View Poll Results: Should this Idea be Implemented?

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  • Yes, definitely!

    7 21.21%
  • Great idea, but needs tweaking

    15 45.45%
  • Maybe, it's ok but not necessary

    7 21.21%
  • NO! Terrible Idea! (If so, suggest why and I'll try to improve it)

    4 12.12%
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Thread: TrappSquad's Classes Idea: Fire, Water, Ice, Earth [Edited]

  1. #1
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    TrappSquad's Classes Idea: Fire, Water, Ice, Earth [Edited]

    Hey fellow clashes, hello and welcome to the Trappsquad's Classes Idea. It is originally by Trappsquad, and which I later adapted and developed into this thread.

    (I know I have posted this before, this is however, edited and better)

    Contents:
    I. Introduction: How and when you join a league
    II. Purpose
    III. Pros and Cons
    IV. Change log

    I. Introduction:
    When you reach the Silver League (Silver III) you will be given the option to select the following classes: Fire, Ice, Earth and Water. There will be a prompt asking whether you want to join one or not. Once your class has been selected, it will remain permanent; even if you get demoted to another league. You can however, change your league with a number of gems (say 150 gems) anytime.

    If you select neutral, meaning you don't want to join a class don't worry! You won't miss out much since you will get the option to select a class again when you get promoted to another league.

    Prompt:


    If you tap on neutral, you'll simply return to your village and everything will stay the same.
    If you tap proceed, you'll be brought to this screen



    Once you have selected, you will be given a are you sure prompt.




    II. Purpose:
    So... what exactly happens? Basically, classes unlock new unique features for each class.

    Features: Unique terrain, Single player campaign missions, structure boosts, special clan badges, *if mastermind's ideas get implemented* class relevant quests and class relevant flags.
    There can also be a tournament between the classes.

    Special Terrain is enabled through tapping a button:



    Stats increment and Weakness(needs to be tweaked for balancing. But these are just some concepts) :
    Fire:
    Defensive:
    - Increase all stats 10% for inferno towers

    Offensive:
    - The use of Drags will be 10% more effective
    - Upgrades will be 5% Cheaper

    General Gameplay:
    - Unique lava terrain- Single player campaign is more relevant
    - Fire decorations

    Weakness:
    - When attacked by water class, splash defenses are 5% less effective


    Water:
    Defensive:
    - Splash Damage stats increase 10%

    Offensive:
    - Wizards are 10% more effective
    - Splash Damage Troop DPS stats increase 10%

    General: Gameplay
    - Unique water-ish terrain
    - Water related single player campaigns
    - Water decorations

    Weakness:
    - Ice: When defending against an ice attack, archer towers and cannons are 10% less effective.

    Ice:
    Defensive:
    - Freeze spell is 20% less effective

    Offensive:
    - Spells are 10% more effective
    - Healers Hitpoints 10% increment

    General gameplay:
    - Unique ice terrain (just like the christmas one)
    - Ice decorations
    - Specialized single player campaign: tweaked to be icy
    Weakness:
    - Fire: When attacked by fire, mortars and inferno tower's DPS is decreased by 5%

    Earth:
    Defensive:
    - 10% faster upgrades
    - Ground (defensive) structures are 5% more effective
    - Increase gem frequency and number

    Offensive:
    - Tier 1 troops are 5% more effective

    General Gameplay:
    - Default terrain (but you can add pigs and butterflies flying around ;P )
    - Earth decorations
    - Specialized single player campaign
    Weakness:
    - Ice: When attack by ice, wall hitpoints are decreased by 5%

    Clan related:
    You can also have the option of a only one class clan. E.g. a only Fire clan. This is just for fun. Or maybe... to make it more complex, you can select which class you want to be against in Clan Wars.
    Depending on the clan leader's class, he/she has unique clan badges. If the clan leader changes class, they will have to change it to their new class's flag.

    Class Decorations:
    Decorations now have a purpose! By displaying your classes flag, you're not only supporting your class, but you're showing your strength/weakness. If you choose to use decorations, your opponent may be aware of your weakness.

    Class Tournaments:
    Basically, there could be tournaments between classes with trophies as the mean. This is just like the clan tournament, except it's to do with classes.

    Some fun other things between classes might be cool. Like a Class War - but that would be insanely complex, and there will be low possibilities that this will be implemented.

    Maybe you could have little random 10v10 tournament signups for fights between classes.

    Class Heros:
    Ok, I know there won't be any more additions of heroes, but it would be cool if there was a class specified hero. E.g. Fire Dragon, Ice Healer, Goblin King, Wizard Warrior. They might have special powers such as summoning dragons like our current BK.

    Pros and Cons:

    Pros:
    - Fresh addition, adds new dimension and perspective to the game. This is what SC needs. CoC is gradually becoming boring and needs something unique to change the game and most importantly: the people!
    - More personalized, allows you to add unique and class specified objects
    -

    Cons:
    - Over complicated, changes the game a lot

    Changelog:
    V1, 15/8 : Original idea draft released!
    V2, 17/8: Added weaknesses, re-balanced Ice's spells.

    PLEASE PLEASE PLEASE PROVIDE FEEDBACK TO HELP TWEAK AND BALANCE CLASSES!
    Last edited by DOODYDUM; August 17th, 2014 at 03:27 AM.

  2. #2
    Pro Member justinhu's Avatar
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    I love this idea its very creative as well! One of the better ones here.

    Founder of Sticky 2.0. Check out some of my ideas below!


  3. #3
    Centennial Club Mini's Avatar
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    Looks like a great idea

    TH9

  4. #4
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    Thanks!

    More advanced:
    You could also add specified spells and troops to a specific class. I.e, Tsunami spell to water etc.
    But that's out of reach and not needed for now.

  5. #5
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    Updated images!

  6. #6
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    U can use wind class instead of ice cause water is the same as ice..

  7. #7
    Millennial Club SkyMage1001's Avatar
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    Hi!

    I like this idea. Slight changes to gameplay while not making defense/offense too overpowered.

    The visuals may cause lag, but they do look awesome! (I'm not sure)

    I have a question: have you thought about adding weaknesses to terrains? eg In Fire, splash deal 5% less damage.

    The freeze reduction on ice is quite a lot: I would reduce it to something like 20% (so that it isn't as significant, but still helpful).

    Overall, 9.97104/10

    PS. Poll? Or not?
    Last edited by SkyMage1001; August 15th, 2014 at 11:20 AM.

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  8. #8
    Forum Veteran ClashOn4Life's Avatar
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    Amazing. The only thing is... The visuals are ehh... Well it will crash the game on some people. Its too fancy. This needs some tweaking but its good.

  9. #9
    Super Member KingOfClan's Avatar
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    Really good idea bro! Although, well, first of all, as said above, change the ice for wind. This will make an elemental chain. Than, we must know weaknesses of each elements.
    ie: (-> is better than) Water -> Fire -> Earth -> Wind -> Water. If the elements are not beside each other (like wind and earth), no effects will be observed. Though if it's Water Fire, and Fire is attacking, we should see a difference. This is just my idea yto improve this idea, though it's already a 9.5/10.

    Thank you DOODYDUM for the gift and RAW for this one : http://i.imgur.com/Ft5YtUh.jpg
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  10. #10
    Forum All-Star FireThief's Avatar
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    Excellent idea! I'd be fire for sure! The only thing I recommend doing is adding a poll. Good luck and I really hope this is added.

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