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Thread: new troop/hero

  1. #1
    Senior Member
    Join Date
    Jul 2014
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    304

    new troop/hero

    I think a third hero would be a refreshing new introduction to the battlefield. I would like to see a type of Royal Mage support character. Instead of either a tank or damage dealer like the king and queen, this third hero would be able to add buffs to troops or debuffs to enemy buildings or clan castle units.

    The mage would cost dark elixir to train and upgrade similar to the king and queen. Obviously a bit more costly though.

    I think the mage should start with 1 buff at level one and gain an additional slot each level and have a total of 3 levels. So at max you could apply 3 buffs/debuffs at one time.

    His area of effect should be similar to the king/queens attack radius and his favorite target should be friendly troops (like the healer).

    As the mage levels up players should be offered the ability to train him in the magical arts and acquire new buffs or strengthen existing buffs to a max level of 3. The reason for this is to balance the mage to keep his power in check.

    A max level 3 mage would have 3 buff slots. But for instance, a buff that increases troop damage at level 1 would take up 1 slot, the same buff at level 2 would take up 2 slots and so on. So you could have 1 level 2 buff and 1 level 1 debuff or any other combination.

    Ideas for buffs; troop health bonus, troop damage bonus, troop speed bonus, troop loot bonus, etc.

    Ideas for debuffs; defensive building health, loot building health, nonessential building health, clan castle troop speed/health/damage debuffs, etc.

    All these ideas are of a fixed % based on the level of the particular buff/debuff. The buffs should also cost a large amount of regular or dark elixir to upgrade and take a similar time to upgrade to the spells and the mage should not be usable while upgrading.

    The mage should be usable for offense or defense. But if his skill set is tailored to offense, he will be little help on defense and vice versa. His base structure should be a slab that's attached to the research facility making it slightly larger.

    Perhaps the mage should be made available after reaching research lab level 4 or something...

    Okay, that was a bit longwinded but let me know what you think! Also any creative ideas for buffs/debuffs would be greatly appreciated. Thanks for reading and commenting. And if you're listening Supercell, thanks in advance for considering my ideas

    -Batcow
    Last edited by ganja4life20; August 15th, 2014 at 01:40 PM.

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