View Poll Results: What do you think of the "War General"?

Voters
14. You may not vote on this poll
  • Absolutely YES!

    4 28.57%
  • Sounds like a Idea.

    3 21.43%
  • Unnecessary.

    6 42.86%
  • NO. NO. NO

    1 7.14%
Page 1 of 2 12 LastLast
Results 1 to 10 of 11

Thread: New Clan Rank! "War General!"

  1. #1
    Super Member BrianHotshot's Avatar
    Join Date
    Jul 2014
    Location
    Part of the Illumin- I mean, Pony Club
    Posts
    846

    Lightbulb New Clan Rank! "War General!"

    If someone already posted a thread like this (which I don't think so) I apologize, because I've never seen a post with this idea.


    Before, there were only members, elders, and leaders. Than, a co-leader was added. But now comes the clan war! So I was thinking of a "War General"!

    In clan wars, players donate troops to other players to help them out, but they can't donate troops to every player, or rather, they won't donate troops to every player. So some bases will have troops while others will not. I was thinking about adding a new "War General " rank. The "War General" Has all the abilities of a Co-Leader. But just more. How this works is that every member in the war can donate troops. But the troops goes to the "War General" Each member can donate 5x(number of players participating in Clan War) which is the normal number of how much troops each member can donate. The donated troops will all go to the "War General" and the "War General" will distribute troops among the players, and him/her self. The Leader is a "War General" too, since Leaders are the "top". There could only be two "War General" (one "War General" is the leader) at most, so Leaders must choose their "War General" smartly.

    The second ability that "War Generals" have is the ability to mark a enemies base for a player. This means that if they think that one of their own players is able to take down one of the enemies base, they can mark it for them, and it will appear on the players Clan War screen. This is similar to the systems marking of the "Recommended Base", but "War Generals" can mark appropriate bases better than the system. They won't just mark a base because of the similar levels, but they can mark bases based on a players troops, need for resources, etc.

    I think that this is a good idea. But please let me know what you think!

  2. #2
    Crab Claw
    Join Date
    Feb 2014
    Posts
    333
    In the first paragraph, are you talking about the war clan castle donations? If so, I'd rather decide for myself which troops I receive. I've never heard clan members complaining about not getting troops in the clan castles. Those complaining about not getting the troops they like are usually the ones who are less active and don't check during preparation day. Even so, having a War General isn't going to guarantee that they get the troops they want. Or is it the War Generals responsibility to know that kind of information?

    The second responsibility would also involve the War General understanding each player's attacking style, prefered troops and the level of the troops they have. He may choose a base for me that I could defeat using all dragons, but at that time I may not have the elixir available to do so. So the War General would also need to keep track of the resources Each member has. Does a player have to attack the base chosen by the War General or is it just a suggestion?

    Finally, with all this responsibility, is the War General a paid ranking?
    Last edited by magnor; August 19th, 2014 at 11:11 AM.

  3. #3
    Super Member BrianHotshot's Avatar
    Join Date
    Jul 2014
    Location
    Part of the Illumin- I mean, Pony Club
    Posts
    846
    First off, I would like to thank you for your opinions and questions, Magnor.

    To answer your first question, it is clan war donations that are donated on the "Preparation Day". Of course, the "War General" will see what troops each player wants. And will give them the most appropriate troop. Of course, the "War General" can give players bad troops too right? So that means that the Leader must choose the "War General" correctly. Also, yes, having a "War General" will not guarantee that players will receive troops that they prefer most. But a responsible "War General" will gives members troops that they need. And yes, the "War General" will be able to see what troop each player prefers.

    Now for your second question, this is a good question. "War Generals" will not be able to know every players attacking style, neither does the system when it recommends you a base to attack. I suppose there could be a new stat that the "War General" could see that tells them information about each players most used troop(s). And no, a player can simply ignore a suggested base to attack from the "War General"

    And no, no ranking in CoC is paid. This is an absolutely free rank.

    I appreciate your questions, please let me know if you have more!

  4. #4
    Pro Member smoggybowman's Avatar
    Join Date
    Mar 2014
    Location
    Stealing your loot while you're not looking
    Posts
    682
    I think that these points are all things that can be resolved through communication, I dont think its something that really needs any sort of change to the game.

    We share the responsiblity of filling war castle between the guys with the most upgraded troops (more or less our top 10) and make any new members aware of this to stop anything less useful being donated instead.

    we've never had prep day end without all castles being full!
    IGN: Hughjass

  5. #5
    Senior Member Street3's Avatar
    Join Date
    Jun 2014
    Posts
    401
    I like it how ever I would say make it just below a CO leader and only have the war powers! This way the title is separate and you can make it to where only the leader can kick the general!

    So the general and leader can have war powers but the general can't kick and the Co leaders can't kick the general! This way the general would still be a high rank but would be separate from co leaders! And I would say max of two generals plus the leader! Because if you have 50 members and they are all sending donations that's a lot for one general and a leader to disperse into clan bases! Plus this would keep generals from abusing this and keeping high level troops for themselves!

  6. #6
    Super Member BrianHotshot's Avatar
    Join Date
    Jul 2014
    Location
    Part of the Illumin- I mean, Pony Club
    Posts
    846
    Makes sense! Thank you for your opinions!

  7. #7
    Senior Member Street3's Avatar
    Join Date
    Jun 2014
    Posts
    401
    Quote Originally Posted by smoggybowman View Post
    I think that these points are all things that can be resolved through communication, I dont think its something that really needs any sort of change to the game.

    We share the responsiblity of filling war castle between the guys with the most upgraded troops (more or less our top 10) and make any new members aware of this to stop anything less useful being donated instead.

    we've never had prep day end without all castles being full!
    I think the point of war general is if you are a high level in a clan of lower levels you need the highest troop level while the lower levels could use high levels that the highest leveled player could provide, and with the war general you could make sure that while you may not get your troops you will get the best possible troops that your clan can give! Plus if a war general is good enough he might be able to recognize what your base is prone to be attacked by and try to tip that scale!

  8. #8
    Super Member BrianHotshot's Avatar
    Join Date
    Jul 2014
    Location
    Part of the Illumin- I mean, Pony Club
    Posts
    846
    Yes, that could work.

  9. #9
    Forum Elder hawdog's Avatar
    Join Date
    May 2013
    Posts
    2,192
    Quote Originally Posted by BrianHotshot View Post
    If someone already posted a thread like this (which I don't think so) I apologize, because I've never seen a post with this idea.


    Before, there were only members, elders, and leaders. Than, a co-leader was added. But now comes the clan war! So I was thinking of a "War General"!

    In clan wars, players donate troops to other players to help them out, but they can't donate troops to every player, or rather, they won't donate troops to every player. So some bases will have troops while others will not [in my clan, every war base CC spot is filled by end of prep day]. I was thinking about adding a new "War General " rank. The "War General" Has all the abilities of a Co-Leader. But just more. [I think the current ranking gap exists between co-leader and elder, not between co-leader and leader] How this works is that every member in the war can donate troops. But the troops goes to the "War General" Each member can donate 5x(number of players participating in Clan War) which is the normal number of how much troops each member can donate. The donated troops will all go to the "War General" and the "War General" will distribute troops among the players, and him/her self. [I strongly disagree with this. It's too much power and too much micromanagement of the clan. Players should be allowed to give specific troops to a specific recipient of their choice, not the war general's choice.] The Leader is a "War General" too, since Leaders are the "top". There could only be two "War General" (one "War General" is the leader) at most, so Leaders must choose their "War General" smartly.

    The second ability that "War Generals" have is the ability to mark a enemies base for a player. This means that if they think that one of their own players is able to take down one of the enemies base, they can mark it for them, and it will appear on the players Clan War screen. This is similar to the systems marking of the "Recommended Base", but "War Generals" can mark appropriate bases better than the system. [This is very subjective. the system does recommendations based on mathematical calculation. The war general would be marking based off of "gut feeling". And you have to know about how every player attacks and how skillful they are at raiding. You can't just go by their usual raiding army because if they're always farming, they're always using farming troops like barch. No good raider uses barch for clan wars, you use stronger troops.] They won't just mark a base because of the similar levels, but they can mark bases based on a players troops, need for resources, etc. [I don't think it's up for the war general to decide what resources any other player needs more. Again, too much micromanagement. And God forbid your war general and leader are busy with real life and can't assign troops to any war bases. Too much reliance on a couple individuals.]

    I think that this is a good idea. But please let me know what you think!
    The ideas are nice, but the execution would be a complete nightmare and too much is required from the wa general(s) for such an idea to even have a chance at working. Even still, it would upset some people in the clan for sure to have so much authority and power over how the clan wars decisions all fall under a couple people who may not know what's best for every single member of the clan in the war.
    kimchi, of whozonbeer | TH11 | Lvl147

  10. #10
    Banned
    Join Date
    Aug 2014
    Posts
    359
    Sooo the war general is pretty much the economical superpower? I can just hold an embargo on all the troops?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •