View Poll Results: So whadaya think?

Voters
58. You may not vote on this poll
  • Love it, make it the new troop, no changes

    11 18.97%
  • like it, needs a few tweaks, love to see it in the game, (comment)

    23 39.66%
  • Ehhh, needs some work, please comment

    9 15.52%
  • bad, you really would need to change my mind a ton (comment)

    8 13.79%
  • horrific, never post again!

    7 12.07%
Page 5 of 10 FirstFirst ... 34567 ... LastLast
Results 41 to 50 of 96

Thread: Vampire, not a mist-stake!

  1. #41
    Pro Member Venomben's Avatar
    Join Date
    Apr 2014
    Location
    Turn around...
    Posts
    552

    thanks so much

    i love the input however the stats i think will relatively be the same. if i move down the speed then he can't get anywhere whereas if i change the health a little, he'd still manage, but the max ad's will wipe him out and his housing space isn't big enough to bypass the issue with sheer numbers. If you take down the vampire health to about 925 then i guess hell still live but the attack has got to stay high up then because if he's traveling to find minions, hell get wiped out easy and the entire point of him will be pointless. i just don't know.

  2. #42
    Super Member Asmdus88's Avatar
    Join Date
    Oct 2014
    Location
    Eastern Idaho
    Posts
    797
    Quote Originally Posted by Venomben View Post
    i love the input however the stats i think will relatively be the same. if i move down the speed then he can't get anywhere whereas if i change the health a little, he'd still manage, but the max ad's will wipe him out and his housing space isn't big enough to bypass the issue with sheer numbers. If you take down the vampire health to about 925 then i guess hell still live but the attack has got to stay high up then because if he's traveling to find minions, hell get wiped out easy and the entire point of him will be pointless. i just don't know.

    The main reason I say disregard the minion following is because if the point is to have him as a meat shield for them that can be done anyway by placing him properly. Dragons make excellent meat shields for minions too. If you make it so he follows them automatically it takes away from the strategy of where you place your troops.

    Also, if he heals himself with every hit it basically means he's a healer/barbarian hybrid all in one troop; PLUS he can make cc zombies!

    His life and damage output cannot be too high or he'll be OP. sure maxed ADs could wreck him on his own, but everything else would struggle with him... So just use lava hounds or freeze spells and rage a groupof vamps and boom every base set up would be screwed.

    Even at lower stats something like that could probably 3 star a base, but itd be more challenging. 150 DPS with like 1200 life and 30 mov and self healing is just too much and would turn every single clan war into all vamp raids.

    Where you have him now at 68 DPS with 900 hp should be ok, but that's still a little high on life in my opinion.

    Either way though it's still a really cool troop idea

  3. #43
    Super Member Asmdus88's Avatar
    Join Date
    Oct 2014
    Location
    Eastern Idaho
    Posts
    797

    Actually

    I'm reading over his stats and he's looking pretty solid dude 👍 I think he's really good

  4. #44
    Pro Member Venomben's Avatar
    Join Date
    Apr 2014
    Location
    Turn around...
    Posts
    552
    thanks, I'm slightly confused on your stance but overall thanks

  5. #45
    Millennial Club SkyMage1001's Avatar
    Join Date
    Sep 2013
    Location
    Melbourne, Australia
    Posts
    1,416
    I would modify the second ability fairly significantly. If I had a golem/PEKKA in my CC, and a vampire killed it, that would lead to defense being quite difficult to manage. What I would do is, the "revived" troop receives 75% of its DPS and all of its health, but its health decays at 15% every second. This prevents my own CC troops killing my base but still makes the ability useful. Feel free to object to this, but those are my thoughts.

    As far as the stats go, they look very solid. Well done! The concept is also creative and I'm sure no one would object to this being in game

    Thank you Ayyyyyema for my signature!
    Ideas and Feature Requests sticky | Forum Rules
    CoC Level 105 Town Hall 9, Clan: Aussie Active
    Coming back from rushing to TH9! Not that active either - check out my noob stats if you wish




  6. #46
    Super Member Asmdus88's Avatar
    Join Date
    Oct 2014
    Location
    Eastern Idaho
    Posts
    797

    Haha

    Sorry for the confusion lol I have a tendency to scrutinize a good idea to try and fine tune it.

    This vampire concept is awesome though, very much worth consideration by supercell in my opinion.

    Has my full approval and support 👍

  7. #47
    Pro Member Venomben's Avatar
    Join Date
    Apr 2014
    Location
    Turn around...
    Posts
    552
    so i guess we might have found our second of four slots? hydra at level 9 and vamp at level 7?

  8. #48
    Super Member Asmdus88's Avatar
    Join Date
    Oct 2014
    Location
    Eastern Idaho
    Posts
    797

    I'm cool with that idea

    Vamp at level 7 would be a cool dark troop addition in my opinion

  9. #49
    Super Member Asmdus88's Avatar
    Join Date
    Oct 2014
    Location
    Eastern Idaho
    Posts
    797

    Debating

    Lvl 7 slot would be between the vamp or the gremlin idea by AceofRaids; at least by my vote

  10. #50
    Pro Member Venomben's Avatar
    Join Date
    Apr 2014
    Location
    Turn around...
    Posts
    552
    would you mind doing the art for the dark barracks, just for reference... It'd have grey stone spikes jutting out and about with skulls and minions on the tips and a yellow circle on the roof with the weapons crossed over it so its like the moon

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •