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Thread: 8 Hour Login Time Limit Per Day & other ideas

  1. #1
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    8 Hour Login Time Limit Per Day & other ideas

    Greetings all,

    I am a casual player of Clash of Clans, and while I am sometimes put off by the "pay gems for less time" aspect, it has proven to be a rather good game and I commend SuperCell for the good work they have done on it and listening to the community for ideas.

    I had a few ideas that I wanted to propose that I hope you might consider, and feel free to modify them.

    First, I suggest having a time limit for being logged in perday set to 8 hours of the most recent 24 hours. This isn't limit people "who play too much" but rather to limit high ranking people who don't play fair. I've studied the game a bit through wiki's and Youtube, and it seems that numerous players simply keep their devices plugged in and being touched enough to stay active the whole time so they are simply NEVER open to an attack. Hence why you see on the top ranked players players not winning defenses, because they simply aren't defending. This would give regular, but still hardcore, players more of a chance in the higher ranked positions a bit more since they wouldn't need to employ this cheap trick in order to keep their earned points. They would need to honestly rely on base defense tactics.

    Second, my last mention of base defense tactics leads to the next several ideas. I feel that base designs are far too typical and boring for defense. There need to be a few adjustments and items added to make it not only more viable to DEFEND a base, but also to make it more of a puzzle and add creativity to strategies. Below are my list of ideas to add as defense tools.

    1) Crevasses. These would be straight dug out sections of dirt that would be impassable and two spaces wide and 10 long. They would not be able to be placed side by side or bend (cannot be placed next to any other buildings. This would allow players to put an impassable section in their base to help funnel or create a harder choice for an attack and isolate defenses better without creating "indestructible" walls. The limit would be two. Can be flown over, but cannot be jumped

    2) Gatling Batista. This balista would do a high amount of damage to the cone direct that it was directed at, but wold be imobile and unable to fire behind or to the sides outside of the cone of damage. It would be good for giving a specific direction high damage, but be open to attack from other directions completely. Limit 2. Cannot attack air.

    3) War Drums/Battle Drums. These drums would beat and slow down units walking speed and attacking speed within the surrounding area (small radius) and would be used for making traversing an area more difficult. Limit 3. Low HP. 2x2 size.

    4) Spike traps. A 2x2 trap that is somewhat similar to the crevasses, but is not visible at first. After several units are standing on it, it will drop and kill the units inside instantly like a spike trap, but leave an impassable space behind. Cannot be placed next to buildings. Limit 1.

    So those are just a few ideas. Maybe some aren't very well thought out, but I'm no expert yet. I simply feel there needs to be more tactical elements to base defense to make it more viable and varied.

    Feel free to modify the ideas and add input. Thanks all!
    Last edited by emoni; August 23rd, 2014 at 04:49 PM.

  2. #2
    Trainee
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    Yeah!

    I love your new ideas. There is an eight hour limit though. It will kick you off after that amount of time, but you can re-log on.

  3. #3
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    Quote Originally Posted by J3ll1ot View Post
    I love your new ideas. There is an eight hour limit though. It will kick you off after that amount of time, but you can re-log on.
    Thanks.

    Problem with relogging is that it just makes it only a tiny bit more hassle for people to be perpetually logged in and immune from attack. There simply isn't much you do much that would take over 8 hours of play a day endlessly. Heck I'd compromise at 12 hours before you are locked out for a bit till a timer expires. The problem is the mechanic that allows you to be immune from attack while logged in.

    It's possible to take another approach though, and allow attacks after 8 hours of being logged in straight whether the person is logged in or not. That might be a compromise, but could take some more work to implement.

  4. #4
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    Another possible idea for a defense weapon.

    6. Timed GATE. Where you can put a 2x1 gate between two walls, and the timer then closes the gate after several enemies have passed it. Two per town.

    7. HIGH walls. Cannot be jumped over. Maximum of 35 squares.

    8. Pressure Plates, Trip wires. Could be set down, and then a bomb/pit/trap is set right after. When a character walks over the trip wire, it sets off the bomb, trap, explosion somewhere within 5-20 squares away. Limit 2.

    Pretty much the goal as before, is to mix up defense designs and tactics.

  5. #5
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    Almost forgot

    5. Spikey rocks. Kind of like Barbed wire. Can be placed on the ground and slightly damages units passing or walking on the ground. Limit 15, 1x1. Minimal damage

  6. #6
    Super Member Brick2025's Avatar
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    Quote Originally Posted by emoni View Post
    Another possible idea for a defense weapon.

    6. Timed GATE. Where you can put a 2x1 gate between two walls, and the timer then closes the gate after several enemies have passed it. Two per town.

    7. HIGH walls. Cannot be jumped over. Maximum of 35 squares.

    8. Pressure Plates, Trip wires. Could be set down, and then a bomb/pit/trap is set right after. When a character walks over the trip wire, it sets off the bomb, trap, explosion somewhere within 5-20 squares away. Limit 2.

    Pretty much the goal as before, is to mix up defense designs and tactics.
    Number 7 is ruled out

    Quote Originally Posted by SuperSteve[Supercell] View Post
    There are no plans to change this right now.
    THANKS TO HAMFALCON FOR THIS AWESOME SIG!

  7. #7
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    Quote Originally Posted by Brick2025 View Post
    Number 7 is ruled out
    Doh, well at least the others aren't.

  8. #8
    Millennial Club
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    8 hour limit every 24 sounds good, that would really screw with people using ch@at devices. It would seriously lift the clouds.

    Only a very small minority would legitimately play 8+ hours, and it would be good to kick them off too, get some fresh air. 8+ hours of gaming per day is unhealty.
    - Retired -

  9. #9
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    Reply to everyone

    Na, u didn't get the point.
    Some people just installed COC in their ♥♥♥♥♥♥♥♥♥♥ computer.
    Hook on 24|7 with a random mouse clicker soft (which is so common and free too)
    And that's it.

    U may say a compulsory kick after 8 hours,
    What about if u log in again after one minute
    So the probability of him \ her available for attack is 0.208%.

    Hope u got the point

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