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Thread: Master Wizard (HERO):Witness true sorcery!

  1. #1
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    Master Wizard (HERO):Witness true sorcery!

    So I've been thinking on something new for my by far most favorite game, and here's my idea:

    NEW HERO:MASTER WIZARD


    TRAINING COST:2M normal elixir +30k dark elixir

    DAMAGE:100

    BASE HP:1.5K

    FAVORITE TARGET:wizard towers(1.5 x damage dealt)

    WEAKNESS:Cannons and mortars(1.5x damage taken)

    SPECIAL ABILITY:SUMMON ELEMENT
    **with his special ability he can summon 2 lesser wizards as well as an element deciding between:fire,lightning,wind,earth + summoning any of the elements costs -30 of his attack damage

    Fire:summons fiery meteors from thin air.Damaging for 250 base damage each and burning with a 50DPS.In a radius of 5 tiles.Can burn organic units yet the burning DPS effect will not affect buildings.

    Lighting:deals heavy damage to a single target and chaining to nearby units and buildings for 20% lesser damage for each arc.Base damage is 700 cannot be cast on townhall nor will affect teslas.Can only be cast on one target and chaining effect deals damage to nearest enemy unit nearby in a 3 tile radius.

    Wind:summons a fairly damaging cyclone damaging units for 150 and buildings for 300.also blinds enemy sight for the casting duration.The cyclone moves in a straight wat damaging things up to 12 tile of distance.Cyclone effect lasts for 3 seconds.

    Earth:creates a temporary shield around every friendly unit on the map absorbing 300 damage.(absorbs 400 damage for his summoned wizards)


    Spells can be cast only if there is at least 1.5 minute remaining from battle time.That should make ya think fast right?


    ************

    If you think this guy is OP or have any other suggestion on anything(!) I'd be glad to hear it.Thanks for reading.

  2. #2
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    Quote Originally Posted by thegrayphoenix View Post
    So I've been thinking on something new for my by far most favorite game, and here's my idea:

    NEW HERO:MASTER WIZARD


    TRAINING COST:2M normal elixir +30k dark elixir

    DAMAGE:100

    BASE HP:1.5K

    FAVORITE TARGET:wizard towers(1.5 x damage dealt)

    WEAKNESS:Cannons and mortars(1.5x damage taken)

    SPECIAL ABILITY:SUMMON ELEMENT
    **with his special ability he can summon 2 lesser wizards as well as an element deciding between:fire,lightning,wind,earth + summoning any of the elements costs -30 of his attack damage

    Fire:summons fiery meteors from thin air.Damaging for 250 base damage each and burning with a 50DPS.In a radius of 5 tiles.Can burn organic units yet the burning DPS effect will not affect buildings.

    Lighting:deals heavy damage to a single target and chaining to nearby units and buildings for 20% lesser damage for each arc.Base damage is 700 cannot be cast on townhall nor will affect teslas.Can only be cast on one target and chaining effect deals damage to nearest enemy unit nearby in a 3 tile radius.

    Wind:summons a fairly damaging cyclone damaging units for 150 and buildings for 300.also blinds enemy sight for the casting duration.The cyclone moves in a straight wat damaging things up to 12 tile of distance.Cyclone effect lasts for 3 seconds.

    Earth:creates a temporary shield around every friendly unit on the map absorbing 300 damage.(absorbs 400 damage for his summoned wizards)


    Spells can be cast only if there is at least 1.5 minute remaining from battle time.That should make ya think fast right?


    ************

    If you think this guy is OP or have any other suggestion on anything(!) I'd be glad to hear it.Thanks for reading.
    Not going to lie I've always hated the idea of a wizard king. Wizards are very powerful already. Plus they don't follow a king if anything they follow a council. So it doesn't really make sense. Also this is an old idea with a little extra. Also troop based heroes are ruled out. Read the sickies.

  3. #3
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    Quote Originally Posted by PatrickS524 View Post
    Not going to lie I've always hated the idea of a wizard king. Wizards are very powerful already. Plus they don't follow a king if anything they follow a council. So it doesn't really make sense. Also this is an old idea with a little extra. Also troop based heroes are ruled out. Read the sickies.

    Yeah guess you're right after all forgot to read da stickies.any way I would love such a thing in the game.Besides it is not so powerful as it takes increased damage from ground attacking buildings and and has moderately low hp comparing to other heroes.It's just I wanted to have a bit more challenging and time managing hero.Any way thanks for the comment.
    Last edited by thegrayphoenix; August 25th, 2014 at 02:11 PM.

  4. #4
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    Great Idea

    Great idea.This is not op it's perfect.good job and good luck

  5. #5
    Super Member JJason's Avatar
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    Good idea but heroes are currently rules out. Read the stickies!
    IGN: Jason (#2RCUP00Q) Level: 107 TH: 9
    Clan: Savages (
    #GUJ0V9G)

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