Name of troop: Zombie
Training cost: 2100 Dark elixir
Training time: 13 minutes
Housing space: 35 spaces
Damage per second: 112
Hit points: 1200 hit points
Movement speed: 18
Description: The zombie is a green creature much like a goblin, there favourite target is ground clan castle troops though they do have a high damage rate, the awesome thing about zombies is when they die if a healer or healing spell is used above its death area they come back to life with half the health and damage but they can only be resurrected once, any clan castle troop it attacks will be turned into a zombie version of itself though they cant be resurrected. One of zombies core feature is that when they get to level 3 they can spit at enemies as well has hit units up close, when they spit it does 13 damage.
That's a well thought idea. Although I have seen posts about resurrecting troops and them having half the life. But anyways, it's a cool idea. But a little too overpowered, maybe it should have a weakness?
It seems that every time I see this idea it gets posted with more detail. Did you read the other posts before pitching this idea? Because I pitched this idea then found out that someone else had this idea too. Not to sound rude but i realized that commenting on a similar post with these ideas sounds better than flooding the forum with the same post.
On your take of the zombie/undead/white walker: this one is the best one in my eyes maybe needs some minor balancing out. But ultimately much better.