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  Click here to go to the first staff post in this thread.   Thread: Dumb Hero Movements: Smarter Hero Update Failure (Pics inside)

  1. #91
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    You wouldn't have made 50% anyway tbh. The thing with Heroes is they can chase CC troops and other Heroes. I'd have to see a video replay but chances are he was going for a CC troop.

  2. #92
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    I love how they try to write of bugs as something intended to make it more realistic, supercell is stepping up their dirty tricks. Like they weren't using enough of them yet.

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  3. #93
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    Quote Originally Posted by Franchise View Post
    Realism. You would like to add it to the game. I respect that. We are playing a game that heavily reliant on artificial intelligence in order to be successful and most importantly fun. And yes, I feel that the more realistic the AI.....the more enjoyable the gaming experience. But how can you say you want more realistic AI when you also say that it is intended for certain troops to act in such unpredictable and unreliable ways..... For instance, in a situation where you are being attacked by something, wouldn't your real life reaction be to return fire at that thing rather than shoot at some non threat? The archer queen all too often will rather take fire from an AT to her right while happily taking aim at the air defence far left. How "realistic" is that? I get you are trying to make their movement seem more "free"....but i think this game would be more awesome if troops like heroes had a "radar" ability. They are the most expensive troops in the game and I know they come with an ability but they truly should be smarter....A queen shooting at walls to get to the next compartment when there are buildings well within her range just isn't fitting of a "Hero". Youre reply to the thread is appreciated but I still feel we are being short changed with heroes. They are just too dumb....intentional or not.
    Well said.

  4. #94
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    This is my favorite. Some guy got a 99% instead of 100% because the AQ did what AQ's do.


  5. #95
    Senior Member Foufoumoro's Avatar
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    Quote Originally Posted by TheDevilsLuck View Post
    This is my favorite. Some guy got a 99% instead of 100% because the AQ did what AQ's do.



    Come on man cant you see this amazingly realistic behavior??
    cant you praise supercell for their amazing work that adds depth and variety to the game?

    Steve answer was the biggest waffle ever seen on this forum. Heroes and overall AI is totally broken and you try to tell us its working as intented ? Please answer about WB AI since last update, opening one compartment and then killing useless walls of the very same set of walls' working as intented too?
    Ai is broken, fix it please. Heroes are stupid.
    Foufoumoro | DreamTeam FR
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  6. #96
    Pro Member Superraven's Avatar
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    Quote Originally Posted by deifieduandi View Post
    Please reconsider your argument as there is a hint in the sticky's title "get to know your heroes (again)". Also, SC has guaranteed that they have made extensive test before releasing an update, and we are constantly balancing the game! Give it some time. We are pretty sure everything will go smooth and we are confident at such changes.

    In their last update, the heroes are re-balanced but I can guaranteed that such re-balance is delicately tested before it has been done and will benefit the game overall and all your players must adjust yourself to the new changes, including the AI changes for the reason that many players complaint about the OP hero AI and we listened so that it has been re-balanced.

    Sincerely

    deifieduandi (Non-official Supersell stuff)


    "The pessimist complains about the wind; the optimist expects it to change; the realist adjusts the sails"- William Arthur Ward

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  7. #97
    Pro Member Superraven's Avatar
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    Quote Originally Posted by SuperSteve[Supercell] View Post
    Heroes, same as other units, have a minor randomiser system when choosing a new target, allowing them to act more "realistic" when fighting instead of following the exact same pattern, like a robot, for every attack. The intention is not to make them fail or miss obvious targets, but to add more depth and variety to each battle. The result is that occasionally their movement seems less linear than it should be. This is very hard to notice, so good on you for catching it.

    We'll make some minor adjustments in the future, but this is more or less the intended behavior.

    Cheers,

    Steve
    Hopefully you will fix this next update, hopefully............

    "The pessimist complains about the wind; the optimist expects it to change; the realist adjusts the sails"- William Arthur Ward

    Hero Balancing, Sign this ! : https://www.change.org/petitions/sup...alancing#share

  8. #98
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    :eek::eek:

  9. #99
    Senior Member nvk518's Avatar
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    Quote Originally Posted by SuperSteve[Supercell] View Post
    Heroes, same as other units, have a minor randomiser system when choosing a new target, allowing them to act more "realistic" when fighting instead of following the exact same pattern, like a robot, for every attack. The intention is not to make them fail or miss obvious targets, but to add more depth and variety to each battle. The result is that occasionally their movement seems less linear than it should be. This is very hard to notice, so good on you for catching it.

    We'll make some minor adjustments in the future, but this is more or less the intended behavior.

    Cheers,

    Steve

    Im pretty sure nobody is stupid enough to go for a wall if there is a wide open lane ahead of you. Also, (steve logic: depth and variety= rage quitting and horrible AI) the "this is very hard to catch" thing can be seen by everyone (we aren't stupid). AND HOW IS THIS THE INTENDED BEHAVIOR????!!! What kind of "realistic" ness is this? I mean how could they try to make everything realistic if everything already isn't? Like cc troops who hop over walls but fast goblins who can't?
    Last edited by nvk518; August 20th, 2014 at 12:43 AM.

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  10. #100
    Senior Member nvk518's Avatar
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    Quote Originally Posted by Franchise View Post
    Realism. You would like to add it to the game. I respect that. We are playing a game that heavily reliant on artificial intelligence in order to be successful and most importantly fun. And yes, I feel that the more realistic the AI.....the more enjoyable the gaming experience. But how can you say you want more realistic AI when you also say that it is intended for certain troops to act in such unpredictable and unreliable ways..... For instance, in a situation where you are being attacked by something, wouldn't your real life reaction be to return fire at that thing rather than shoot at some non threat? The archer queen all too often will rather take fire from an AT to her right while happily taking aim at the air defence far left. How "realistic" is that? I get you are trying to make their movement seem more "free"....but i think this game would be more awesome if troops like heroes had a "radar" ability. They are the most expensive troops in the game and I know they come with an ability but they truly should be smarter....A queen shooting at walls to get to the next compartment when there are buildings well within her range just isn't fitting of a "Hero". Youre reply to the thread is appreciated but I still feel we are being short changed with heroes. They are just too dumb....intentional or not.
    Its like shooting down some random people when the other team is shooting down. What did the innocent random people ever do to you?

    IGN: nvk518 l Clan: donation | Most trophies 2822 | 0/5 legendaries | F2P | 700 wins


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