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  Click here to go to the first staff post in this thread.   Thread: League update: FEEDBACK here

  1. #131
    Tiny
    Guest
    On player levels - that number has meaning to me, it tells me of the total experience of the player, also if players apply to our clan to join the level allows me to quickly decide if I need to look at the player's base. Now I have no choice, I am forced to look at the player's base.

    Without boasting, we get a high number of ppl applying to join the Bonbee family of clans. Our screening process has just become time consuming

    Lastly, the setup to show both player level and leaugue level is so simple I suggest two formats:

    LvL Playername League
    Playername LvL League


    There is no need to choose between we can have both.

  2. #132
    Junior Member
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    Feb 2013
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    The loot below crystal is just awful.

  3. #133
    Forum Veteran selleycopter's Avatar
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    Quote Originally Posted by bhima View Post
    Great job on the small improvements in the update - fixing the mortar and wiz twr targeting, decreasing de troop upgrade times, encouraging people to upgrade gold mines and pumps. And great job on not fixing things that don't need to be fixed! Glad to see you left tesla upgrade times alone. I had planned to stay at th8 and work on walls (my buildings are almost all maxed at th8), but you've created good incentives for folks like me to go to th9 sooner rather than later.

    I understand the logic behind the league system, and I think we should all wait to see how it plays out. The incentive structure makes sense and, combined with the loot tweak, should improve gameplay for mid-game players. Good job focusing on making the game fun for all.

    BUT, Supercell has steadily decreased the prominence of player level with each upgrade. A few updates ago you removed lvls from the list of attacks on your base. Now, lvl does not show up in chat. I realize that level did not mean much, but people have come to rely on it as a proxy for recruiting and identifying how long someone has been playing and how much they donate over time. Global chat will now be a free-for-all: you can no longer easily recruit based on lvl and must instead translate the shield to some cup range (which might be what you're going for...). But it also means that high level players will be less likely to come on global and offer advice to people. When a lvl 90 or 100 showed up on global, they commanded attention and often gave good advice to others. It is too difficult to tell on global who is experienced and who is not. What little global community existed is now dead. Also, we reject at least a dozen requests to join our clan every day. Looking at lvl is an easy way to quickly make those decisions.

    Please, bring the level back to chat, both within clan and in global, or do not do anything further to minimize it.

    TH8, lvl 89, Clan: First Legion
    This...is the perfect way to describe it. Just... This is just everything I was thinking about the levels been taken away and you just put it into the perfect words.


    Level: 120
    Clan: Ausanzuks
    Helpful links: Forum Rules | Guides: Premature Townhall |Clash Of Clans Wiki
    My COC youtube channel


  4. #134
    Fresh Spawn
    Join Date
    Apr 2013
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    Good idea but needs tuning

    Hi, I like the idea behind leagues, but the reward you get for winning match is tiny. I'm almost th8 with 1400+ trophies and 3k of resources means nothing to me - it's about 5% of my army cost. Some dark elexir bonus may be fine but unfortunately it starts only from 2200+ trophies.
    Decreasing spells' preparation time is awesome.
    It would be awesome if you make possible to test clanmates' and my base - something like fake attack without losing resources and troops. I also want to send private messages to my clanmates and other peoples.
    Please continue to develop this awesome game.

  5. #135
    Forum Elder carlito's Avatar
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    Oct 2012
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    2,071

    3 Star accelerator?

    One of my clan members who is Silver, division 3 says he 3 starred someone and got a 40k bonus...Is that a glitch?

    Unfortunately he never got a screenshot...

    I am in Gold I and only get 8.5k for a one star...which should in theory trump a 3 star in silver III...

    My guess is something funny happened - either my clan mate got confused or there is a lovely boost for 3 starring people...now that would make me climb higher...

    Any word on this SC??

  6. #136
    Senior Member
    Join Date
    Apr 2013
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    Serious?

    What a joke! When i actually thought you were onto something,
    And this! Farmers scoot over. I can make more farming in a day,
    Than i could from them un legit bonuses in 3 yrs!


    At the end you always win.

    /gg


  7. #137
    Trainee
    Join Date
    Nov 2012
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    10

    Loot bonus not working

    The bonus is not set equally. Give some DE in gold league at least. The other thing is, I HAVE ATTACKED AND WON, BUT DIDNT GET ANY BONUS!!! I know revenges doesnt count but I'm talking about ATTACKING BY FINDING A MATCH. Maybe it's a bug who knows

  8. #138
    Trainee
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    Nov 2012
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    Quote Originally Posted by carlito View Post
    One of my clan members who is Silver, division 3 says he 3 starred someone and got a 40k bonus...Is that a glitch?

    Unfortunately he never got a screenshot...

    I am in Gold I and only get 8.5k for a one star...which should in theory trump a 3 star in silver III...

    My guess is something funny happened - either my clan mate got confused or there is a lovely boost for 3 starring people...now that would make me climb higher...

    Any word on this SC??
    I believe it's a glitch, my clan mates in gold, done get 50k and some got none with successful raid

  9. #139
    Junior Member
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    Jan 2013
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    Nicely done.

    Don't get me wrong, I am greatful that you guys even release updates, but come on, a 2,500 gold and elixir bonus? I don't think that is really helping anyone. I am quite upset that it is not higher. Most people in that range (800-1399) are th6-th8 and when you are at that stage a small reward of 2500 doesn't make a battle worth winning, Those are just my thoughts on leagues, but great job on the rest! Spells were still kinda long to create, so I am glad those times were split in half again . Good update over all, the leagues have potential! Clash on!
    Gc: Mcdumsuker Level 30
    -----------
    KIK me if you want to trade any BEI, SEI, and LEI : Mcdumsuker | Just send me a message with offers.

  10. #140
    Trainee
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    Feb 2013
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    Quote Originally Posted by TexanFarmer40 View Post
    Wow! This update has so many great additions! I really appreciate the hard work! Also, the wallbreaker ai has been working so much better for me so far. Even though the loot bonuses are small, I still think the leagues are a fun addition. I think the reason so many are upset is because those much higher loot bonuses were being floated around. I'm honestly glad those aren't the bonuses because an extra 40k each plus 200 de for being in the 1400 range would be kinda ridiculous. It would make my lvl 8 walls seem like much less of an accomplishment. However, that being said, if SC was hoping the loot bonuses would encourage more trophy hunting, they will have to be increased (but I don't know if that is actually what y'all are going for). My suggestion, if this is possible to calculate, would be to at least make the bonus equivalent to the average elixir cost of winning a battle at that trophy range. I would also add a little more for the increased time of training an army, and then a little more that would actually be a bonus. That would be the only way to incentivize farmers to go up in trophies (but again, I don't actually now if that is what SC wants). Regardless, I like the leagues. At the least, it's another neat stat. Not every stat has to have an in-game purpose. You don't get wins added in baseball for having a higher team batting average. (Sorry for the huge block of text, for some reason my enter key is not working.)
    I just thought of another way to fine tune the loot bonus: tie it to town hall level. For example, getting to 1400 trophies for TH5 is way harder than TH8. No reason they should get the same bonus. I still think a elixir/training time cost should be implemented into the loot bonus, but I think tying in town hall level would be a great addition. Overall, like I said, I still love the update!

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