View Poll Results: What do you think?

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  • I like it

    3 42.86%
  • Too OVERPOWERED (tell me which part is overpowered, and give some suggestion)

    2 28.57%
  • Good, but still need a lil bit more changes (tell me which part needs to be changed)

    2 28.57%
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Thread: This is Phoenix in my version :D

  1. #1
    Fresh Spawn
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    This is Phoenix in my version :D

    I know that there is another people who already created this thread of DE Phoenix, but I don't think you need more than dragon for a mighty flying unit

    Since there is no troops that can heal flying units until now, so here's the idea

    Name: Phoenix (level 1)

    Description: Feel the warmth of Phoenix's fire but don't get too close or you'll be burnt to ashes

    Hit Points: 1150

    Heal: 100 HP per second (I was imagining a moving healing spell, so basically the phoenix will move to find targets, while the healing keeps going on and on, only small phoenix will be healed, but normal phoenix won't)

    radius= 3 tiles away

    time between pulses= 0.5 s

    Training cost: 475 Dark Elixir

    Training time: 40 minutes

    Housing space: 25

    Movement speed: 18

    Targets: air

    Favorite targets: any

    Damage type: area splash

    Being reborn as a small phoenix after 1.5 seconds(the small phoenix doesn't have healing ability and a small durability, but has quite fearsome damage and fast movement speed because of it's size )

    HP: 300

    Damage (per second): 140

    Attack speed: 1.25

    Damage type: Area Splash

    Movement speed: 27

    Favorite target: any

    Targets: air & ground

    Damage upon death: 200 damage (explodes when dies just like golems and balloons)

    only heal air units (the complete opposite of healer)

    This is my first thread, sry if there are so many grammar mistakes, and I would gladly accept your suggestions

    Here is the picture sample (source: http://flylikeabird3.wikia.com/wiki/...-2560x1600.jpg)
    Phoenix.jpg

    Level 2 Phoenix (upgrade in laboratory level 6, upgrade cost: hmm.... how about 65,000 Dark Elixir)

    Hit points: 1150 + 125 (1275)

    Heal: 100 + 10 (110)

    Training cost: 475 + 50 (525)

    Small Phoenix level 2

    Hit points: 300 + 75 (375)

    Damage: 140 + 10 (150)

    Damage upon death: 200 + 50 (250)

    Level 3 Phoenix (laboratory level 6, Cost: 77,500 DE)

    Hit points: 1275 + 225 (1500)

    Heal: 110 + 15 (125)

    Training cost: 500 + 50 (575)

    Small Phoenix level 3

    Hit points: 375 + 100 (475)

    Damage: 150 + 15 (165)

    Damage upon death: 250 + 50 (300)

    Level 4 Phoenix (Laboratory 7, Cost: 90,000)

    Hit points: 1500 + 300 (1800)

    Heal: 125 + 20 (145)

    Training cost: 575 + 50 (625)

    Small Phoenix level 4

    Hit points: 675 + 100 (775)

    Damage: 165 + 20 (185)

    Damage upon death: 300 + 50 (350)

    well, that's it for now I guess

    Note: perhaps just change the colors between the levels
    #Level 1: yellow
    #Level 2: orange
    #Level 3: red
    #Level 4: dark red or maroon

    Fixed for ( 1 ) time(s)

    how about this guys?
    Last edited by ShadowCrusher; August 11th, 2014 at 10:40 AM. Reason: Editing based on suggestion, is this okay?

  2. #2
    Millennial Club SkyMage1001's Avatar
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    Quote Originally Posted by ShadowCrusher View Post
    I know that there is another people who already created this thread of DE Phoenix, but I don't think you need more than dragon for a mighty flying unit

    Since there is no troops that can heal flying units until now, so here's the idea

    Name: Phoenix
    Description: Feel the warmth of Phoenix's fire but don't get too close or you'll be burnt to ashes
    Health Points: 2000
    Damage: 100 damage per second (attacks just like dragons, fire breath, not fireballs)
    Heal: 50 HP per second (it heals troops nearby, by spiting a couple of fireballs)
    Training cost: 450 Dark Elixir
    Training time: 40 minutes
    Housing space: 20
    Movement speed: 20
    Targets: air
    Favorite targets: any
    Damage type: area splash
    Balls: 1
    Attack speed: I don't really know, hmm..... same as dragons, I guess??? well I never see anything that explains attack speed in-game but by observing, goblins have higher attack speed than giants (based on what I see that is)

    Being reborn as a small phoenix (the small phoenix won't heal)

    HP: 500
    Damage: 50
    Damage type: Area Splash
    Movement speed: 20
    Favorite target: any
    Explode when dies: 200 damage

    only heal air units (the complete opposite of healer)

    This is my first thread, sry if there are so many grammar mistakes, and I would gladly accept your suggestions

    Here is the picture sample (source: http://flylikeabird3.wikia.com/wiki/...-2560x1600.jpg)
    Phoenix.jpg
    Fix up the targets: I think you meant to put air and ground.

    ANYWAY. Welcome to the forums! This seems like a decent idea. However, to make it a really nice support troop, decrease DPS in exchange for increased healing.

    Thank you Ayyyyyema for my signature!
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  3. #3
    Millennial Club arieoreos's Avatar
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    Quote Originally Posted by ShadowCrusher View Post
    I know that there is another people who already created this thread of DE Phoenix, but I don't think you need more than dragon for a mighty flying unit

    Since there is no troops that can heal flying units until now, so here's the idea

    Name: Phoenix

    Description: Feel the warmth of Phoenix's fire but don't get too close or you'll be burnt to ashes

    Hit Points: 2000

    Damage (per second): 100 damage per second

    Heal: 50 HP per second (I was imagining a moving healing spell, so basically the phoenix will move to find targets, while the healing keeps going on and on, only small phoenix will be healed, but normal phoenix won't) radius= 3 tiles away

    Training cost: 450 Dark Elixir

    Training time: 40 minutes

    Housing space: 20

    Movement speed: 20

    Targets: air & ground (but the healing ability can't heal ground targets, make the healing circle of its ability have a red color so we can tell the difference between healing spell and phoenix's ability)

    Favorite targets: any

    Damage type: area splash

    Attack speed: I don't really know, hmm..... same as dragons, I guess??? well I never see anything that explains attack speed in-game but by observing, goblins have higher attack speed than giants (based on what I see that is)

    Being reborn as a small phoenix after 1.5 seconds(the small phoenix doesn't have healing ability, but has quite fearsome damage)

    HP: 500

    Damage (per second): 150

    Damage type: Area Splash

    Movement speed: 20

    Favorite target: any

    Targets: air & ground

    Damage upon death: 200 damage (explodes when dies just like golems and balloons)

    only heal air units (the complete opposite of healer)

    This is my first thread, sry if there are so many grammar mistakes, and I would gladly accept your suggestions

    Here is the picture sample (source: http://flylikeabird3.wikia.com/wiki/...-2560x1600.jpg)
    Phoenix.jpg

    Level 2 Phoenix (upgrade in laboratory level 6, upgrade cost: hmm.... how about 65,000 Dark Elixir)

    Hit points: 2000 + 100 (2100)

    Damage: 100 + 25 (125)

    Heal: 50 + 20 (70)

    Training cost: 450 + 50 (500)

    Small Phoenix level 2

    Hit points: 500 + 75 (575)

    Damage: 150 + 15 (165)

    Damage upon death: 200 + 50 (250)

    Level 3 Phoenix (laboratory level 6, Cost: 77,500 DE)

    Hit points: 2100 + 150 (2250)

    Damage: 125 + 40 (165)

    Heal: 70 + 25 (95)

    Training cost: 500 + 100 (600)

    Small Phoenix level 3

    Hit points: 575 + 100 (675)

    Damage: 165 + 25 (190)

    Damage upon death: 250 + 50 (300)

    Level 4 Phoenix (Laboratory 7, Cost: 90,000)

    Hit points: 2250 + 150 (2400)

    Damage: 165 + 40 (205)

    Heal: 95 + 25 (120)

    Training cost: 600 + 100 (700)

    Small Phoenix level 4

    Hit points: 675 + 100 (775)

    Damage: 190 + 25 (215)

    Damage upon death: 300 + 50 (350)

    well, that's it for now I guess

    Note: perhaps just change the colors between the levels
    #Level 1: yellow
    #Level 2: orange
    #Level 3: red
    #Level 4: dark red or maroon
    the general idea is good, but the stats are a bit op...
    maybe lower the hp to 300 per say?
    and if the troop will have dps and hps i think one needs to be very low to make it not op.
    the only problem i have with the idea itself is that people might make a circle of these and the will never die cus of a ton of healing on them, therefore destroying most bases.

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  4. #4
    Fresh Spawn
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    Thx

    Quote Originally Posted by SkyMage1001 View Post
    Fix up the targets: I think you meant to put air and ground.

    ANYWAY. Welcome to the forums! This seems like a decent idea. However, to make it a really nice support troop, decrease DPS in exchange for increased healing.
    Thx bro, I'll think about the stats first

  5. #5
    Fresh Spawn
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    Changed

    I've changed the stats, see it for yourself and give me another suggestion to make it perfect

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