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Thread: Limit number of attack per season

  1. #151
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    Quote Originally Posted by badfish1979 View Post
    The limit doesn't necessarily have to stop them from doing anymore attacks - this is not what we're talking about - it could simply flag their account so that SC could watch them to see what they're doing....

    You know, so they can give them some recognition for their achievements
    why need to flag? who really cares at the end of the day?

    it's no different than using an AQ40 and shooting TH3s all day
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  2. #152
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    After reading all the pages and responses, I still don't understand what OP is after. His argument is really weak, there's absolutely no point in restricting it at a thousand. What he'll end up restricting is the TH snipers which actually can go well beyond 1200 attacks per season.

    The average Attacks won per season is probably around 65-80 per average Clasher. Whats not shown in the profiles is total Attacks which include losses.

    Boosting Barchers or BAMmers are not the problem even though mathematically they can do thousands attacks per league cycle, what would actually limit them is actually finding loot. Hitting the Next button actually slows them down drastically.
    Last edited by D3X; August 29th, 2014 at 06:10 PM.

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  3. #153
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    Quote Originally Posted by Gamidon View Post
    Has anyone considered that maybe it doesnt affect so few players?

    Brandon single handedly provided 25,000 12 hour shields to bases with TH out. If 100 people did thats 2.5 Million shields. Want to bet some of those bases had some good loot?

    Now some of you can go back to complaining there is no loot out there or call the original poster names. But for me, he has a valid point that you can agree or disagree with but why do people think its invalid to even discuss?
    then its better to lower th snipe shield times
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  4. #154
    Forum Champion badfish1979's Avatar
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    I guess it's natural that people would be opposed to an idea when they have no clue what's really going on. No point in arguing it any further.

  5. #155
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    Quote Originally Posted by badfish1979 View Post
    The limit doesn't necessarily have to stop them from doing anymore attacks - this is not what we're talking about - it could simply flag their account so that SC could watch them to see what they're doing....

    You know, so they can give them some recognition for their achievements
    You are suggesting 50 different things here.

    First you agree that attack limits should be set, and now you say it is just a guideline for SC to monitor.

    Nevertheless, i do agree that SC should monitor attack patterns that are humanly impossible.

    For example attacking at a constant rate of 60 seconds per attack continuously without a 6 hour break (for sleeping) within 24 hours. Note that this is different from a player getting 1440 attacks per day because 1440 attacks can be achieved within 16 hours, giving the player 8 hours of rest per day. So in the end, only SC knows the actual pattern, while players observing the same account can only see the average.

    Then again, who is to say that SC is not already monitoring?

    If you are suspicious of a player using illegal means to constantly raid without sleeping (humanly impossible), please provide proof. Total raids per day or week or season is not good enough. Concrete proof can only be achieved if you track his attacks won every 30 minutes for one week straight, without break in between, but i doubt you can do that.
    Last edited by Evadykaens; August 29th, 2014 at 06:24 PM.

  6. #156
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    Quote Originally Posted by Gamidon View Post
    Has anyone considered that maybe it doesnt affect so few players?

    Brandon single handedly provided 25,000 12 hour shields to bases with TH out. If 100 people did thats 2.5 Million shields. Want to bet some of those bases had some good loot?

    Now some of you can go back to complaining there is no loot out there or call the original poster names. But for me, he has a valid point that you can agree or disagree with but why do people think its invalid to even discuss?
    He did it to bases in bronze 3 league.

    I'm willing to bet that less than 1% of those bases have loot that you can raid without making a lost in nexting cost.

    Seriously, Bronze 3!

  7. #157
    Forum Champion badfish1979's Avatar
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    Quote Originally Posted by Evadykaens View Post
    You are suggesting 50 different things here.

    First you agree that attack limits should be set, and now you say it is just a guideline for SC to monitor.

    Nevertheless, i do agree that SC should monitor attack patterns that are humanly impossible.

    For example attacking at a constant rate of 60 seconds per attack continuously without a 6 hour break (for sleeping). Note that this is different from a player getting 1440 attacks per day because 1440 attacks can be achieved within 16 hours, giving the player 8 hours of rest per day. So in the end, only SC knows the actual pattern, while players observing the same account can only see the average.

    Then again, who is to say that SC is not already monitoring?

    If you are suspicious of a player using illegal means to constantly raid without sleeping (humanly impossible), please provide proof. Total raids per day or week or season is not good enough. Concrete proof can only be achieved if you track his attacks won every 30 minutes for one week straight, without break in between, but i doubt you can do that.
    I am not basing this on suspicions, I'm basing it on something that I can't post here, nor will I discuss it.

    But I don't understand why people are so opposed to something that will not affect them negatively at all - positively if anything.

    And if they already have this system in place, then good. There is no harm in the OP suggesting something that may improve the loot for everyone, though. After all, every other thread is about this.
    Last edited by badfish1979; August 29th, 2014 at 06:27 PM.

  8. #158
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    Quote Originally Posted by badfish1979 View Post
    I am not basing this on suspicions, I'm basing it on something that I can't post here, nor will I discuss it.

    But I don't understand why people are so opposed to something that will not affect them negatively at all - positively if anything.

    And if they already have this system in place, then good. There is no harm in the OP suggesting something that may improve the loot for everyone, though. After all, every other thread is about this.
    You see it as opposing, but i see it as "no need for it", it's quite different.

    The OP had been edited like a million times, i saw his suggestion of 1200 attacks per season limit, then he said to set the limit in a way that it affects only 5% of players, then suggest that if it only affects 1% of players it should be okay.

    Read the OP again, then decide for yourself whether you whole-heartedly agree with his suggestion.
    Last edited by Evadykaens; August 29th, 2014 at 06:37 PM.

  9. #159
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    Quote Originally Posted by badfish1979 View Post
    I am not basing this on suspicions, I'm basing it on something that I can't post here, nor will I discuss it.
    What? Are you talking about fluffybunny?

    Quote Originally Posted by badfish1979 View Post
    But I don't understand why people are so opposed to something that will not affect them negatively at all - positively if anything.
    Actually, people oppose it because it actually doesn't add value to the current system. Why put work into making this limit when it actually doesn't affect most people?


    Quote Originally Posted by badfish1979 View Post
    And if they already have this system in place, then good. There is no harm in the OP suggesting something that may improve the loot for everyone, though. After all, every other thread is about this.
    There will always be people complaining about loot no matter how abundant it is or not. TH sniping / free shields is not really a problem as that would add another 12 hours to the collector time on inactive bases, which equals more available loot for the next attacker.
    Last edited by D3X; August 29th, 2014 at 06:45 PM.

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  10. #160
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    Quote Originally Posted by o0oAnnyo0o View Post
    Yes, you see it right. I think SC should limit number of attack per season.

    And let me say it first: It will NOT effect negatively to the MAJORITY of the coc community and it will helps many of us.

    First, the loot problem. If people can't spend hours and hours playing, others would find loot. Hence, all the loot thread would stop. I have to edit to put this in: It would HELP the loot problem quite a bit. But this is just "add-on" result. Loot is NOT the main reason for doing this. THIS IS NOT A LOOT THREAD.

    Second, more important, to stop a certain group of people who can do thousands of loot each season. Yes, I say it, thousand. How could he do it would NOT be discuss here, because if we say it, this thread will disappear in few minutes. Please don't ask how or asking for prove that people do thousand of raids. And Please do not discuss it. Just accept the fact that there are people who do that. But let say that, the target who I'm aimed at can easily make 1000 win per season. I actually have one on my revenge list who have like 100-150 wins/day in last few days. And his trophy is STABLE around 1600 so it's not trophy pushing or TH sniping. To this point of the season, he made more than 1000 wins already. And it's just WIN. Yet, only 5 defense win. And it was 5 since a week ago.

    I doubt that the majority of our communities can do thousand of raid every season. So it won't effect the majority of us. For those who truly can do it, I'm really sorry. But, this way, we can limit a certain group of people, and having more loot for everyone.

    It's not SOLUTION. It's just a band-aid. But I think it NEEDED for a better communities.

    Guys, before you complain about the limit number of attack, let's do some simply maths:

    If we limit the attack, for example, at 1200. And you barcher and boost your barrack and be able to pull 10 attack per hour, it would take you 120 hours to reach the cap. It's almost 9 hours of CONSTANTLY raiding (6 minutes per raid) per day. It's not enough for you??? If you constantly raiding everyday for more than 9 hours, I really have bad news for you....

    Edit 2:

    Why do people keep argue about the the limit of people? It's NOT about one, or a few season. It's about the whole community. One person can do 2000 or 20000 in one season, it doens't mean he can always do 20000. The number where it covers most people matter. So, how many attack a person could do would not be matter. The personal record won't matter. Let say that the ceiling would be a number that the majority of people won't be able to make. When we do "floor" and "ceiling", we have take the majority into calculation, not the outliners. It's like setting a speed limit. It's possible for you, or someone to drive safely 300km/hours doesn't mean the Gov should not set a speed limit of 80km/hours to make sure that everyone is safer. A speed limit where it's comfortable for the majority of the people would be a good thing. Similar situation here. A limit number of attack per season that most people won't be able to make would not hurt much, and solve the huge problem of fairness. And nobody has that data but SC. My 1200 is just an example. It doesn't mean anything.For example, if the data of attack of the whole community spread out like this
    1, 10, 20,100, 200, 101, 102, 105, 200, 200, 1000, 1000, 1000, 1000, 3000, 20000

    The good limit number would not be 200 or 800, the good limit would be mostly around 1300. 3000 and 20000 is outliner and should not be consider in it. With the limit of 1300, we would be confident that 95-99% of the number of attack per season is way below limit. That's the whole point. What one individual or a few individual can do in one season doesn't matter. As long as the range cover > 95% of the community, even as extreme as 98 99% of the community, it work.

    Come back to the speed limit example. Most people drive around 80km/h. If the Gov decide to set a speed limit of 200km/h to prevent people who drive more than 200km/h, would you or the community care? The one who can actually drive 200k/h would care, but they are in the 1%, and they probably only do it one a twice the whole time they driving.

    A ceiling number absolutely is not a stupid idea. Set it low would be stupid, but if it's cover 95% of the number of attack per season of ALL PEOPLE, it's fine.

    number of attack per season of ALL PEOPLE example: 10 people doing 10 season, then the number would be 100. And if the limit is greater than 99 out of 100, it should be acceptable.
    This is a pretty bad idea because sc wants active players and this will only cause inactivity.

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