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  Click here to go to the first staff post in this thread.   Thread: Dumb Hero Movements: Smarter Hero Update Failure (Pics inside)

  1. #191
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    Quote Originally Posted by Badzmaru View Post
    Which confirms that the AQ's AI is random... The Barb King is on the other side of the base and she walks away from the closest targets a number of times in the video and end up only shooting one wall... Her favourite target is ANY not Barb Kings...
    Not random, all troops target cc and heroes when aggroed. Do you even play this game? She went after the king like her ai is supposed to.
    Also the queen was dropped far too late, if you want her to break more stuff consider using her properly.

  2. #192
    Super Member Badzmaru's Avatar
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    Quote Originally Posted by Gama321 View Post
    Not random, all troops target cc and heroes when aggroed. Do you even play this game? She went after the king like her ai is supposed to.
    Also the queen was dropped far too late, if you want her to break more stuff consider using her properly.
    I didn't see all the troops heading towards the king... There were other troops closer to the King than the Queen...

    Also can you show me evidence of where its documented that the AQ AI is supposed to do that?
    Last edited by Badzmaru; January 28th, 2015 at 11:26 AM.

  3. #193
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    Quote Originally Posted by Badzmaru View Post
    I didn't see all the troops heading towards the king... There were other troops closer to the King than the Queen...
    One exception was one witch, which eventually went for king too a few seconds later, the other witches went for king same time as queen.
    Most likely spawning skels reset the aggro
    Last edited by Gama321; January 28th, 2015 at 11:27 AM.

  4. #194
    Super Member Badzmaru's Avatar
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    Quote Originally Posted by Gama321 View Post
    One exception was one witch, which eventually went for king too a few seconds later, the other witches went for king same time as queen.
    Most likely spawning skels reset the aggro
    There were 3 witches closer to the king than the AQ... 2 witches went for the king and both got shot down before they get there...

  5. #195
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    Quote Originally Posted by Badzmaru View Post
    There were 3 witches closer to the king than the AQ... 2 witches went for the king and both got shot down before they get there...
    Thats what i said.... I even gave you a possible reason for it too...

  6. #196
    Super Member Badzmaru's Avatar
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    Quote Originally Posted by Gama321 View Post
    Thats what i said.... I even gave you a possible reason for it too...
    Well that just proves your statement of "all troops target cc and heroes when aggroed" is false.

  7. #197
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    Quote Originally Posted by Badzmaru View Post
    Well that just proves your statement of "all troops target cc and heroes when aggroed" is false.
    I will say it again since you seem to be struggling.
    There were three witches, two went with queen so they only support what i said and can be ignored.
    What is of note is the third witch, because she was spawning skels she didnt chance the king with everyone else, as she prohably resets target when that happens, similar to why the new born skels didnt chase king. As the king jad already finished attacking and went back, there was no reason for the third witch to follow until the king attacked again.
    Even if that wasnt the case another explanation is due to the queens range she can be aggroed from further away, which could he why she chased king and the slightly closer witch didnt.

    None of this matters in the grand scheme of things however, as your initial query of why the queen went in that direction and why she attacked the wall has already been answered. Or are we just talking about witch ai now?

  8. #198
    Super Member Badzmaru's Avatar
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    Quote Originally Posted by Gama321 View Post
    I will say it again since you seem to be struggling.
    There were three witches, two went with queen so they only support what i said and can be ignored.
    What is of note is the third witch, because she was spawning skels she didnt chance the king with everyone else, as she prohably resets target when that happens, similar to why the new born skels didnt chase king. As the king jad already finished attacking and went back, there was no reason for the third witch to follow until the king attacked again.
    Even if that wasnt the case another explanation is due to the queens range she can be aggroed from further away, which could he why she chased king and the slightly closer witch didnt.

    None of this matters in the grand scheme of things however, as your initial query of why the queen went in that direction and why she attacked the wall has already been answered. Or are we just talking about witch ai now?
    You still saying "all troops target cc and heroes when aggroed" is true? If all troops target the cc and heroes when aggroed then every deployed troop would head to that direction...

    To support what your saying, show me proof where Supercell have stated that this is the case... To me the video shows that the AQ AI had a random moment and even if the AQ did go for the King, why did she head downwards and not towards to King? and then she turned around to shoot a wall when the King was coming towards her? She also had to finish off that wall before attacking the King, so the priority was lost already...

  9. #199
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    Quote Originally Posted by Badzmaru View Post
    You still saying "all troops target cc and heroes when aggroed" is true? If all troops target the cc and heroes when aggroed then every deployed troop would head to that direction...

    To support what your saying, show me proof where Supercell have stated that this is the case... To me the video shows that the AQ AI had a random moment and even if the AQ did go for the King, why did she head downwards and not towards to King? and then she turned around to shoot a wall when the King was coming towards her? She also had to finish off that wall before attacking the King, so the priority was lost already...
    I obviously meant all troops that have a target of any, and was referring to your troops being aggroed, the distance of this is unknown but is known to be quite far.

    In the video, as i hage already said, there was no random moment in the queens ai. She had to break the wall to get to the king so she started to hit the wall. There is a lag before she switches targets again and in this case she broke the wall during that lag, this is quite common.
    What do you mean by head downwards? She was clearly going for the king from the beginning, king went beyong the wall so the queen hit the wall to get to ghe other side. What would you want to happen exactly? For the queen to just not hit the wall and try to run through it?

  10. #200
    Super Member Badzmaru's Avatar
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    Quote Originally Posted by Gama321 View Post
    I obviously meant all troops that have a target of any, and was referring to your troops being aggroed, the distance of this is unknown but is known to be quite far.

    In the video, as i hage already said, there was no random moment in the queens ai. She had to break the wall to get to the king so she started to hit the wall. There is a lag before she switches targets again and in this case she broke the wall during that lag, this is quite common.
    What do you mean by head downwards? She was clearly going for the king from the beginning, king went beyong the wall so the queen hit the wall to get to ghe other side. What would you want to happen exactly? For the queen to just not hit the wall and try to run through it?
    She was heading downwards towards teslas rather than going towards the King, then the King came back and she turned back to shoot a wall. Supersteve already confirmed there is a randomizer system for the troops and I would think that its this, that needs adjusting for the heroes...


    Quote Originally Posted by SuperSteve[Supercell] View Post
    Heroes, same as other units, have a minorrandomiser system when choosing a new target.
    Steve

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