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Thread: Protector

  1. #1
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    Protector (Improved)

    Alright, this troop cannot hit or damage anything, instead, it protects other troops from attacks, you will notice it has some shared properties with the healer..

    Name : Protector

    Cost : 5000 Elixir

    Training time : 15 minutes

    Housing space : 14

    Shield health : 35-55 (I'll go through this)

    Health : 75

    Speed : 15

    Desc : Use this helpful unit to protect the most precious troops you own! Use it wisely!

    Picture :

    (This picture was only an inspiration from a famous game)

    Let's talk more about this troop, its a flying troop, it is not like any troop, when deployed, it casts a magical spell on up to 8 other friendly troops, then dies by exploding, after the explosion the spell makes small forcefields that come after a water-like special effect on the troops around each troop the spell was cast on, this forcefield will make troops invincible while giving them a small burst of speed and making them invisible from defences (but not traps) for barely a second, but will only have 35 to 55 health (can be upgraded), and when only one forcefield is damaged, all other forcefields take 25% the damage it took (Example : An archer with a forcefield is hit by a cannon, the forcefield loses 10 health, then all other forcefields lose 2.5 health), note that this spell is only to be cast on ground units.

    Finally, here are some important notes I want to clarify.. MUST READ!!!

    *Protectors take nearly a second to cast the spell, then die

    *If the troop is killed by a defence while casting the spell, it is cancelled

    *If two protectors cast on the same troop, the troop will NOT get double shield health

    *If a troop with a forcefield takes more damage than the forcefield could take, the troop himself will take the damage that is left

    *When multiple protectors are deployed, their spells get divided among troops, for example if there are 24 troops, and 3 protectors, each protector will cast a spell on 8 troops

    *Forcefields are a linked, meaning that if one took damage, all other forcefields get 25% that damage

    *I suggest it cannot be cast on flying troops, PEKKA, or heroes.

    *I suggest it will be between the healer and the dragon

    *Protectors can not attack

    *Protectors can be upgraded in the lab to increase health, speed and shield health

    *Forcefields, no matter what number of health they have, will break instantly from spring traps

    *To know their health, the forcefield changes colour when damaged (Blue, Green, Orange, Yellow, Red; Blue on full health, and Red on extremely low health

    *Forcefields make a glass breaking sound when destroyed

    *Healers can not heal forcefields

    *Forcefields have a random chance to reflect shots back to the shooter, but will only deal 1/2 of its damage

    *Melee troops have a random chance of shooting a small piece of the forcefield, decreasing 2 of it's health while damaging whatever building is in front of the troop , decreasing 1-10 of its health

    *The forcefield regains little health if it is not attacked for 8 seconds

    That's all for now! Remind me if I forgot anything!
    Last edited by XCashPirateSkull; August 13th, 2014 at 09:44 AM. Reason: Improving it

  2. #2
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    Sorry

    I forgot to put the picture, sorry! Here is the link :

    http://www.google.com.eg/imgres?imgu...ndroid-samsung

    Tell me if it didn't work so I can fix it!

    (Again, this picture I found was only an INSPIRATION from a famous game, doesn't mean I own it or I want the troop to look exactly like it)

  3. #3
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    Cone on

    Why's nobody reading this

  4. #4
    Millennial Club SkyMage1001's Avatar
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    Quote Originally Posted by XCashPirateSkull View Post
    Alright, this troop cannot hit or damage anything, instead, it protects other troops from attacks, you will notice it has some shared properties with the healer..

    Name : Protector
    Cost : 5000 Elixir
    Training time : 15 minutes
    Housing space : 14
    Shield health : 15 (I'll go through this)
    Health : 75
    Speed : 15
    Desc : Use this helpful units to protect the most precious troops you own! Use it wisely!

    Let's talk more about this troop, its a flying troop, it is not like any troop, when deployed, it casts a magical spell on up to 8 other friendly troops, then dies, this spell makes small forcefields around each troop the spell was cast on, this forcefield will make troops invincible, but will only have 15 health (can be upgraded), and when only one forcefield is damaged, all other forcefields take 25% the damage it took (Example : An archer with a forcefield is hit by a cannon, the forcefield loses 10 health, then all other forcefields lose 2.5 health), note that this spell is only to be cast on ground units.

    Finally, here are some important notes I want to clarify

    *Protectors take nearly a second to cast the spell, then die
    *If the troop is killed by a defence while casting the spell, it is cancelled
    *If two protectors cast on the same troop, the troop will NOT get double shield health
    *If a troop with a forcefield takes more damage than the forcefield could take, the troop himself will take the damage that is left
    *When multiple protectors are deployed, their spells get divided among troops, for example if there are 24 troops, and 3 protectors, each protector will cast a spell on 8 troops
    *Forcefields are a linked, meaning that if one took damage, all other forcefields get 25% that damage
    *I suggest it cannot be cast on flying troops, PEKKA, or heroes.
    *I suggest it will be between the healer and the dragon
    *Protectors can not attack
    *Protectors can be upgraded in the lab to increase health, speed and shield health

    That's all for now! Remind me if I forgot anything!
    The shield needs to be buffed SIGNIFICANTLY. 15 damage is not going to last a long time.

    I would make it something that sort of "pulses" a shield, sort of like a walking spell, to make it seem more like a troop rather than a spell.

    Also, maybe the shield could do something else (maybe reflects the first incoming attack for reduced damage? It's a forcefield, so maybe something like that) to really make it unique.

    Overall, a good start!

    Thank you Ayyyyyema for my signature!
    Ideas and Feature Requests sticky | Forum Rules
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  5. #5
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    There

    Whew, I improved it a bit, hope you like it now!

  6. #6
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    So

    How do you like it guys?

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