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  Click here to go to the first staff post in this thread.   Thread: Dumb Hero Movements: Smarter Hero Update Failure (Pics inside)

  1. #111
    Forum Champion Coathanger's Avatar
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    Quote Originally Posted by rjdofu View Post
    Do you even read? His example clearly shows the bulls eye that wasn't supposed to be there > AI problem no.1. The Ai problem no.2 is that the queen doesn't even target the bullseye, which she's supposed to do.

    Even then when you're saying that it's part of the AI for troops to target nearest building, then explain to me why queen chooses to shoot a building BEHIND another one?
    I do read. Do you? I clearly acknowledge the queen initially targeted the de storage. There is a caveat which you are failing to comprehend. When troops travel long distances and are not actively firing upon a target they will check for more optimal targets or paths. This is what they are doing during the slight pause you are most likely to notice when they are going for that last builders but in the corner. Being that the queen was traveling a long distance to the de storage she had more than enough time to change targets or readjust her path. Which is likely what happened.
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    Quote Originally Posted by USM999 View Post
    I am calling them Town Hall ♥♥♥♥♥♥s from now on seeing as they toss their TH to the side in favor of their precious resources.
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  2. #112
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    Quote Originally Posted by nesnnesn View Post
    The AQ should go after the gold storage first. I'm just pointing out that the bullseye is acting screwy, if it is not marking the intended target. That's another new bug that I never noticed happening before.
    Not a bug. As to your previous comment.
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    Quote Originally Posted by USM999 View Post
    I am calling them Town Hall ♥♥♥♥♥♥s from now on seeing as they toss their TH to the side in favor of their precious resources.
    Quote Originally Posted by Marcus Aurelius
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth.

  3. #113
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    Quote Originally Posted by Coathanger View Post
    I do read. Do you? I clearly acknowledge the queen initially targeted the de storage. There is a caveat which you are failing to comprehend. When troops travel long distances and are not actively firing upon a target they will check for more optimal targets or paths. This is what they are doing during the slight pause you are most likely to notice when they are going for that last builders but in the corner. Being that the queen was traveling a long distance to the de storage she had more than enough time to change targets or readjust her path. Which is likely what happened.
    Sorry, troop re-targeting never used to happen with the bullseye mark (unless the target was destroyed before the troop got there, or there was a hero/cc distraction first). Maybe troops re-target things without a bullseye mark, but that is not what we're talking about here.
    Last edited by nesnnesn; August 20th, 2014 at 01:11 PM.

  4. #114
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    Quote Originally Posted by nesnnesn View Post
    Sorry, troop re-targeting never used to happen with the bullseye mark (unless the target was destroyed before the troop got there, or there was a hero/cc distraction first). Maybe troops re-target things without a bullseye mark, but that is not what we're talking about here.
    Seems like SC broke a lot of stuff during the last update, that they are trying to write of as intended. The bulleye mark issue happened to me as well yday, first time ever for me that a troop retargets from bullseye when there hasn't been a change in the situation since she has been dropped (so no buildings destroyed or no new targets on her path):


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  5. #115
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    you will always find people will be defensive even if you are telling the truth ( OP). The last update was horrible and left a lot of people thinking about leaving the game. Many of my friends left the game because of the last update rendered Hogs useless and please save it and don't tell me your theories about how to attack cause Hogs used to be the best thing for th9 even in war, now you can barely 3 star a bases with hogs where you easily 3 star him before the update.

    The BK and AQ used to be idiots but now they are worse, i had the BQ froze while defending the base and not doing anything, so is the queen when she attack/defend.

    Some die hard amateur will say stop moaning and these kind of trash, but the truth is that supercell messed the whole game after the last update and only amateur will say otherwise.

    Pekka upgrade to level 5! why not giving the option to th9 to upgrade to level 4 instead of capping it to level 3??
    Why nerfing Hogs and waste all the good DE we gathered to max them out?

    I have maxed all my defences and bombs in th9 and maxed all troops, walls are level 8 and 9 commencing

    Clan : Iraq patriots
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    so please don't reply and tell me that i don't know how to play.
    Last edited by cyrex78; August 20th, 2014 at 01:58 PM.

  6. #116
    Forum Elder rjdofu's Avatar
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    Quote Originally Posted by Coathanger View Post
    I do read. Do you? I clearly acknowledge the queen initially targeted the de storage. There is a caveat which you are failing to comprehend. When troops travel long distances and are not actively firing upon a target they will check for more optimal targets or paths. This is what they are doing during the slight pause you are most likely to notice when they are going for that last builders but in the corner. Being that the queen was traveling a long distance to the de storage she had more than enough time to change targets or readjust her path. Which is likely what happened.
    Long distance or not, once there's a bullseye, troops WILL have to attack that bullseye since it's their first target. They don't stop and re calculate midway unless that target is destroyed.
    Using your excuse, how are you gonna explain when troop has a bullseye on a building that is further away from another one and that troop go for that bullseye, which also happens a lot of times?

    Stop BSing please.
    Last edited by rjdofu; August 20th, 2014 at 02:10 PM.
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  7. #117
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    Quote Originally Posted by SuperSteve[Supercell] View Post
    Heroes, same as other units, have a minor randomiser system when choosing a new target, allowing them to act more "realistic" when fighting instead of following the exact same pattern, like a robot, for every attack. The intention is not to make them fail or miss obvious targets, but to add more depth and variety to each battle. The result is that occasionally their movement seems less linear than it should be. This is very hard to notice, so good on you for catching it.

    We'll make some minor adjustments in the future, but this is more or less the intended behaviour.

    Cheers,

    Steve
    Thanks Steve,

    But you know that in high pressure situations - like a WAR - if you cant trust your troops to target buildings that you'd expect them too then the result can be drastic. Please introduce a system that is not randomised and one that follows a pattern we can learn and use accordingly. Its not the fact that the heroes target buildings that are not closest to them, or whatever, its the fact that you have no idea when they are going to do it.

    Oh and by the way, it is not random that the queen should EVER target a wall instead of a building that is well within range...that is plain stupid....If nothing else, fix that issue. I will resolve the "randomised" hero problem by simply trying to not use them...or not relying on them to win a battle.


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  8. #118
    Millennial Club Phyxios's Avatar
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    Quote Originally Posted by SuperSteve[Supercell] View Post
    Heroes, same as other units, have a minor randomiser system when choosing a new target, allowing them to act more "realistic" when fighting instead of following the exact same pattern, like a robot, for every attack. The intention is not to make them fail or miss obvious targets, but to add more depth and variety to each battle. The result is that occasionally their movement seems less linear than it should be. This is very hard to notice, so good on you for catching it.

    We'll make some minor adjustments in the future, but this is more or less the intended behavior.

    Cheers,

    Steve

    so you intended on this expensive as hell unit, to be stupid as hell - attack walls randomly - attack further targets then they need to attack, and or move INTO range of a tower only to turn around and attack something it just passed?

    I think I'm going quit this game now. I already stopped buying gems because this last update.

    minor adjustments are a joke, I certainly hope you mean this wont happen again, and that you are actually fixing it, so the queens not a stupid bimbo.
    Last edited by Phyxios; August 20th, 2014 at 05:08 PM.
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  9. #119
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    Quote Originally Posted by SuperSteve[Supercell] View Post
    Heroes, same as other units, have a minor randomiser system when choosing a new target, allowing them to act more "realistic" when fighting instead of following the exact same pattern, like a robot, for every attack. The intention is not to make them fail or miss obvious targets, but to add more depth and variety to each battle. The result is that occasionally their movement seems less linear than it should be. This is very hard to notice, so good on you for catching it.

    We'll make some minor adjustments in the future, but this is more or less the intended behavior.

    Cheers,

    Steve
    This is not hard to notice at all, It literally happens all the time. Fix your game, putting RNG into a game to make it more "realistic" is about the stupidest thing i've ever heard of.
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  10. #120
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    Quote Originally Posted by nesnnesn View Post
    Sorry, troop re-targeting never used to happen with the bullseye mark (unless the target was destroyed before the troop got there, or there was a hero/cc distraction first). Maybe troops re-target things without a bullseye mark, but that is not what we're talking about here.
    Check and mate. Eat your words. Oct. 2013
    http://forum.supercell.net/showthrea...ht=Retargeting

    Quote Originally Posted by nesnnesn View Post
    The AQ should go after the gold storage first. I'm just pointing out that the bullseye is acting screwy, if it is not marking the intended target. That's another new bug that I never noticed happening before.
    It does mark the intended target however as stated that is subject to change until the troop does damage to a structure and locks on.


    Quote Originally Posted by rjdofu View Post
    Long distance or not, once there's a bullseye, troops WILL have to attack that bullseye since it's their first target. They don't stop and re calculate midway unless that target is destroyed.
    Using your excuse, how are you gonna explain when troop has a bullseye on a building that is further away from another one and that troop go for that bullseye, which also happens a lot of times?


    Stop BSing please.
    Show me where this rule of the bulleye is? Or are you the one BSing?


    I have not seen the behavior that you speak of. Troop retargeting usually requires the troop to be traveling some distance for the retargeting to take affect.
    Does SC remove every inactive village? Read this thread.
    Quote Originally Posted by USM999 View Post
    I am calling them Town Hall ♥♥♥♥♥♥s from now on seeing as they toss their TH to the side in favor of their precious resources.
    Quote Originally Posted by Marcus Aurelius
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth.

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