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Thread: CC troops get different abilities when defending base

  1. #1
    Trainee Spotroy's Avatar
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    CC troops get different abilities when defending base

    I was thinking maybe some more strategy could go into defense CC troops. Like when your castle is filled with all barbs they deal x2 damage to giants. Goblins gain x1.5 speed. Archers gain 1.5x range. Giants deal x1.2 speed and dps. Balloons give your mortars x1.3 strength and are deployed normally. Wizards power up teslas by 1.4x. etc. Im sure someone will come up with something better but in order for this ability to be available you need your CC to be completely filled with the SAME troop. That way there is more teamwork with clans possibly and you get a cool new feature added to the game!

  2. #2
    Junior Member
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    The CC is already pretty powerful. Wars would just become even harder.
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  3. #3
    Forum Hero AxionXD's Avatar
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    This would basically make them different troops.

    Not sure how this would complicate the programming since you donate Troop A and you expect it to act like Troop B just because it's in a Clan Castle?


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