I acutalyl like having a heal spell. having heal on low level does a lot better then rage not sure about th9-th10s
I acutalyl like having a heal spell. having heal on low level does a lot better then rage not sure about th9-th10s
iw as going to make a mass dragon guide, youve pretty much nailed it!
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Awesome I am adding this real soon
What about wide or spread-out bases? My dragons always split up when attacking those bases and then are easily picked off by AD, resulting in only 1-2 stars. In particular, those bases in which the walls are arranged like a tic-tac-toe grid or flower petals.
This is a pretty good mass dragon guide but there are a few things I would add to make it the "ultimate" guide.
Spells:
1. When attacking TH7, 3 lightening spells are more reliable than all rage. If you triple lightening the strong or hard to reach air def (centered and behind TH), it is virtually impossible for the remaining one to defeat the drags. This is much more reliable and takes less practice and timing than rages. With lightening, be carfeul not to fumble (don't select lighetning until ready to drop). Zoom tight, then drop in center of air D. You don't have to wait for first one to finish before dropping next one, since there is a risk of running out of time. Just tripple tap. You can look up what level 3X lightning you need to destroy an given lvl air def on thw wiki. I think 3 X Lvl 2 Lightening = lvl 5 AD, 3 X Lvl 3 = Lvl 6, 3X Lvl 4 lightening = Lvl 7 or 8
2. When attacking TH8 with 1-2 weaker air defenses (lvl 4 or less), I also suggest lightening on the strong or centralized one. With lvl 2 or 3 drags this will usually give 3 stars.
3. TH9 use 3 rage. or 2 rage + 1 heal if your heal spell is high level and your rage is weak.
Add a graphic on how to determine if Xbow is up or down or needs to be reloaded.
Drop / placement.
If one of the (remaining) air defs is close to the edge, that should be your drop side.
If there are buildings (like builders huts) in the corners ON THE SIDE YOU ARE ATTACKING FROM, drop a dragon on each of those first. Wait til they finish destroying them and move toward the main base to drop the remaining ones. Ignore corner buildings on opposite side of base.
If you didn't have to do the previous step, then drop one drag on two corners on main base on attacking side, wait a few seconds for them to start clearing the out lying junk buildings (army camps, etc) before dropping the rest in a line along that side. Clearing those corners helps prevent the remaining dragons from running around the outside of the base.
Drop remaining drags in a line across side, make the line a little dense in the center (where the town hall is). Never dump them in a single spot.
CC or heros.
Option 1: BK and wizazrds or archers. These can be use to trim the out buildings to the left or right of deployment zone, again increasing the odds of the dragons going to the core.
Option 2: If you have a CC drag, deploy it a bit behind the main drag line, aimed right at the town hall
Option 3: Balloons, Hogs or Archer Queen can be used to make out an exposed air def or archer tower.