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Thread: The Hydra: New Dark Troop!

  1. #31
    Junior Member AowulfSnow's Avatar
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    Yes!

    Great idea! We def need more de troops! Cmon SC!

  2. #32
    Trainee
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    Quote Originally Posted by TheHobbityHobbits44 View Post
    I was thinking that the Hydras weakness should be the inferno tower becuase in the story of hercules he kills the hydra by cutting off all the heads then burning it. Im not sure it is such a good idea so please tell me if you guys have any suggestions. Thanks
    How about each head has 200 hitpoints and 100dps. it has 3 heads each head can choose it own building to attack or team up all heads to one building for a solid dps?

  3. #33
    Fresh Spawn
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    Nice idea but alittle op

  4. #34
    Fresh Spawn
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    Hydra appearance

    How about a more snake like one without the wings

  5. #35
    New Guy
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    I think the Hydra could have wings just to make them look cool but besides that the Hydra will attack one target at a time so that it does not become OP like the inferno tower.

  6. #36
    New Guy
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    op

    I honestly do not have many ideas on how to makes this not op so if you have ideas please tell me. Thanks

  7. #37
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    to much op for troop the housing space needs to be more like 50

  8. #38
    Trainee Kamuy's Avatar
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    Love the weakness and how it connects to a real hydra

    but limiting it to Inferno tower still makes it a bit op. I'd say add another weakness, perhaps magic/lightning since those would be closest to fire/heat, but not restricting to TH 10 only?

  9. #39
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    Hydra Weakness should be...

    It should be the heros, as the hydra was killed by a hero you should make it that the barb king and archer queen do triple damage and they are drawn to it at a wider range...
    also perhaps the other ideas of either inferno towers, archer towers or wizard towers (pick 1) should do double or 1.5x damage
    Last edited by SuperViking; September 16th, 2014 at 07:43 AM.

  10. #40
    Junior Member blueblue1995's Avatar
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    Post THIS IS GREAT! A few suggestions for balancing though.

    I agree to those saying that this is OP. So it must have a weakness. Also, I have added the mechanics for the head growing damage health relationship.

    Weakness against:

    1. Arrows
      -Archer Towers, Archers, Archer Queen and X-Bows
    2. Splash Damage
      -Each head should be a "separate unit" so when a mortar hits the hydra, each head will receive damage(thus, doing 4x damage if the hydra has already 4 heads).
      -Also, inferno towers on multi mode may target more than one head.


    My thoughts on the initial stats:

    Training Time:35 minutes > probably longer?
    Housing Space: 30 > around 40 would be better so it wont be too OP
    Movement Speed: 16 > i think ~12 would be better



    My suggestion about the mechanics for the head growing and damage-health relationship:

    • Every time the hydra loses 400HP, it would grow a head.
    • Each head will have the same amount of damage as the first head; thus, doubling, tripling or quadrupling the damage of the hydra on a step by step basis.
    • Each head will be a damage receiving unit against splash damage attacks; thus doubling, tripling or quadrupling the splash damage received by the hydra on a step by step basis.



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