Linking clans could be in the second iteration, I think you may be presently surprised by leaving it in the clans hands.
If clan members have a problem with a players actions they will attack, if they are friends or family members they probably won't attack, and people may do it for fun within the clan.
e.g. I bet you can't 2 star me, so they leave then rejoin and the clan gets to see if they can get 2 stars off the player all in good fun.
That would be a nice tribunal idea.
But I think that would be closer to the dueling idea, rather than the implementing a consequence as a preventative measure.
I think we nailed it on the head with the other replies, we've narrowed it down to a possibility that it might just be certain level groups, I.E. the lower and middle level accounts with bad intentions. After a certain level, lets say level 70, an account can no longer be hit with those consequences.
Trying my best not to use age groups as an excuse, so using account levels instead. But if the testimonial of it rarely happening after a certain account level is any indication and it certainly looks that way, then it's just about what playing field your in. I think it's a fair trade off with the new suggestion about consequences for leaving a clan stranded in a war. It'll hopefully prevent them from doing it at a later level, because it seems to get a little more serious around then.
I think the linking of friendly clans, like one bank account to another, would be a solid fix to distinguish players from each other. Each clan's leaders can easily accept or deny a request for, lets call it a "safety zone". So that way, good players like yourself, going from clan back to clan, won't occur any consequences. Whereas the player with bad intentions would be hit with a timer if he joined a random clan and left during a war, burning the current clan in the war.
Would that be a better idea than my original idea?
Last edited by CRFclan; August 25th, 2014 at 09:26 AM.
That is another great idea, however I believe that there won't be some merciful leaders out there. Let's say you get one leader that's in a bad mood, someone returns and participates in the war, then ends up losing anyways. It might just push that leader into a worse mood and punish them anyways.
They should do this. Its a good idea.
I think the best way its to block the possibility of leaving the clan during the attack day.
Last edited by Alfredogf; August 25th, 2014 at 10:13 AM.