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Thread: Trolling needs conseuqnces!!!

  1. #31
    Forum Veteran iceageg's Avatar
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    Quote Originally Posted by CRFclan View Post
    But if they aren't linked, they get punished with a . . .

    Also I suggest that the consequences . . .
    Forcing people to stay in a clan that they don't want to be in will never yield positive results. If they don't want to be there they will simply drop a single archer for their war attacks, then pump your castles full of worthless troops and reduce your clan chat to something similar to global until you kick them out.

  2. #32
    Forum Veteran johnnybro1234's Avatar
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    Very good idea! These are some stupid trolls might I say, are you sure they left intending to waste 2 attacks?
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  3. #33
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    Quote Originally Posted by CRFclan View Post
    Greetings everyone,

    I've been dealing with a serious issue plaguing our clan and community the past few months. My clan and I have been dealing with trolls who will join our clan, they will wait until we que for a clan war, then leave an hour before it starts. Sadly there is no way to weed them out, because they act like any normal player would, donations, casual friendly talk, and it ultimately causing us to lose viable attacks and potentially the entire war.

    This is unacceptable, a timer to prevent them from joining another war is NOT enough. There should be consequences for clan hopping and trolling clans out of attacks in wars. From start to finish, a clan war takes up 48 hours, why is it fair that one person can ruin it for everyone and walk away unscathed?

    My intention is not to seclude my clan, but if I have to, I guess I'll just have to keep it within friends and family. Every time we try to branch out, we get burned. Because hey, there aren't any consequences for joining a clan, leaving a clan, joining a clan, leaving a clan.... over and over.

    My suggestion would be to add a timer that starts when one joins a clan and if they prematurely leave before the timer finishes, they won't be able to join another clan until the timer is complete. Now I understand if you just joined a clan and it turns out to be a bad situation, it happens. That's where my next idea comes into play, you should have a trial period of a certain amount of time so you can leave without consequences.

    Obviously if you get kicked, nothing you can do about that. That would disable any current timer that would've been set upon the player if they had left on their own.

    Either way, I've raised awareness with this post and I hope a Supercell enthusiast reads this. Thanks for taking the time to read this.

    *EDIT*

    After reading the great additions of the ideas from this thread, I'm going to adjust my post a little by saying this...

    How about an implementation of adding clans to your favorites list. Like when you link a bank account to another, you can link clans, with a fair limit of course. That way they could still switch back and forth, if they have multiple clans with friends and family members.

    But if they aren't linked, they get punished with a timer. That way, the people who do it on purpose are at least being hit and not walking away unscathed.

    Also I suggest that the consequences stop after a certain level account. For instance a level 100 is less likely to pull an antic like this, as opposed to lets say a level 50.

    Newest idea added, just don't allow people to leave during attack day. That would solve a lot of issues and make people participate.
    Maybe they just hate you and it is not always trolling they may have not planed to leave but they ended up on liking it

  4. #34
    Millennial Club Phyxios's Avatar
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    Tl;dr

    10char.


    you should just learn to manage your clan better, we've never had this issue.
    Last edited by Phyxios; August 25th, 2014 at 02:15 PM.
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  5. #35
    Trainee CRFclan's Avatar
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    Quote Originally Posted by Phyxios View Post
    Tl;dr

    10char.


    you should just learn to manage your clan better, we've never had this issue.
    Not really sure how "manage your clan better" is supposed to benefit this discussion and I'll explain how I got to that.

    First off, I manage my clan just fine, I have 24 dedicated players that don't hop and they particpate every war. It's the lying, deceitful players who apply through the forums, lie to get donations, and when it comes time to step up and participate they burn you for two attacks. Maybe it's not an issue where your current clan is at, but it's certainly happening in the lower to middle range clans.

    What's stopping me from creating five accounts, building them up, and joining a clan with the intent to burn them? Whats stopping me from feeding off donations then turning around and burning them for 10 attacks after a war starts? I can act as nice and respectful as I want until I get what I need, then I can do a 180 with no consequences.

    Just my take on it. It is a problem and should be looked at.

    Hell, I would be happy if they added a indicator that tells you how many Clan Wars that certain player has abandoned and that would fix everything, without causing any unbalancing.
    Last edited by CRFclan; August 25th, 2014 at 06:28 PM.

  6. #36
    Trainee CRFclan's Avatar
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    Quote Originally Posted by iceageg View Post
    Forcing people to stay in a clan that they don't want to be in will never yield positive results. If they don't want to be there they will simply drop a single archer for their war attacks, then pump your castles full of worthless troops and reduce your clan chat to something similar to global until you kick them out.
    You bring up a great point.

    Instead of keeping them locked in, would it be fair to possibly make a button to report abandonment from a war if someone leaves? And the abandonment will have a consequence of, just split balling here, but you know how you can see people's profiles and get some of their progression and account info off it? Maybe make another section in profile of how many wars they have abandoned.

  7. #37
    Trainee CRFclan's Avatar
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    Quote Originally Posted by johnnybro1234 View Post
    Very good idea! These are some stupid trolls might I say, are you sure they left intending to waste 2 attacks?
    Like 99% certain lol...

    They feed off us, they pretend to be respectful and nice, then an hour or two before the war starts or after we que, they just leave without a word, we've lost quite a few wars that way. We actually had a guy with three accounts join, and we lost 6 attacks one war.

    I wish there was a way to see on people's Profiles how many wars they have abandoned.

  8. #38
    Crab Claw
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    Quote Originally Posted by Alfredogf View Post
    I think the best way its to block the possibility of leaving the clan during the attack day.
    Unfortunately I feel,a troll could do more damage in a war thsn out of it. Think about it. As long as a troll stays in war they could 1. Make their base the easiest possible three star losing vase out there. 2. Snipe the top players using barch fir one star therefore forcing your top players to take a risk on getting a three star to make attacking this player a second time worth it or settle for a lower opponent therefore reducing their potential war bonus.
    No personally, when it comes to trolls, leaving during war is the biggest favour they can do me.

  9. #39
    Forum Veteran iceageg's Avatar
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    Quote Originally Posted by CRFclan View Post
    You bring up a great point.

    Instead of keeping them locked in, would it be fair to possibly make a button to report abandonment from a war if someone leaves? And the abandonment will have a consequence of, just split balling here, but you know how you can see people's profiles and get some of their progression and account info off it? Maybe make another section in profile of how many wars they have abandoned.
    Unfortunately SC has been very clear about NOT adding any negative statistic to a players profile. As such there is basically zero chance they will ever add any form of statistic that other players could see. The reason? Look at global chat. There is ZERO chance of any penalty system being used as intended. It would be abused to the extreme by keyboard commandos who are board and looking for a cheap laugh at somebody else's expense.

    Even if they did implement a soft flagging system the scenario I detailed before would still happen. Instead of the system forcing the hopper to stay, they would simply stay and be as disruptive as possible until you kicked them out. Then because you kicked them out there would be no way to flag them negatively and they could hop on over to the next clan and repeat.

    All of this ignores the fact that many of us "hop" for perfectly legitimate reasons, and many of us like hoppers. Few things in the game put a smile on my face more suddenly than watching one of my co's or myself quickly donate 5 crappy troops to an obvious hopper, then polish the toes of our steel toed boots on the north facing side of their southbound trousers. They are not a burden on the game, they are one of the perks!

    In the end it all boils down to one question that you need to ask yourself . . . Why do you want to FORCE somebody to be in your clan, who does not want to be there? What good can possibly come from it? You hate that they are there, and they hate being there. It is a bad situation being made worse no matter how you try to slice it.

  10. #40
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    imo

    Quote Originally Posted by cobia74 View Post
    I have similar issues, not so much around war but just hoppers in general.
    How about this :
    Given a player is a member of a clan When the player leaves the clan Then the player is added to every clan members defense log and the revenge button is enabled.

    Let the clan decide their fate.
    Quote Originally Posted by iceageg View Post
    Unfortunately SC has been very clear about NOT adding any negative statistic to a players profile. As such there is basically zero chance they will ever add any form of statistic that other players could see. The reason? Look at global chat. There is ZERO chance of any penalty system being used as intended. It would be abused to the extreme by keyboard commandos who are board and looking for a cheap laugh at somebody else's expense.

    Even if they did implement a soft flagging system the scenario I detailed before would still happen. Instead of the system forcing the hopper to stay, they would simply stay and be as disruptive as possible until you kicked them out. Then because you kicked them out there would be no way to flag them negatively and they could hop on over to the next clan and repeat.

    All of this ignores the fact that many of us "hop" for perfectly legitimate reasons, and many of us like hoppers. Few things in the game put a smile on my face more suddenly than watching one of my co's or myself quickly donate 5 crappy troops to an obvious hopper, then polish the toes of our steel toed boots on the north facing side of their southbound trousers. They are not a burden on the game, they are one of the perks!

    In the end it all boils down to one question that you need to ask yourself . . . Why do you want to FORCE somebody to be in your clan, who does not want to be there? What good can possibly come from it? You hate that they are there, and they hate being there. It is a bad situation being made worse no matter how you try to slice it.
    My clan haven't experienced this issue during war altho we've had a fair share of them hoppers, requesting for high level troops and then leaving (can they even use them once they left??)

    But it can be bothersome to starting clans, of course they want to build a steady, solid clan and have members outside family and friends and it can be frustrating if or when this happens.

    Since sc wont put negative profile, perhaps they can just add how many CLANS a player has been to. This of course means:
    If a player joins clan A, he will get Clans joined: 1
    Joins Clan B, Clans joined:2
    Then gies back to Clan A (say hes just hopping from a friend's clan to.relative's clan)
    Clans Joined: still 2

    Therefore, eliminating the issue of being considered a "hopper" when players have friends or family on.different clans.

    This then, will add as the clans deciding factor whther to accept a member or not (on top of no. Of trophies acquired) example, it can be safe to accept someone who've joined say 5 clans but not with 10 or more (or something like that) but of course, just use it for basis.

    Ive been playing for half a year now and have only had 2 clans so im not sure how much is too much when finding d right clan for you.


    ..hope this helps and great idea!!

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