
Originally Posted by
BrianHotshot
If someone already posted a thread like this (which I don't think so) I apologize, because I've never seen a post with this idea.
Before, there were only members, elders, and leaders. Than, a co-leader was added. But now comes the clan war! So I was thinking of a "War General"!
In clan wars, players donate troops to other players to help them out, but they can't donate troops to every player, or rather, they won't donate troops to every player. So some bases will have troops while others will not [in my clan, every war base CC spot is filled by end of prep day]. I was thinking about adding a new "War General " rank. The "War General" Has all the abilities of a Co-Leader. But just more. [I think the current ranking gap exists between co-leader and elder, not between co-leader and leader] How this works is that every member in the war can donate troops. But the troops goes to the "War General" Each member can donate 5x(number of players participating in Clan War) which is the normal number of how much troops each member can donate. The donated troops will all go to the "War General" and the "War General" will distribute troops among the players, and him/her self. [I strongly disagree with this. It's too much power and too much micromanagement of the clan. Players should be allowed to give specific troops to a specific recipient of their choice, not the war general's choice.] The Leader is a "War General" too, since Leaders are the "top". There could only be two "War General" (one "War General" is the leader) at most, so Leaders must choose their "War General" smartly.
The second ability that "War Generals" have is the ability to mark a enemies base for a player. This means that if they think that one of their own players is able to take down one of the enemies base, they can mark it for them, and it will appear on the players Clan War screen. This is similar to the systems marking of the "Recommended Base", but "War Generals" can mark appropriate bases better than the system. [This is very subjective. the system does recommendations based on mathematical calculation. The war general would be marking based off of "gut feeling". And you have to know about how every player attacks and how skillful they are at raiding. You can't just go by their usual raiding army because if they're always farming, they're always using farming troops like barch. No good raider uses barch for clan wars, you use stronger troops.] They won't just mark a base because of the similar levels, but they can mark bases based on a players troops, need for resources, etc. [I don't think it's up for the war general to decide what resources any other player needs more. Again, too much micromanagement. And God forbid your war general and leader are busy with real life and can't assign troops to any war bases. Too much reliance on a couple individuals.]
I think that this is a good idea. But please let me know what you think!