View Poll Results: What do you think of "Frostbite" spell?

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  • Excellent! Must have it!

    2 33.33%
  • Good! Needs some changes!

    3 50.00%
  • Unnecessary.

    1 16.67%
  • NO! NO! NO!

    0 0%
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Thread: Dark Spell Factory! With Dark Spell Idea! (Spell 3)

  1. #1
    Super Member BrianHotshot's Avatar
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    Lightbulb Dark Spell Factory! With Dark Spell Idea! (Spell 3)

    Hello Clashers!
    In this thread, I will talk about the third spell I came up with for the Dark Spell Factory!
    You can find my previous spell ideas here:
    (Spell 1) http://forum.supercell.net/showthrea...-Spell-Idea%21
    (Spell 2) http://forum.supercell.net/showthrea...-%28Spell-2%29

    Notice: The first spell and second spell links leads to posts made by me. They are not copied from another persons post. These ideas were started by me.


    This is my third spell idea which is called: Frostbite
    When deployed, Frostbite will make a ice coating around all troops in its range. The ice coating acts as a shield. So the shield has to be destroyed before the troop could take any real damage. Also, when a troop attacks and hits a building, the building slowly decreases health for a limited amount of time, even if no troop is attacking it. But having a ice coating is heavy! So a troops speed is decreased by three. But since the ice coating is heavy, spring traps will not be able to spring troops away. BUT: the force the spring trap gives will decrease the health of the ice coating by 15.

    A neat twist to the spell may be that when the ice coating around a troops is destroyed, the ice will burst in all directions in a small radius. If the ice lands in the range of a trap, it will set off the trap. (Air traps could be triggered also, but only if a air troop with an destroyed ice coating that falls into the range of the air trap) But if this idea is too overpowered, it could be taken out.

    Of course, this spell will be too overpowered, so it needs a weakness. Since fire and force reacts negatively towards ice, it will with the ice coating. So certain defenses will do more damage to troops with a ice coating, listed below:

    Inferno Tower: 2x damage to ice coating. (Shoots out fire)
    Cannon: 1.5x damage to ice coating. (It shoots out stones, which causes force)
    Telsa Tower: 1.5 damage to ice coating. (Electricity, close enough to fire)
    Wizard Tower: 1.5x damage to ice coating. (Electricity)
    Motar :1.5x damage to ice coating. (Force)
    Motar (level 6 up): 2x damage to ice coating (motar's that are level 6 and up shoot fire balls.)

    Who can do things with skill with cold hands? The troops whose ice coating just broke will have their damage decreased by 4, because their cold hands tend to let them bring less damage to buildings for a limited amount of time. Dragons breath out fire, but when the ice coating forms around them, they breath out ice, bringing more affect to defensive buildings. But when their ice coating is destroyed, they will need 4 seconds to turn back to breathing fire (during that time, it could move to buildings, but won't deal any damage.)

    The ice coating has 65HP, increase by 10 after every upgrade.
    Buildings will take continuous damage when hit by troops with the ice coating. Even if no troops hit it after once. Buildings will take 3 continuous damage for 5 seconds, with a level one Frostbite spell, and 2 more after every upgrade.
    Buildings attacked by a dragon with a ice coating will take 5 continuous damage for 8 seconds.
    Troops whose ice coating is just destroyed will have their damage decreased by 4 for 5 seconds.
    Training cost: 1000 Dark Elixir
    Town Hall unlock: 9

    Thank you all for taking the time to read this idea. I would be happy to know any thoughts from you about this spell. Thanks!

    -BrianHotshot


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  2. #2
    Super Member BrianHotshot's Avatar
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    Please let me know about any opinions you have!


    Want a awesome sig like mine? Visit their page and ask them to make a sig that will fit you!
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    Yesterday was history, tomorrow is mystery, today is a gift, and that's why we call it the present.

  3. #3
    Fresh Spawn
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    Thumbs Up

    I like the idea, and the fact that you have not made it too OP. I have my ideas for new spells as well and they are:

    1. Invisibility Spell
    Same as archer queen's ability

    2. Earthquake spell
    When placed, randomly scatters troops around the base. [ May be OP]

  4. #4
    Super Member BrianHotshot's Avatar
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    Quote Originally Posted by IshCaracal View Post
    I like the idea, and the fact that you have not made it too OP. I have my ideas for new spells as well and they are:

    1. Invisibility Spell
    Same as archer queen's ability

    2. Earthquake spell
    When placed, randomly scatters troops around the base. [ May be OP]

    Thanks for you opinion! And those spell ideas are good!


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    Yesterday was history, tomorrow is mystery, today is a gift, and that's why we call it the present.

  5. #5
    Super Member BrianHotshot's Avatar
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    Please let me know about your thoughts!


    Want a awesome sig like mine? Visit their page and ask them to make a sig that will fit you!
    Link: http://forum.supercell.net/showthrea...ics-Signatures
    Yesterday was history, tomorrow is mystery, today is a gift, and that's why we call it the present.

  6. #6
    Banned
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    haha earthquak spell

  7. #7
    Forum Champion BbaBaba123's Avatar
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    Quote Originally Posted by Farayin View Post
    haha earthquak spell
    Funny enough it's not what they expected.

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