially the DE upgrade reductio times. And someone posted after than me. These values have to start somewhere!