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  Click here to go to the first staff post in this thread.   Thread: Dumb Hero Movements: Smarter Hero Update Failure (Pics inside)

  1. #81
    Millennial Club Aleksander's Avatar
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    Minor randomiser seems like a bit of an understatement but hey Steve, what's great is that you promised an answer and kept your word too! You're okay in my book
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  2. #82
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    Quote Originally Posted by Krishna912 View Post
    SC is monitoring the situation, and will respond when there is a need. Refrain making several posts.

    What exactly qualifies as a need? Hero AI is terrible and does not work as advertised. What more "need" is there?
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  3. #83
    Forum Elder Ahorer's Avatar
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    At least we know they will fix it somehow but anyway my queen really acts cool
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  4. #84
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    More realistic......

    Quote Originally Posted by SuperSteve[Supercell] View Post
    Heroes, same as other units, have a minor randomiser system when choosing a new target, allowing them to act more "realistic" when fighting instead of following the exact same pattern, like a robot, for every attack. The intention is not to make them fail or miss obvious targets, but to add more depth and variety to each battle. The result is that occasionally their movement seems less linear than it should be. This is very hard to notice, so good on you for catching it.

    We'll make some minor adjustments in the future, but this is more or less the intended behavior.

    Cheers,

    Steve

    Realism. You would like to add it to the game. I respect that. We are playing a game that heavily reliant on artificial intelligence in order to be successful and most importantly fun. And yes, I feel that the more realistic the AI.....the more enjoyable the gaming experience. But how can you say you want more realistic AI when you also say that it is intended for certain troops to act in such unpredictable and unreliable ways..... For instance, in a situation where you are being attacked by something, wouldn't your real life reaction be to return fire at that thing rather than shoot at some non threat? The archer queen all too often will rather take fire from an AT to her right while happily taking aim at the air defence far left. How "realistic" is that? I get you are trying to make their movement seem more "free"....but i think this game would be more awesome if troops like heroes had a "radar" ability. They are the most expensive troops in the game and I know they come with an ability but they truly should be smarter....A queen shooting at walls to get to the next compartment when there are buildings well within her range just isn't fitting of a "Hero". Youre reply to the thread is appreciated but I still feel we are being short changed with heroes. They are just too dumb....intentional or not.
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  5. #85
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    Quote Originally Posted by Franchise View Post
    Realism. You would like to add it to the game. I respect that. We are playing a game that heavily reliant on artificial intelligence in order to be successful and most importantly fun. And yes, I feel that the more realistic the AI.....the more enjoyable the gaming experience. But how can you say you want more realistic AI when you also say that it is intended for certain troops to act in such unpredictable and unreliable ways..... For instance, in a situation where you are being attacked by something, wouldn't your real life reaction be to return fire at that thing rather than shoot at some non threat? The archer queen all too often will rather take fire from an AT to her right while happily taking aim at the air defence far left. How "realistic" is that? I get you are trying to make their movement seem more "free"....but i think this game would be more awesome if troops like heroes had a "radar" ability. They are the most expensive troops in the game and I know they come with an ability but they truly should be smarter....A queen shooting at walls to get to the next compartment when there are buildings well within her range just isn't fitting of a "Hero". Youre reply to the thread is appreciated but I still feel we are being short changed with heroes. They are just too dumb....intentional or not.

    Correct Correct and correct, the higher lvl your hero the thicker they get, aq shooting at a wall while being hit by defenses within her range is absolute bull!! They want you gemming stuff dont listen to the pathetic replies, they are more interested in your ideas for the game so they can use them for their own ideas as their development team cant come up with anything original to add to the game. Bloody poor in my opinion!!

  6. #86
    Forum Veteran o0oAnnyo0o's Avatar
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    Steve, may you please explain?

    Quote Originally Posted by SuperSteve[Supercell] View Post
    Heroes, same as other units, have a minor randomiser system when choosing a new target, allowing them to act more "realistic" when fighting instead of following the exact same pattern, like a robot, for every attack. The intention is not to make them fail or miss obvious targets, but to add more depth and variety to each battle. The result is that occasionally their movement seems less linear than it should be. This is very hard to notice, so good on you for catching it.

    We'll make some minor adjustments in the future, but this is more or less the intended behavior.

    Cheers,

    Steve
    1. I don't think it's hard to notice. I encounter it many many times.

    2. Could you please explain the AI of Wall breakers? After last update, they start breaking empty and/or open section. They keep making bigger hole on the same wall. In addition, normally when I drop two wbs at the same time, it target the same piece of wall, or 2 pieces close to each other. No they might target 2 pieces which are apart in a wall. The result is we have a long line of wall with little health left, while it should be broke in the old AI. Please don't tell me it's the randomness because it happens way too often.

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  7. #87
    Forum Legend Lloopy14's Avatar
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    Quote Originally Posted by o0oAnnyo0o View Post

    2. Could you please explain the AI of Wall breakers? .

    Nobody can explain the AI of wall breakers. I've seen replays where some seem to actively run away from walls......
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  8. #88
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    Quote Originally Posted by Lloopy14 View Post
    Nobody can explain the AI of wall breakers. I've seen replays where some seem to actively run away from walls......
    The wall breakers... are an enigma
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    Quote Originally Posted by Shay View Post
    I wonder, where's the fat lady? Hopefully warming her voice.

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    Quote Originally Posted by SuperSteve[Supercell] View Post
    Heroes, same as other units, have a minor randomiser system when choosing a new target, allowing them to act more "realistic" when fighting instead of following the exact same pattern, like a robot, for every attack. The intention is not to make them fail or miss obvious targets, but to add more depth and variety to each battle. The result is that occasionally their movement seems less linear than it should be. This is very hard to notice, so good on you for catching it.

    We'll make some minor adjustments in the future, but this is more or less the intended behavior.

    Cheers,

    Steve
    Apparently you think we were born yesterday.

    Regardless of the intentions it is not adding "depth" and "variety" to the game. It is adding frustration and lost opportunities.

    No, it is not "very hard to notice", its painfully obvious. When the troops walk passed 4 or 5 key buildings to shoot a wall or building that is a non-factor,.... it is hard to not notice.

    I have had instances where the king or queen (its happens with both) walk passed buildings to attack another building, and this is when I first drop them.

    Turn down the randomisser to stun, because your "team" has the thing set to vaporize....
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  10. #90
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    If there is a randomizer and they are tweaking stuff it's little wonder why people can't learn the new AI.. Not only does it have a chance element but also it literally keeps changing. My wife is about to give up, going to mention this to her.

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