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  Click here to go to the first staff post in this thread.   Thread: Dumb Hero Movements: Smarter Hero Update Failure (Pics inside)

  1. #141
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    Quote Originally Posted by rjdofu View Post
    That is the point of the bullseye, freakin' genius.

    You're too blind to see it, at this point I doubt that you've even played the game.

    You're just here to troll people.
    ^^ Bingo. Coathanger loves to argue vs. the obvious: typical trolling.

  2. #142
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    Quote Originally Posted by rjdofu View Post
    That is the point of the bullseye, freakin' genius.

    You're too blind to see it, at this point I doubt that you've even played the game.

    You're just here to troll people.
    Coathanger agreed earlier in this thread that the bullseye marked the intended target (see his quote below). So when a troop ignores the intended target, that is a bug, by definition.

    He then argued that troops walking toward a bullseye target, will re-check for optimal targets (see his quote below). Too bad for him -- he found a 2013 thread with pictures that disproved his very own argument! Haha!

    We have picture proof that the BK did not re-check for optimal targets when walking toward a bullseye: the BK went for the non-optimal target, which is a bug.

    http://forum.supercell.net/showthrea...ht=Retargeting

    Check and mate, Coathanger.

    Quote Originally Posted by Coathanger View Post
    It does mark the intended target however as stated that is subject to change until the troop does damage to a structure and locks on.
    Quote Originally Posted by Coathanger View Post
    When troops travel long distances and are not actively firing upon a target they will check for more optimal targets or paths.
    Last edited by nesnnesn; August 21st, 2014 at 01:53 PM.

  3. #143
    Forum Champion Coathanger's Avatar
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    Quote Originally Posted by rjdofu View Post
    That is the point of the bullseye, freakin' genius.

    You're too blind to see it, at this point I doubt that you've even played the game.

    You're just here to troll people.
    The bullseye clearly exists to show what the troop targets when placed. This does not mean that targeting is not subject to change. Lawl at the rest of your "argument".

    Quote Originally Posted by nesnnesn View Post
    Coathanger agreed earlier in this thread that the bullseye marked the intended target (see his quote below). So when a troop ignores the intended target, that is a bug, by definition.

    He then argued that troops walking toward a bullseye target, will re-check for optimal targets (see his quote below). Too bad for him -- he found a 2013 thread with pictures that disproved his very own argument! Haha!

    We have picture proof that the BK did not re-check for optimal targets when walking toward a bullseye: the BK went for the non-optimal target, which is a bug.

    http://forum.supercell.net/showthrea...ht=Retargeting

    Check and mate, Coathanger.
    While I do acknowledge the bullseye initially marks the intended target I have always maintained that an intended target is subject to change, the bullseyes existence does not negate the fact that troop's pathing is subject to change.
    Way back in the thread I also explained the use of optimal was wrong, continued beating of that horse does not reinforce your arguments. Again retargeting is a function of the AI and not a bug.
    And again the thread in question was used to show that troops retargeting is not something new as you claimed earlier. Come off it. Steve explained there is a bit of random built into troops when they choose a new target therefore a troop not choosing a non-optimal target is by design and not a bug. smh.
    Does SC remove every inactive village? Read this thread.
    Quote Originally Posted by USM999 View Post
    I am calling them Town Hall ♥♥♥♥♥♥s from now on seeing as they toss their TH to the side in favor of their precious resources.
    Quote Originally Posted by Marcus Aurelius
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth.

  4. #144
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    Quote Originally Posted by Coathanger View Post
    The bullseye clearly exists to show what the troop targets when placed. This does not mean that targeting is not subject to change. Lawl at the rest of your "argument".


    While I do acknowledge the bullseye initially marks the intended target I have always maintained that an intended target is subject to change, the bullseyes existence does not negate the fact that troop's pathing is subject to change.
    Way back in the thread I also explained the use of optimal was wrong, continued beating of that horse does not reinforce your arguments. Again retargeting is a function of the AI and not a bug.
    And again the thread in question was used to show that troops retargeting is not something new as you claimed earlier. Come off it. Steve explained there is a bit of random built into troops when they choose a new target therefore a troop not choosing a non-optimal target is by design and not a bug. smh.
    Holy crud, this debate on what people said is actually really funny.




    "Like a surgeon..."

  5. #145
    Forum Champion Coathanger's Avatar
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    Quote Originally Posted by Phoenix64 View Post
    Holy crud, this debate on what people said is actually really funny.




    "Like a surgeon..."
    This nesnnesn clown does it to me everyt time. Not sure why I participate. Well no I do know why. It is because his arguments are so full of fallacious troll I cannot help myself.



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    Does SC remove every inactive village? Read this thread.
    Quote Originally Posted by USM999 View Post
    I am calling them Town Hall ♥♥♥♥♥♥s from now on seeing as they toss their TH to the side in favor of their precious resources.
    Quote Originally Posted by Marcus Aurelius
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth.

  6. #146
    Millennial Club Aleksander's Avatar
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    Quote Originally Posted by Coathanger View Post
    Steve explained there is a bit of random built into troops when they choose a new target therefore a troop not choosing a non-optimal target is by design and not a bug. smh.
    Too tired to participate to a full-blown argument but the randomiser only affects the initial target selection according to Steve's post, it shouldn't cause the target to change afterwards
    I'm a pristine
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    I wonder, where's the fat lady? Hopefully warming her voice.

  7. #147
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    Come on guys!! we should be analyzing the pic samples submiited by the OP

    not fight over who-knows-more!!!

    Now, after looking closely at both samples submitted by OP and Sharkyfinn, they were doing the exact same thing.

    Ultraelites' sample shows the king was actually going for the AIR DEFENSE. Look closely where the king is positioned. It appears he was not going for that Archer tower, he was breaking that wall to get to the Air Defense.

    Sharkyfinns' sample also showed a similar attack. Yes, Going for the AIr Defense!!!

    Now!, who is right and who is wrong??? I don't care.

    We just need an explanation of this 'AI' targeting setup/protocol or whatever you call it from SC.

  8. #148
    Forum Champion Coathanger's Avatar
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    Quote Originally Posted by Aleksander View Post
    Too tired to participate to a full-blown argument but the randomiser only affects the initial target selection according to Steve's post, it shouldn't cause the target to change afterwards
    Not trying to drag you in but can you explain how Steve's quote says that the randomizer "only affects the initial target selection"?
    The randomizer and retargeting are two seperate things.
    Quote Originally Posted by SuperSteve[Supercell] View Post
    Heroes, same as other units, have a minor randomiser system when choosing a new target, allowing them to act more "realistic" when fighting instead of following the exact same pattern, like a robot, for every attack. The intention is not to make them fail or miss obvious targets, but to add more depth and variety to each battle. The result is that occasionally their movement seems less linear than it should be. This is very hard to notice, so good on you for catching it.

    We'll make some minor adjustments in the future, but this is more or less the intended behavior.

    Cheers,

    Steve
    Last edited by Coathanger; August 21st, 2014 at 03:22 PM.
    Does SC remove every inactive village? Read this thread.
    Quote Originally Posted by USM999 View Post
    I am calling them Town Hall ♥♥♥♥♥♥s from now on seeing as they toss their TH to the side in favor of their precious resources.
    Quote Originally Posted by Marcus Aurelius
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth.

  9. #149
    Millennial Club Aleksander's Avatar
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    Quote Originally Posted by Coathanger View Post
    Not trying to drag you in but can you explain how Steve's quote says that the randomizer "only affects the initial target selection"?
    Quote Originally Posted by SuperSteve[Supercell] View Post
    Heroes, same as other units, have a minor randomiser system when choosing a new target
    "When choosing a new target", not "while moving towards the already cross haired target"



    edit oh you edited your post while I was checking if "cross haired" is a word (it ain't apparently). Why did you bring the randomiser up in the first place if it has nothing to do with retargeting?
    Last edited by Aleksander; August 21st, 2014 at 03:32 PM.
    I'm a pristine
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    Quote Originally Posted by Shay View Post
    I wonder, where's the fat lady? Hopefully warming her voice.

  10. #150
    Forum Elder Awness's Avatar
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    The intention is not to make them fail or miss obvious targets
    Exactly! Then why did the king skip that cannon on ultrelites' sample pic or on sharkyfinns' queen not attacking the inferno or the tesla?

    Something is going on!!

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