View Poll Results: So whadaya think?

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  • Love it, make it the new troop, no changes

    11 18.97%
  • like it, needs a few tweaks, love to see it in the game, (comment)

    23 39.66%
  • Ehhh, needs some work, please comment

    9 15.52%
  • bad, you really would need to change my mind a ton (comment)

    8 13.79%
  • horrific, never post again!

    7 12.07%
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Thread: Vampire, not a mist-stake!

  1. #61
    Super Member Asmdus88's Avatar
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    Awesome

    Quote Originally Posted by Venomben View Post
    Description: Out of the mystical dark elixir came a creature, the vampire, who now has special abilities to allow him to survive if not thrive in sunlight. He seams to have a special weakness to the inferno towers. This powerful creature has two abilities which players may chose from to increase his tactical superiority.

    (Say in movietheatre voice or in a creepy narrative one when you read the following)

    Form 1 (Flying form): Stalks minions everywhere, his precious minions, and he is fast AND furious (i guess)
    Form 2 (Tank Form): After defeating an opposing clan castle troop, the opposing troops becomes half alive, regaining 75% of its former health and 75% of its strength to attack the opponent. health decays at a rate of 2% per second (just to make it clear, the defender), also, the vapire is heals himself by 18 points per bite (at level 1)

    Special Weakness: archer towers do 200% damage to Vamps because of the wooden shaft, this also includes archers.

    Note*** i have previously said that the vampire has to take part in the attack of a cc troop to "zombify" it. With the rebuffs of stats, that is subject to change


    Vampire level 1:
    Flying Form
    Training Cost: 367 dark elixer
    Training Time: 8 minutes
    Housing Space: 13
    Damage per Second (DPS): 56
    Attack Speed: 1.0 seconds
    Damage per shot:56
    Hit Points: 1080
    Movement Speed: 26

    Vampire level 2:
    Flying Form:
    Training Cost: 387 dark elixir
    Training Time: 8 minutes 30 seconds
    Housing Space: 13
    Damage per Second (DPS): 71
    Attack Speed: 1.0 seconds
    Damage per shot: 71
    Hit Points: 1280
    Movement Speed:26

    --------------------------------------------------------------------------------------------------------------------------

    Vampire level 1:
    Tank Form:
    Training Cost: 367 dark elixir
    Training time: 8 minutes
    Housing Space:13
    Damage per Second (DPS): 108
    Attack Speed: 2.0 seconds
    Damage per shot: 216
    Hit Points: 950
    Movement Speed:18

    Vampire level 2:
    Tank Form:
    Training Cost: 387 dark elixir
    Training Time: 8 minutes 30 seconds
    Housing Space: 13
    Damage per Second (DPS): 138
    Attack Speed: 2 seconds
    Damage per shot: 176
    Hit Points: 1060
    Movement Speed: 18

    The choice is yours as to how you make your vampire abilities. Remember that you only get to chose one before each and every battle. Just go into army camp, troop info, click on vampire, click on the box the says ability 1 or 2 and tap it to change.
    Love the stats update to this troop;
    But one question?

    Why does the tank form and flying form have 2 seperate kinds of health?? Shouldn't it be the same since they are the same troop??

    The only stat that should really change is damage and speed between forms.

    Also, the description makes it sound as though you can't use both types in one match?

    I think it should be that when you go to your dark barracks, and then go to vampire, you can produce lets say 2 flying types, then after they are built toggle it to produce 3 tank types....

    So in the match you'll have a total of 5 vamps, but 2 different kinds

    Even though they are the "same" troop, they'd drop as 2 seperate troops, and would have slightly different portraits for their troop icons
    Last edited by Asmdus88; October 15th, 2014 at 01:41 AM.

  2. #62
    Pro Member Venomben's Avatar
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    Quote Originally Posted by Asmdus88 View Post
    Love the stats update to this troop;
    But one question?

    Why does the tank form and flying form have 2 seperate kinds of health?? Shouldn't it be the same since they are the same troop??

    The only stat that should really change is damage and speed between forms.

    Also, the description makes it sound as though you can't use both types in one match?

    I think it should be that when you go to your dark barracks, and then go to vampire, you can produce lets say 2 flying types, then after they are built toggle it to produce 3 tank types....

    So in the match you'll have a total of 5 vamps, but 2 different kinds

    Even though they are the "same" troop, they'd drop as 2 seperate troops, and would have slightly different portraits for their troop icons
    The whole idea behind the vampire is that you HAVE to choose before a battle even commences which type you use, you can't have both otherwise it'd be OP and confusing... Also, the health difference is to balance out the fact that if a troop is flying cross base to get to a minion, he's gonna get shot, nothing will prevent that, so higher health and speed balance out that idea where as higher damage makes a slightly tankier troop more difficult to shut down

  3. #63
    Super Member Asmdus88's Avatar
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    Hmm

    Quote Originally Posted by Venomben View Post
    The whole idea behind the vampire is that you HAVE to choose before a battle even commences which type you use, you can't have both otherwise it'd be OP and confusing... Also, the health difference is to balance out the fact that if a troop is flying cross base to get to a minion, he's gonna get shot, nothing will prevent that, so higher health and speed balance out that idea where as higher damage makes a slightly tankier troop more difficult to shut down
    How would that work then? I mean if you have already made several vamps flying, and they are chilling in your army camps, when you hit the toggle button in the barracks would that make all of them land??

    Being able to use both kinds in one bout wouldn't be OP in my opinion. His housing space is 13 so there can only be so many; and being able to have some fly and some on the ground just expands what kinda strategies can be made with him

  4. #64
    Super Member Asmdus88's Avatar
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    Confusing

    I think it's confusing to switch the life up, I mean think about it a vamp lands and loses 200 life? Then takes off again and gains it back? Like being in the air gives him more life or something... Just seems weird to me. Damage and speed switching up make sense to me because it implies he fights differently depending on where he's at, and serves as a balancing tool.

    i understand wanting him to have more life vs ADs, but it still just seems off for flapping his wings to make him stronger than he is otherwise, plus the more life aspect in the air makes him seem more tankish than the tank, since being a tank is more about how much punishment you can take as opposed to how much you dish out.

    Just my 2 cents on that.

  5. #65
    Fresh Spawn Darkeffa's Avatar
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    Its an ok idea...

    Its a very original idea I must say, but maybe the fact that it stalks minions around could get people raged about its AI. Just change that and it would be awesome.

  6. #66
    Super Member Asmdus88's Avatar
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    Yeah

    Quote Originally Posted by Darkeffa View Post
    Its a very original idea I must say, but maybe the fact that it stalks minions around could get people raged about its AI. Just change that and it would be awesome.
    I actually agree with that.

    In his flying form, he has the ability to self heal himself

    No other flying unit can be healed without the drop of a healing potion so that on it's own is huge.

    Plus if you want him to fight alongside minions just drop him next to them; placing your troops strategically so that they go in the same direction

  7. #67
    Pro Member Venomben's Avatar
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    he DOES NOT have the ability to heal himself in flying form... thats why his stats are much better. maybe it'd be better if i changed the targeting system to help you understand.... Though i did mess up, the bite has to come with the flying one and the heal with the tank, just the heal. The flying one has the zombie bite and minim attraction to which he follows minions. This makes more sense as now he goes to clan castle troops first... Also, like the healer he WILL travel around the board not directly across to get to his minions (unless there are minions on the insed of the base)

  8. #68
    Super Member Asmdus88's Avatar
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    Hmm

    Quote Originally Posted by Venomben View Post
    he DOES NOT have the ability to heal himself in flying form... thats why his stats are much better. maybe it'd be better if i changed the targeting system to help you understand.... Though i did mess up, the bite has to come with the flying one and the heal with the tank, just the heal. The flying one has the zombie bite and minim attraction to which he follows minions. This makes more sense as now he goes to clan castle troops first... Also, like the healer he WILL travel around the board not directly across to get to his minions (unless there are minions on the insed of the base)
    I pictured it very differently in my head lol.

    idk I think that's too much/confusing.

    I pictured his attack as a flying troop similar to the dragon's range but not a splash attack, and instead of breathing fire he shot red vamprismic lightning from his hands damaging a single target (which heals him)

    As a ground troop I pictured him slashing opponents with his claws; but again being a vampire, heals himself with each attack phase.

    Both would have "any" as their fav target.

    Both would have the same amount of life/housing/training cost/training speed/etc

    Only difference would be in the movement speed and DPS; and given that the ground version deals more damage he heals more too = more "tankish" than flying counterpart.

    Main difference between them would be simply that one flies and one is ground, and that one is weaker and faster while the other is slower but stronger

    Just the way I picture the troop

    And the minion becon thing doesn't add up IMO, because he only goes to the cc if the defender had a minion(s) in it. If not he'd act just the same as the ground version and only fight cc when they came to him (which is what cc troops do to whatever you have on the map anyways, a kind of becon towards your troops; so to have a return becon towards any cc toops is kind of redundant if you think about it)

    I'd say it'd be better to drop the minion thing and just make it another trait of both forms that slain cc troops (ground only) become zombies

    **also think all zombies should do a universal zombie slap, and not fight like their former selves, but DPS and life still based off former stats, movement set at a universal 10
    Last edited by Asmdus88; October 15th, 2014 at 06:24 PM.

  9. #69
    Pro Member Venomben's Avatar
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    Quote Originally Posted by Asmdus88 View Post
    I pictured it very differently in my head lol.

    idk I think that's too much/confusing.

    I pictured his attack as a flying troop similar to the dragon's range but not a splash attack, and instead of breathing fire he shot red vamprismic lightning from his hands damaging a single target (which heals him)

    As a ground troop I pictured him slashing opponents with his claws; but again being a vampire, heals himself with each attack phase.

    Both would have "any" as their fav target.

    Both would have the same amount of life/housing/training cost/training speed/etc

    Only difference would be in the movement speed and DPS; and given that the ground version deals more damage he heals more too = more "tankish" than flying counterpart.

    Main difference between them would be simply that one flies and one is ground, and that one is weaker and faster while the other is slower but stronger

    Just the way I picture the troop

    And the minion becon thing doesn't add up IMO, because he only goes to the cc if the defender had a minion(s) in it. If not he'd act just the same as the ground version and only fight cc when they came to him (which is what cc troops do to whatever you have on the map anyways, a kind of becon towards your troops; so to have a return becon towards any cc toops is kind of redundant if you think about it)

    I'd say it'd be better to drop the minion thing and just make it another trait of both forms that slain cc troops (ground only) become zombies

    **also think all zombies should do a universal zombie slap, and not fight like their former selves, but DPS and life still based off former stats, movement set at a universal 10
    zombies hit with what they would normally attack with just grey animation and move at a speed of say 12... And I'm going to change it so that the vampire tank heals and attacks defenses whereas the aerial unit goes for cc troops first and then any. The animation for the attacks would be red lightning from the flying vamp and a bite from the tank vamp... Tank vamp would bend backwards a bit and spring forward into a biting movement, once his fangs set, you get him health. After the first bite, his teeth would turn red

  10. #70
    Super Member Asmdus88's Avatar
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    Still see it slightly different

    Quote Originally Posted by Venomben View Post
    zombies hit with what they would normally attack with just grey animation and move at a speed of say 12... And I'm going to change it so that the vampire tank heals and attacks defenses whereas the aerial unit goes for cc troops first and then any. The animation for the attacks would be red lightning from the flying vamp and a bite from the tank vamp... Tank vamp would bend backwards a bit and spring forward into a biting movement, once his fangs set, you get him health. After the first bite, his teeth would turn red

    I love the troop concept but when it comes down to the details on it I think we just have different opinions on how it should be set up.

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