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Thread: 2 new ideas

  1. #1
    Junior Member
    Join Date
    Jun 2014
    Posts
    62

    2 new ideas

    1. Make a shield, unlocked at th7 that can prevent use of spells in an area. It can be upgraded for a larger radius and to change what types of spells are prevented.

    lvl 1. Th7, 3 tile, only lightning and healing spells 1 million gold, 3 days
    lvl 2. Th8, 3.5 tile, lightning, healing, rage spells. 2 million 5 days
    lvl3. Th9, 4 tile, everything up to jump spells. 4 million gold 7 days
    lvl 4 th10 4.5 tile, up to jump spells. 5 million gold 10 days
    lvl 5 th10 5 tile every spell. 7 million 14 days


    2. Make a new spell that disables trap for an amount of time
    lvl 1. Lab - unneeded, 10 seconds, all traps except giant bombs and seeking air mine 20k elixir
    lvl2. Lab lvl 6, 15 seconds, unlocks giant bomb 23 k elixir
    lvl 3. Lab 7, 20 seconds, unlocks seeking air mine 26k elixir
    lvl4. Lab 8 30 seconds, all traps 30k elixir

    hope you guys like them
    As of 5/28/15: lvl 129, 700 mil gg, 680 mil ee, well upgraded th10, 2.9 mil hh, 86k fin. trophy records: th8: 2806, th9: 3265, th10: 3316

  2. #2
    Forum Veteran Ninja352's Avatar
    Join Date
    Apr 2014
    Location
    Florida soon to be California
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    1,589
    1) This sounds terrible, way too OP
    2) Not bad, but suggested a few times already.

    | Town Hall: 9 | Level: 103 |
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    ​| Clan Level: 12 |
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  3. #3
    Millennial Club SkyMage1001's Avatar
    Join Date
    Sep 2013
    Location
    Melbourne, Australia
    Posts
    1,416
    A spell block would be really powerful, as spells are probably one of the best counters to defenses/high health buildings. This nullifies that weakness, potentially making defense a bit powerful.

    A trap disable has been suggested a bit before. Yeah, it may be kind of useful, but I don't think it will be used, seeing as I could identify likely trap spots and set them off with a golem, barbarian etc.

    Overall, they are ok ideas, but not the best.

    Thank you Ayyyyyema for my signature!
    Ideas and Feature Requests sticky | Forum Rules
    CoC Level 105 Town Hall 9, Clan: Aussie Active
    Coming back from rushing to TH9! Not that active either - check out my noob stats if you wish




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