View Poll Results: Like this unit? Should it be added?

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  • Absolutely no!!

    6 18.75%
  • No!

    6 18.75%
  • Don't care

    3 9.38%
  • Yes!

    11 34.38%
  • Absolutely Yes!!

    6 18.75%
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Thread: NEW UNIT: The Berserker!!!

  1. #1

    Lightbulb The Berserker!

    The berserker, a dark elixir unit that looks similar to the lv 6 barbarians and giants, they have the fur coat and red beard, but also a helmet. He would carry two axes and target defenses. His special ability for being dark elixir would be Berserker Rage, he would, in addition to his base damage, 'absorb' damage dealt to him and on his next attack, do all the damage dealt to him.

    Stats by level:
    ----Damage--Hitpoints--Training Cost--Preferred Target--Attack Type--Housing Spaces--Mvnt Spd--Research cost
    Lv 1:-190---------1000 --------250 DE -----------------Defenses ----------melee ----------------------15 -------------22 -----------N/A

    lv 2:-220----------1150--------300 DE------------------Defenses-----------melee-----------------------15--------------23 -----------80k DE

    lv 3:-280----------1250--------350 DE------------------Defenses-----------melee-----------------------15--------------24------------120k DE

    Special:

    Berserker Rage level 1: absorbs half damage dealt to him and on next attack, does that damage, in addition to base damage.

    Berserker Rage level 2: absorbs all damage dealt to him and on next attack, does that damage, in addition to base damage.

    Berserker Rage level 3: absorbs all damage dealt to him and on next attack, does that damage, in addition to base damage, x2.


    Credits for the picture is from theDURRRIAN from Deviantart.com
    Reference art
    minus the skulls and plus a fur coat
    berserker_by_gworld-d6sytdp.jpg

    Thanks for reading and please leave a comment on what you think
    Last edited by Peterstrongpants; September 12th, 2014 at 03:28 AM.

  2. #2

    hmm

    But the problem is it cost too much what about 100 De

  3. #3
    Can some people give their feedback?, that would be much appreciated

  4. #4
    Senior Member
    Join Date
    Apr 2014
    Posts
    452
    Nice idea, but it seems a bit too cheap; maybe raise it to 200 dark elixir? Also a few more details on the ability would be appreciated, e.g. when is it activated and how.

    Also could you give some feedback to my troop idea please? Thanks.

    http://forum.supercell.net/showthrea...roop-Idea-Ogre

  5. #5
    Quote Originally Posted by Mj3344 View Post
    Also a few more details on the ability would be appreciated, e.g. when is it activated and how.
    It's a passive ability

  6. #6
    Senior Member
    Join Date
    Apr 2014
    Posts
    452
    Quote Originally Posted by Peterstrongpants View Post
    It's a passive ability
    Sorry don't get what that means in this context?

  7. #7
    Quote Originally Posted by Mj3344 View Post
    Sorry don't get what that means in this context?
    It's a permanent bonus bestowed on the unit

  8. #8
    Senior Member
    Join Date
    Apr 2014
    Posts
    452
    Quote Originally Posted by Peterstrongpants View Post
    It's a permanent bonus bestowed on the unit
    So like every other second it does it's ability?

  9. #9
    Quote Originally Posted by Mj3344 View Post
    So like every other second it does it's ability?
    He does it's ability when defense attack him, then after he attacks he does it again

  10. #10

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