Hello,
I'm not really a known or experienced base designer, in fact this is my first base I have made. Although, I do have experience in the game and I used my knowledge to design this base. I have not tested this base out so it may need some minor tweaks. Feel free to test it out for me. Also, any suggestions would help greatly!
Version 1:
Version2:
The Traps:
Pros:
- Features an Anti Hog/Giant ring.
- Storages are separated
- Good Wizard Tower and Trap placement.
- Good funneling for Giants/Hogs.
- Six possible Giant Bomb locations to keep attackers guessing.
- It's plain out sexy.
Cons:
- Weak to air attacks.
- CC is lureable ONLY with a Hog or Giant.
- Not tested. *hint*
Notes:
- I strategically placed to BK to tank for the DE, if they decide to break into the core the AQ will join in and the troops will get pulled in across the whole core leaving them far from the DE and a happy Wizard Tower to decimate them.
- Each Wizard Tower is covering besides one other due to a gold storage being in the core.
- Every spring trap is positioned so the Hogs/Giants must run into them.
- The Giant Bombs are placed near Wizard Towers so it can take only one GB to kill a horde of hogs, therefore providing a more efficient way of killing hogs.
- Seeking Air Mines are placed near Air Defenses to stop Giant/Healer. Air Bombs are placed near storages to stop mass Minions.
- Spread out storages, they basically have to 100% you to take all of your resources.
Defense Logs:
8/21
8/22- Only got attacked twice.
8/23
8/24
8/25
8/26
UPDATE LOG:
✔ Fixed Ring
✔ Added Double Giant Bombs.
✔ Added more spots where Double Giant Bombs could be.
✔ Version 2 added w/ better Air Def placement.













