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Thread: Attack my own base

  1. #11
    Senior Member Street3's Avatar
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    Quote Originally Posted by Rederick View Post
    This would be legal ghosting basically. A person 1 stars a base in war and exposes most of the traps and teslas. Then their clan mate rebuilds the base and attacks until he can 3 star.

    Never gonna happen folks.
    This makes no sense! There is no reason not to be able to attack your own base or others in your clan!! As long as you can't win anything from it! And I highly like this idea it could mean better competition! However I don't think there should be a troop cost! Or at the very least make it to where the troops you use are in your camp already and they come back after the battle beings it was simply a test battle and not an actual raid!!! This has the potential of greatly helping lower players and make things more interesting!! And in a clan how many people would love to battle each other just for fun!!!

  2. #12
    Super Member Twinklers101's Avatar
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    I dont like this idea as you can basically have the best base without trial or eror

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  3. #13
    Millennial Club SkyMage1001's Avatar
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    This is suggested A LOT.

    The main issue about this is that I could test the bases of people's in war, and find weaknesses. This could then neutralize good base design.

    Same applies with revenge.

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  4. #14
    Senior Member Street3's Avatar
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    Quote Originally Posted by SkyMage1001 View Post
    This is suggested A LOT.

    The main issue about this is that I could test the bases of people's in war, and find weaknesses. This could then neutralize good base design.

    Same applies with revenge.
    Not really! I mean yes you could find just the right troop mix to win! But when you set your troops out where you want them, they tend to go where they want! So just because you practise does not mean perfection! It means a greater chance you still can't see where your opponent has placed his traps! You can make a good guess but you won't know exactly until you battle! It would make trap placing even more strategic than it already is! I would rather someone practice on attacking my base than a higher level simply wiping my base out! This could encourage same level battling! And in terms of revenge I already take what I need from bases that attacked me! I visit them everyday till their storages are full then I attack! But NO matter how often I check I can't figure out where their traps are!

  5. #15
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    Quote Originally Posted by Street3 View Post
    This makes no sense! There is no reason not to be able to attack your own base or others in your clan!! As long as you can't win anything from it! And I highly like this idea it could mean better competition! However I don't think there should be a troop cost! Or at the very least make it to where the troops you use are in your camp already and they come back after the battle beings it was simply a test battle and not an actual raid!!! This has the potential of greatly helping lower players and make things more interesting!! And in a clan how many people would love to battle each other just for fun!!!
    Basicly good idea but the fact that it would give you the chance to practise how to raid a given base be it in revenge/clan wars or high up simply preparing for a certain target will mean it highly unlikely that this will implemented. Allready guys in high trophies are adjusting their base to limit the time opponents might see the real base. Do we really need to make attacking easier? You get better by playing and raiding hopefully learning how your troops behave and how to take on different set ups.

  6. #16
    Forum Veteran iceageg's Avatar
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    Quote Originally Posted by Street3 View Post
    This makes no sense! There is no reason not to be able to attack your own base or others in your clan!! As long as you can't win anything from it! And I highly like this idea it could mean better competition! However I don't think there should be a troop cost! Or at the very least make it to where the troops you use are in your camp already and they come back after the battle beings it was simply a test battle and not an actual raid!!! This has the potential of greatly helping lower players and make things more interesting!! And in a clan how many people would love to battle each other just for fun!!!
    Actually it does make a lot of sense. In the basic form most people suggest this would be incredibly easy to exploit and would destroy any chance at a fair revenge dynamic or war matchup. There is a much more detailed discussion about the drawbacks and many suggestions about how to code around or block those exploits that you can find here:

    http://forum.supercell.net/showthrea...n-member-bases

    In the end there are two things that kill this idea. First, once all of the potential exploits have been neutralized the code and rules behind it are very complex for a game with such a relatively simple design. Second, the things that neutralize the exploits make the feature so singular in purpose as an occasional training tool that most of the people who request it as an "attack anybody, anywhere, anytime just for fun" don't want it anymore because there are rules, then their interest dies.

    As the leader of a clan that embraces new players I would LOVE to see something like this implemented so I and my co-leaders can help educate new players but I also recognize that for the amount of work it would be there are other more important and beneficial things that the developers can be working on like a war strategy UI, slight un-nerfing of hogs, giants/hogs defending themselves against CC troops if they are closer than the next building, deciding if an opt-out button should be available and enforcing it one way or the other, etc.

  7. #17
    Senior Member Street3's Avatar
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    Quote Originally Posted by iceageg View Post
    Actually it does make a lot of sense. In the basic form most people suggest this would be incredibly easy to exploit and would destroy any chance at a fair revenge dynamic or war matchup. There is a much more detailed discussion about the drawbacks and many suggestions about how to code around or block those exploits that you can find here:

    http://forum.supercell.net/showthrea...n-member-bases

    In the end there are two things that kill this idea. First, once all of the potential exploits have been neutralized the code and rules behind it are very complex for a game with such a relatively simple design. Second, the things that neutralize the exploits make the feature so singular in purpose as an occasional training tool that most of the people who request it as an "attack anybody, anywhere, anytime just for fun" don't want it anymore because there are rules, then their interest dies.

    As the leader of a clan that embraces new players I would LOVE to see something like this implemented so I and my co-leaders can help educate new players but I also recognize that for the amount of work it would be there are other more important and beneficial things that the developers can be working on like a war strategy UI, slight un-nerfing of hogs, giants/hogs defending themselves against CC troops if they are closer than the next building, deciding if an opt-out button should be available and enforcing it one way or the other, etc.
    You need to go back and read your own article the last person that posted is exactly what I normally argue! Getting someone else's base copied down would take a lot of time putting a building to far one side could cause a different reaction with troops!!! Plus you guys seem to know where your enemy traps are, so how do you find that info out! That is crucial to win or lose! Also someone asks me to design my base like someone else's base I would be mad because the amount of time it would take! And why should there be a limit to TH8 Why would upper lvl be so worried about people practising on there base when as I said you can't see traps and they have 4 traps at least that don't need recharging I have three myself!

  8. #18
    Forum Veteran iceageg's Avatar
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    Quote Originally Posted by Street3 View Post
    . . . And why should there be a limit to TH8 Why would upper lvl be so worried about people practising on there base when as I said you can't see traps and they have 4 traps at least that don't need recharging I have three myself!
    It would not take all that much effort to copy the base, place the traps in likely places and exploit this to the maximum. You might hold yourself ethically above such conduct but spend 5 seconds on global chat and you will understand that most gamers do not. This is simple fact. Wars would be obsolete and revenges would be 100% whenever they wanted to put a little effort into it.

    As for the TH8 limitation it makes it 100% useless for trying to exploit end game content. Also, by the time most people are late into TH8 gameplay they are pretty well versed in the game and it becomes obsolete as an educational tool moving into TH9-10.

    Bottom line is, if the purpose is to help educate new players then the idea has merit but requires a great deal of limitations to prevent exploitation. If the purpose is to be able to practice against any design whenever you want then it is by its own description and exploit and it will be used as such.
    Last edited by iceageg; August 13th, 2014 at 07:24 PM.

  9. #19
    Senior Member Street3's Avatar
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    Quote Originally Posted by iceageg View Post
    It would not take all that much effort to copy the base, place the traps in likely places and exploit this to the maximum. You might hold yourself ethically above such conduct but spend 5 seconds on global chat and you will understand that most gamers do not. This is simple fact. Wars would be obsolete and revenges would be 100% whenever they wanted to put a little effort into it.

    As for the TH8 limitation it makes it 100% useless for trying to exploit end game content. Also, by the time most people are late into TH8 gameplay they are pretty well versed in the game and it becomes obsolete as an educational tool moving into TH9-10.

    Bottom line is, if the purpose is to help educate new players then the idea has merit but requires a great deal of limitations to prevent exploitation. If the purpose is to be able to practice against any design whenever you want then it is by its own description and exploit and it will be used as such.
    You have traps hidden from enemy view! You have element of mostly unpredictable troops! And your entire forum seems to revolve around making sure someone can't copy another's base! Ok fine everything said is theoretical so here's another one for you fearful high level clashers. That was not brought up! How about if you change your base design you can't use the practise battle for 24hrs this would prevent base coping for war and make it harder for revenge!!!!!!!! Their you go I have solved your fears with little to no complexities

  10. #20
    Senior Member Street3's Avatar
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    Just to put more fearful high lvl eyes on it here it is again!

    Make it where if you have changed your base, you CANNOT be attacked during practice for 24 hrs!! This would eliminate war base design practice and make revenge practice a lot harder! So someone who has edited their base cannot be practice attacked making it worthless during war!
    Last edited by Street3; August 13th, 2014 at 08:45 PM.

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