Name - Illusion Spell
Cost - lvl 1 - 30000 Elixir / lvl 2 - 35000 Elixir / lvl 3 40000 Elixir
Target - Ground and Air
Effect Type - Area Splash
Damage Type - None
Training Time - 45 minutes
Research - lvl 1 duration is 4 seconds / Lvl 2 - Cost 6.5 million Elixir, duration is 5 seconds / Lvl 3 - Cost 7.5 million Elixir, duration is 6 seconds
Lab level - lvl 2 = lvl 7 lab / lvl 3 = lvl 8 lab
Description - Duplicates troops that enter ring. Duplicated troops disappear when ring fades (or get killed).
Example - 2 giants and 1 dragon enter the ring, while ring is active, another dragon appears and 2 more giants appear, but disappear when ring fades (or when killed).
A bit too powerful. This pretty much means if u get to the core you are guaranteed to wipe it once you turn your 3 Pekkas or 4 witches and a bunch of other ♥♥♥♥ into two times the killing power for even a few seconds.
This is the first time ive seen this. When I read the title i thought it was gonna be like a smoke screen or something. This is really cool. I think the fact that the troops wont be able to attack wont make this too OP. But supercell will have to make some changes to make sure that the doppelganger troops will be targeted by the defenses. Also, if they dont attack buildings, what will they do? It would be wierd if they stand in one place or even if they walkaround the radius of the spell. It might be better if they attack, but do like 1 DPS lol or something ike that.
I think your "illusion" spell could work if the illusions either have decreased stats or maybe just die in a single hit. Sounds too strong combined with a rage spell. I mean after all once the illusions are gone you still have the host troops there.