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  Click here to go to the first staff post in this thread.   Thread: Dumb Hero Movements: Smarter Hero Update Failure (Pics inside)

  1. #131
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    Quote Originally Posted by SharkyFinn View Post
    You should count yourself lucky. Here's what my Archer Queen did recently:

    First, she gets hit by a multi-inferno tower:



    Then she breaks through the wall and walks up to the inferno tower, but for some reason decides to ignore it:



    Inexplicably she ignores the inferno tower, tesla coil, XBow, cannon, and archer tower who are all hitting her. Instead, she focuses on the air defense, the only defense building that posed absolutely no threat, and which is actually behind the inferno tower that was hitting her the entire time.



    Needless to say, she didn't do very well.
    This is the best!

    "Yaaaaahhh... Ya, ya yaaaaahh... Ya ya yaaaah.. Yaaaaahh.. Yaaah, yaaaahhh..."

  2. #132
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    Quote Originally Posted by deifieduandi View Post
    I would say go for it even if he has been re-balanced.
    "Yeah, I mean, the BK is even stronger than before at all levels below ten, so I'm not sure I want to get him." Is what Phoenix heard from this genius exchange. You're a level 140, bro, you should have explained this to the poor guy.


    "I'd (Bruno Mars) catch a grenade for ya..." Pull the pin, and throw it back in your face.

  3. #133
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    Quote Originally Posted by SuperSteve[Supercell] View Post
    Will try and get some answers for you on Monday, if not earlier.

    Thx for posting.
    The thread goes on and on, though...

    "Haaallelujah! Haaaaaallelujah! Hallelujah, hallelujah, HALLElujah!"

  4. #134
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    Quote Originally Posted by SuperSteve[Supercell] View Post
    Heroes, same as other units, have a minor randomiser system when choosing a new target, allowing them to act more "realistic" when fighting instead of following the exact same pattern, like a robot, for every attack. The intention is not to make them fail or miss obvious targets, but to add more depth and variety to each battle. The result is that occasionally their movement seems less linear than it should be. This is very hard to notice, so good on you for catching it.

    We'll make some minor adjustments in the future, but this is more or less the intended behavior.

    Cheers,

    Steve
    So you think that committing suicide is "realistic".

    "And you let her go..."


    Quote Originally Posted by Frozenarmy View Post
    Realistic? The game isn't realistic at all, If a witch is popping out skeletons then heros go for nearest target skeletons and not the skeleton producing witch.
    Realisitically if I was the queen then I would target only th lol so we know it isn't realistic.


    You said its suppoused to be like that then say you will fix it?
    Phoenix can list 20 super obvious reasons that almost everyone has seen at one time or another that crush the idea of realistic Clashing.

    Quote Originally Posted by Foufoumoro View Post
    Come on man cant you see this amazingly realistic behavior??
    cant you praise supercell for their amazing work that adds depth and variety to the game?


    Steve answer was the biggest waffle ever seen on this forum. Heroes and overall AI is totally broken and you try to tell us its working as intented ? Please answer about WB AI since last update, opening one compartment and then killing useless walls of the very same set of walls' working as intented too?
    Ai is broken, fix it please. Heroes are stupid.
    In fact, why don't the archers just take cover behind the walls? They'd be harder to kill!




    You hammer on a bomb to make it stronger. Bro, you threw away logic the second you downloaded the game.
    Last edited by Phoenix64; August 21st, 2014 at 07:30 AM.

  5. #135
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    Quote Originally Posted by Lloopy14 View Post
    Nobody can explain the AI of wall breakers. I've seen replays where some seem to actively run away from walls......
    You think that a muscle-less, brainless thing that wants nothing more than to blow itself up and everything around it is supposed to have good judgement.


    "This place's about to blow-ow-ow-ow-ow-ow-ow-ow!"

  6. #136
    Junior Member Diepine's Avatar
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    This always happens to me...I figured because they like to derp..my clan is "Gods of Derp" after all..So this is a bug?
    TH9 | Level 117 | Currently looking for a clan to call home| Farming for Legos 126/250

  7. #137
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    Quote Originally Posted by nesnnesn View Post
    SC's response to obvious bugs: "It's not a bug, it's a deliberate feature!"

    Here's a related AI bug that just happened to me: I dropped my AQ, and the bullseye mark showed her target as the DE storage.



    But guess what? She attacks the gold storage instead.



    I guess the AQ is hitting the nearest target, like she is supposed to. But why does the bullseye mark something else?
    Remember how she lost a lot of health in the update? Well, the abrupt weight loss did some real damage to her body, and she can neither see nor walk straight anymore.

    "I can't think straight."

  8. #138
    Forum Legend Lloopy14's Avatar
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    Quote Originally Posted by Phoenix64 View Post
    You think that a muscle-less, brainless thing that wants nothing more than to blow itself up and everything around it is supposed to have good judgement.


    "This place's about to blow-ow-ow-ow-ow-ow-ow-ow!"
    Are you feeling ok? Dare overload is dangerous and, in severe cases, may result in infractions....*


    And no ... In this case the wallbreaker ran away from the wall in front of it along some funneling....where it got taken out be an archer tower.

    Wall breakers developing phobias about walls is a serious matter and i ask you to treat it as such!

    * i have no idea if it does ... Just a bad attempt at humour
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    Quote Originally Posted by Pinqing View Post
    "High level players" isn't an elite cult, it's a stage in the game that people reach, high vp, high ops, any of those or more.




  9. #139
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    Quote Originally Posted by Coathanger View Post
    I do read. Do you? I clearly acknowledge the queen initially targeted the de storage. There is a caveat which you are failing to comprehend. When troops travel long distances and are not actively firing upon a target they will check for more optimal targets or paths. This is what they are doing during the slight pause you are most likely to notice when they are going for that last builders but in the corner. Being that the queen was traveling a long distance to the de storage she had more than enough time to change targets or readjust her path. Which is likely what happened.
    Why did you completely ignore the second part of his question?

    Quote Originally Posted by Coathanger View Post
    Check and mate. Eat your words. Oct. 2013
    http://forum.supercell.net/showthrea...ht=Retargeting

    It does mark the intended target however as stated that is subject to change until the troop does damage to a structure and locks on.



    Show me where this rule of the bulleye is? Or are you the one BSing?


    I have not seen the behavior that you speak of. Troop retargeting usually requires the troop to be traveling some distance for the retargeting to take affect.
    That thread was in Mid October. In Phoenix's 13 years of experience on this Earth, "never" does not mean "it did not happen before Mid October".

    All in all, Phoenix is highly skeptical about all this ridiculous AI.

    Quote Originally Posted by Lloopy14 View Post
    Are you feeling ok? Dare overload is dangerous and, in severe cases, may result in infractions....*




    And no ... In this case the wallbreaker ran away from the wall in front of it along some funneling....where it got taken out be an archer tower.


    Wall breakers developing phobias about walls is a serious matter and i ask you to treat it as such!


    * i have no idea if it does ... Just a bad attempt at humour
    Phoenix is peachy keen. Why do you ask?
    Last edited by Phoenix64; August 21st, 2014 at 07:40 AM.

  10. #140
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    Quote Originally Posted by Coathanger View Post


    Can you explain to everyone how I used a straw man here? I took your argument, that it never used to happen, and showed that to be false. This disproves your statement and is not a straw man.
    An example of a straw man would be something like, I dunno, taking a thread used as evidence to disprove the statement that this behavior is new to the game. Then claiming the thread was used an argument that this is not a bug.

    Check and mate. Eat your words. Oct. 2013
    http://forum.supercell.net/showthrea...ht=Retargeting
    Shows the statement of fact to be wrong.
    You are strawmanning because my statement: "Sorry, troop re-targeting never used to happen with the bullseye mark" was intended to support my original argument that this was a bug. Since this bug happened in 2013, then yes, my saying that it never used to happen was not an accurate way to describe it. But my original argument that this is a bug still stands.

    However, your argument to dispute that this is a bug is clearly proven wrong:

    Quote Originally Posted by Coathanger View Post
    When troops travel long distances and are not actively firing upon a target they will check for more optimal targets or paths. Is a statement of fact.
    Check and mate. Eat your words. Oct. 2013.
    http://forum.supercell.net/showthrea...ht=Retargeting
    Shows the statement of fact to be wrong.

    Your argument that troops walking toward the bullseye, will check for more optimal targets is proven false by these pictures, because the BK did not choose the closest target.
    Last edited by nesnnesn; August 21st, 2014 at 01:22 PM.

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