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Thread: Neither New Troop OR Spell Request; New Clan Base Feature with a minor in Clan Bank.

  1. #1
    Junior Member
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    Mar 2014
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    89

    Neither New Troop OR Spell Request; New Clan Base Feature with a minor in Clan Bank.

    Basic Idea:

    Give Clans a Generic "Village/Warbase" to practice on and learn specific techniques like wall breaking or how to punch thru to the TH directly. War Oriented Leaders could use this as a comprehension test from new members.

    Advanced Ideas:

    Setup and modified only by Leader/Co-Leaders. Leadership can "Copy" their base OR choose different TH options such as setting the village to TH9 with Level 5 teslas and nothing else on the field.

    This "Clan Village" would need to be upgraded like all villages... using resources! So we would need a Clan Bank that goes directly to upgrading from Level 1 to TH10 Maxxed. This would be Input only to ALL Members/Leaders. There would be NO Training Time for upgrades.

  2. #2
    Banned
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    I think a better idea would be a practice mode where supercell makes 3 farming trophy push and hybird base for each th lvl that u can attack to attack you would go to attack then there'd be a practice mode and u can use all the troops u have the same lvl as urs as well then pick ur troops and spells

  3. #3
    Trainee
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    Jul 2014
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    26
    no, this would be abused in wars.

  4. #4
    Junior Member
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    Quote Originally Posted by BlueSkyFalls View Post
    no, this would be abused in wars.
    could you elaborate more on how?

    You would not be able to copy an enemy warbase. As far as recreating an enemy base you see, then I could see that argument but then you would not be able to place all the hidden objects.

    ..of course unless you're spying.

    Yea, enough said. It could be used to do evil, so how bout just disable it during wars?

  5. #5
    Trainee
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    Jul 2014
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    Why not attack other bases for resources and trophies? it's literally the same thing with less control. Better yet, attack in wars! you can all see how each attack works and learn how to use troops there if you really wanted.

    And yes you could edit it to mimic a base in wars, easily. Traps are easily guessed, and if they're on the outside, then its not even a bother.

    edit: my clan wars 24/7 with no breaks, I'd find no use, most clans would find no use for it, it'd just be dead content. If you want to test a base, use it and wait until someone attacks you.
    Last edited by BlueSkyFalls; August 14th, 2014 at 03:54 AM. Reason: 3rd point.

  6. #6
    Junior Member
    Join Date
    Mar 2014
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    89
    I can see your argument and its validity

    My thought on the subject was just more for training purposes.

    Say I run into a base design that an entire clan is running.. or the majority for the most part. (I see Asian clans doing this often) I run up against them and find my attacks to not work.

    So, now I'd like to train on how to defeat this one basic base design. So this option would allow me to recreate the base and find out where I should have come in with wall breakers. If Hogs would have done better than Giants.

    I'm just going along the train of thought that you don't send your troops to the Middle East during war to learn how to shoot a weapon, you send them to the range in peacetime.

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