Great idea! We def need more de troops! Cmon SC!
Great idea! We def need more de troops! Cmon SC!
Nice idea but alittle op
How about a more snake like one without the wings
I think the Hydra could have wings just to make them look cool but besides that the Hydra will attack one target at a time so that it does not become OP like the inferno tower.
I honestly do not have many ideas on how to makes this not op so if you have ideas please tell me. Thanks![]()
to much op for troop the housing space needs to be more like 50
but limiting it to Inferno tower still makes it a bit op. I'd say add another weakness, perhaps magic/lightning since those would be closest to fire/heat, but not restricting to TH 10 only?
It should be the heros, as the hydra was killed by a hero you should make it that the barb king and archer queen do triple damage and they are drawn to it at a wider range...
also perhaps the other ideas of either inferno towers, archer towers or wizard towers (pick 1) should do double or 1.5x damage
Last edited by SuperViking; September 16th, 2014 at 07:43 AM.
I agree to those saying that this is OP. So it must have a weakness. Also, I have added the mechanics for the head growing damage health relationship.
Weakness against:
- Arrows
-Archer Towers, Archers, Archer Queen and X-Bows- Splash Damage
-Each head should be a "separate unit" so when a mortar hits the hydra, each head will receive damage(thus, doing 4x damage if the hydra has already 4 heads).
-Also, inferno towers on multi mode may target more than one head.
My thoughts on the initial stats:
Training Time:35 minutes > probably longer?
Housing Space: 30 > around 40 would be better so it wont be too OP
Movement Speed: 16 > i think ~12 would be better
My suggestion about the mechanics for the head growing and damage-health relationship:
- Every time the hydra loses 400HP, it would grow a head.
- Each head will have the same amount of damage as the first head; thus, doubling, tripling or quadrupling the damage of the hydra on a step by step basis.
- Each head will be a damage receiving unit against splash damage attacks; thus doubling, tripling or quadrupling the splash damage received by the hydra on a step by step basis.