View Poll Results: Troops should be able to recognise and attack lower level walls to break through.

Voters
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  • Yes

    3 50.00%
  • No

    1 16.67%
  • Maybe, but it's not really important for an update.

    2 33.33%
Results 1 to 4 of 4

Thread: Troop AI against walls

  1. #1
    Crab Claw
    Join Date
    Feb 2014
    Posts
    333

    Troop AI against walls

    Has anyone ever had the situation where a group of your giants have been badly cut down while they bash through a level 9 or 10 wall? This situation becomes greatly more frustrating when right next to that wall was a level 6 wall they could've broken through in half the time. In the wall breaker AI, they choose to attack single walls instead of double walls. Wouldn't it also make sense that other troops have the knowledge to go for a lower level wall to get into the next compartment if possible? I mean thats a basic siege tactic. Go for the weak points.
    Last edited by magnor; August 20th, 2014 at 03:51 AM.

  2. #2
    Crab Claw
    Join Date
    Feb 2014
    Posts
    333
    Sorry. I don't like to bump but I just started a poll.

  3. #3
    New Guy
    Join Date
    Aug 2014
    Posts
    43
    All troop AI needs to be fixed against walls. Wallbreakers should target junctions to make openings to multiple buildings. Archer queen needs to stop being ♥♥♥♥♥♥ed and attacking walls when shes in range of a building.

  4. #4
    Crab Claw
    Join Date
    Feb 2014
    Posts
    333
    Quote Originally Posted by BONERMAN View Post
    All troop AI needs to be fixed against walls. Wallbreakers should target junctions to make openings to multiple buildings. Archer queen needs to stop being ♥♥♥♥♥♥ed and attacking walls when shes in range of a building.
    I agree, but couldn't this be a part of that improvement.

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