Basically i had an idea where instead of getting a shield if an attacker 1/2 stars, you instead get that building shown as destroyed for the next attacker until that person logs on again and rebuilds it or a certain amount of time has passed.
It will show only the amount of trophies and loot the previous person has left behind so for instance if the Th was sniped, when you go to attack only 2/3 of the trophies will be avalible to you, but you will still get all the loot avalible.
Once a base has been destroyed to 100%, It will be removed from the roster until it is repaired.
This should mean overall, more loot is avalible for attackers and there is actually a purpose to buying shields.



