View Poll Results: Would you be ok with an opt In/Out feature being available

Voters
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  • Yes, I would either use this feature or would not mind if it was available to clans that wanted it

    139 81.76%
  • No, I do not want to see this available. I think it would hurt the game.

    31 18.24%
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Thread: Toggle players on/off for Clan wars

  1. #181
    Forum Hero rwelshjr's Avatar
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    Instead of a request being sent to members I think just an ongoing status button on a players profile would be best. it can toggle between warrior and spectator. It would only be read at the moment the Start War button is clicked, if it changes after that it makes no difference until next war. Leader and player in question should have right to click button. Aside from the war participants being selected from the list of 'warriors' instead of total population all else would work the same.

    To the guy above asking what the objections are, here are the ones I have heard
    - "Clans should be for war only, guys that don't want to should get out." (This assumes that all clans should run like the commenters clan, these commenters feel that others should not have the option of running a clan any other way than how their own is run)

    - "Clan wars would be harder because opponents would be more focused and without no shows"- (Is that bad? Isn't competition the point of the game? Does anyone really need those free wins when they wind up facing a bunch of disorganized 10 year olds?)

    - "Its not a good use of development time" - (Putting aside the differing opinions as to whether this would be hard to implement. Polls on this site show that about 80% of users would like to see this feature, so easy or hard its a good investment of development time that will help keep up membership.)

    - "A good workaround exists that you can just kick and invite back and that's just as easy to do as having the button" - (That may be a true statement for some that are not bothered or inconvenienced by it, but that is not true of everyone, or even the majority as the poll numbers suggest. This argument could almost be rolled into the 'all clans should run like mine' argument above as the commenter is really just passing judgment on others that don't feel the same way they do. Same applies to the dual clan (one war one farm) approach. The mechanics are by most (80%) felt to be too cumbersome.

    - "The poll numbers mean nothing, just because 80% voted that they would like to see it does not mean the majority really wants it" - (To this I say "Huh?". I cant really write a good rebuttal to this one its so out there. But that hasn't stopped several guys from saying it to me) I am sure we will get a rebuttal to this comment by some guy in the 20% group ticked off at having that hard number to argue against. Those that doubt it just look elsewhere on this forum, the polls have been there for a bit but are still on the first 2-3 pages. There are two of them worded different ways to try and get an accurate result, they support each other. Anyone that thinks the wording was biased is welcome to put up a third worded how they want.

    This whole thing is not about making clans work a certain way, its just about offering them choice to run the way they want. if the feature was implemented a clan that wants no non warriors around them is free to still kick. Any leader can declare a no opting out rule, that's their prerogative. But for the clans that feel otherwise (80% according to the poll) they would have the option of having a different flavor.

    Please see this thread for poll and commentary from both sides.
    http://forum.supercell.net/showthrea...-for-Clan-wars
    Last edited by rwelshjr; September 3rd, 2014 at 02:06 PM.

  2. #182
    Forum Hero rwelshjr's Avatar
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    Quote Originally Posted by lijero13ss View Post
    Well hopefully they rule it out.
    Personally im against it, but if make it an On/Off feature then im all for it. It benefits certain clans.
    Even though it goes against my own opinion this was a well done answer. the person is stating their own opinion and sounds like someone that likely would not use it. But they are also saying that if others would be happier choosing differently then they are fine with that.

  3. #183
    Millennial Club LegionOK's Avatar
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    Quote Originally Posted by herranton View Post
    I agree that the system is fine. BUT, I still would like an opt in/out thingiemajigger. It would make clan management easier. Honestly, I don't really care that much, we will continue to kick/invite blah blah blah....

    And my clan isn't poorly run. Don't assume just because we would like a feature means that it is poorly run. It isn't a handicap, we have friends in the clan that only use doc for chat and no longer play the game....or people need a time out from wars cause their being temporarily dumb...
    I've kicked out long-time, many month members for failure to participate in war. It's a tough decision, but it has to be done. Why should my clan which makes those tough decisions to remove non-contributing members not have an advantage over your clan which has members who no longer play the game?

    In my book, by definition, if you have non-active members and allow them to remain in your otherwise decent clan, that is a poorly managed clan.

    I'm assuming that you're not the leader of your clan, so these kind of decisions aren't left up to you. If you were the leader of an active, successful warring clan, you would understand where I'm coming from.
    Last edited by LegionOK; September 3rd, 2014 at 02:39 PM.
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  4. #184
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    all decent war clans will and do

    communicate and kick / invite before war is declared! Whats the bid deal about having an option for the leader to "DE-SELECT" a member for war instead of kicking and inviting them?

    It does not change the game at all. Poorly run clans will still be run poorly due to poor communication beforehand and we "well run clans" get a streamlined method of dealing with and ensuring 100% participation (like we already do with kick/invite). Plus we get the added benefit of not having clan donations history for the season messed up.

    More to the point and I have seen it said earlier, this will help make it more competitive, which is what we all want. Further to this point, more competition would increase pressure to improve/upgrade... and we all know that supercell would like what that ultimately leads to for the majority of well heeled players..

    As far as I can see this type of idea that helps leaders better manage their clans, increases completion and adds to supercells bottom line benefits everyone!

    Just do it, its a no brainer!
    Last edited by UberJray; September 3rd, 2014 at 03:19 PM.

  5. #185
    Millennial Club LegionOK's Avatar
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    Quote Originally Posted by UberJray View Post
    communicate and kick / invite before war is declared! Whats the bid deal about having an option for the leader to "DE-SELECT" a member for war instead of kicking and inviting them?
    The point is it makes things easier for the leader of a clan full of inactive players to be competitive in war and that is not fair to the leaders who have groomed their entire clan to be active or know to be kicked or leave before the war search starts. I have a clan that gets near 100% participation in every war. Life events do happen and sometimes members miss an attack, sometimes two. I don't care how long they've been with us, if that sort of thing becomes a habit, I can replace them.

    It usually doesn't matter because we decimate most of our opponents. We've worked very hard to build a winning culture. If someone else's clan can't ♥♥♥♥ it under the current rules, that should rightly be an advantage for us. This feature is just a potential tool to help handicap poor leadership.
    Most cups: 4826
    Leader: Oklahoma Rage, 7th United States Top 200 Clan to lvl 11
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  6. #186
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    So you're saying

    Quote Originally Posted by LegionOK View Post
    The point is it makes things easier for the leader of a clan full of inactive players to be competitive in war and that is not fair to the leaders who have groomed their entire clan to be active or know to be kicked or leave before the war search starts. I have a clan that gets near 100% participation in every war. Life events do happen and sometimes members miss an attack, sometimes two. I don't care how long they've been with us, if that sort of thing becomes a habit, I can replace them.

    It usually doesn't matter because we decimate most of our opponents. We've worked very hard to build a winning culture. If someone else's clan can't ♥♥♥♥ it under the current rules, that should rightly be an advantage for us. This feature is just a potential tool to help handicap poor leadership.
    That you would rather have a easy win than one where your guys actually have to fight it out? You would rather go up against a clan that has some absentee members than a clan than can fully participate? My clan actually enjoys the hard fought battles where our opponents use all attacks. Only advantage we have is we aren't trophy droppers, so we know how to battle at our level. Do we win every war? No. But we don't enjoy the fight when our opponents lay down and die on us. I just don't think that's much of a challange and certainly not game enhancing, but I guess there are those out there that really don't want a challange.

  7. #187
    Millennial Club LegionOK's Avatar
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    Quote Originally Posted by Mobad View Post
    That you would rather have a easy win than one where your guys actually have to fight it out? You would rather go up against a clan that has some absentee members than a clan than can fully participate? My clan actually enjoys the hard fought battles where our opponents use all attacks. Only advantage we have is we aren't trophy droppers, so we know how to battle at our level. Do we win every war? No. But we don't enjoy the fight when our opponents lay down and die on us. I just don't think that's much of a challange and certainly not game enhancing, but I guess there are those out there that really don't want a challange.
    This is one of those things only leaders of successful clans really understand. Putting together a clan which attacks every war or members know how to leave before the matchmaking starts is a challenge in itself. If you can't build that kind of culture, you really are a weaker clan and that will show up in war. War is not just about whether your guys can beat the other guys. It's about strategy, coordination and teamwork. If you have players who can't even be bothered to show up, that is a lack of teamwork and coordination and why shouldn't the other clan benefit from that?
    Most cups: 4826
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  8. #188
    Senior Member lijero13ss's Avatar
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    Quote Originally Posted by LegionOK View Post
    This is one of those things only leaders of successful clans really understand. Putting together a clan which attacks every war or members know how to leave before the matchmaking starts is a challenge in itself. If you can't build that kind of culture, you really are a weaker clan and that will show up in war. War is not just about whether your guys can beat the other guys. It's about strategy, coordination and teamwork. If you have players who can't even be bothered to show up, that is a lack of teamwork and coordination and why shouldn't the other clan benefit from that?
    I 100% agree to this.

    As a member of a 24/7 war clan with 62 wins, we are very organized. All our members attack twice (sometimes once, depending on circumstances), they only use war based attacks (no farming armies or your kicked), and we have a base calling system. The key to winning wars is organization and strategy, not matchups. Yes, sometimes we do face a strong mismatch where we lose b/c we don't have enough fire power to gain more stars than them, but that has been well documented in other forums. Whenever a member is either going to be on vacation, have a spell factory upgrading, etc., they know to leave and come back after war has been declared. Its as simple as that.

    An opt in/ opt out feature would only benefit either non organized clans, casual war clans, or clans with many inactives.
    Clan: 007 Dynasty - 83 CW Wins
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  9. #189
    Millennial Club LegionOK's Avatar
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    Quote Originally Posted by lijero13ss View Post
    I 100% agree to this.

    As a member of a 24/7 war clan with 62 wins, we are very organized. All our members attack twice (sometimes once, depending on circumstances), they only use war based attacks (no farming armies or your kicked), and we have a base calling system. The key to winning wars is organization and strategy, not matchups. Yes, sometimes we do face a strong mismatch where we lose b/c we don't have enough fire power to gain more stars than them, but that has been well documented in other forums. Whenever a member is either going to be on vacation, have a spell factory upgrading, etc., they know to leave and come back after war has been declared. Its as simple as that.

    An opt in/ opt out feature would only benefit either non organized clans, casual war clans, or clans with many inactives.
    Most cups: 4826
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  10. #190
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    You amuse me

    Quote Originally Posted by LegionOK View Post
    This is one of those things only leaders of successful clans really understand. Putting together a clan which attacks every war or members know how to leave before the matchmaking starts is a challenge in itself. If you can't build that kind of culture, you really are a weaker clan and that will show up in war. War is not just about whether your guys can beat the other guys. It's about strategy, coordination and teamwork. If you have players who can't even be bothered to show up, that is a lack of teamwork and coordination and why shouldn't the other clan benefit from that?
    You are so sure youre better than everyone else. It just cracks me up. You put the me in team! You do realize it's a game right? And not real? Game enhancements encourage people to continue to play. Without those people you will rapidly run out of sparring partners. Look at it as a whole and not all about me and my wonderful perfectly run clan that nobody can do better at.

    There is nothing wrong with teamwork, structure, or strategy. But it is after all a pastime. Something that should be for enjoyment and if it's taking over your whole life so that it's all consuming I would suggest you get off that chair and go for a walk in the real world where real things are happening to real people that preclude them getting online and warring.

    Clans wars are supposed to be an enhancement to the game not a profession.

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