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Thread: Hero Ideas

  1. #1
    Fresh Spawn
    Join Date
    Aug 2014
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    Hero Ideas: check my reply

    I believe Supercell has created two useful and powerful champions and after the recent update has defined there roles in the game. However I believe that more heroes should be added.

    Some ideas I have had have stuck with the themes and characters of the game, such as the barbarian king being a super barbarian and the archer queen being a super archer. But with the game having many allusions to magic such as the wizard tower, witches, spells and wizards, I find it surprising the idea of a magical hero wasn't passed around

    Some names I have thought of are:
    The Royal Enchanter or The Grand Mage

    The abilities of either would be powerful similar to the attacks of the wizards but the hit points would have to be lowered as well.

    The Royal Enchanter would work similar to the witches but instead of skeletons random troops every 7 seconds. He/she would also summon nerfed versions of heal and lightning spells on your own or attacking troops.

    The Grand Mage would work similar to the wizards and fire large blasts of magic every 10 seconds at incredible ranges similar to the mortal with splash damage.

    I hope you take in to consideration these ideas effects could have on the game.
    Last edited by TryMeBruh; August 10th, 2014 at 01:46 AM.

  2. #2
    Millennial Club SkyMage1001's Avatar
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    Pick one idea and make it good. Like, REALLY good.

    Welcome to the forums.

    Thank you Ayyyyyema for my signature!
    Ideas and Feature Requests sticky | Forum Rules
    CoC Level 105 Town Hall 9, Clan: Aussie Active
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  3. #3
    Fresh Spawn
    Join Date
    Aug 2014
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    3

    Grand Mage

    I believe The Grand Mage is the most interesting hero idea because it sticks with the idea of magic and is an upgrade of one of the key troops in the game.

    Description: Alakazam! The Grand Mage is the most powerful wizard in all the Realm! Only one enchanter has studied the magic of Dark Elixir and mastered it's abilities. He can protect or provide the power behind your troops.

    Cost: 50,000 dark elixir
    Hitpts: 850 lvl 1 - 1125 lvl 40
    Attack: 85 lvl 1 + 3 pt increase every lvl
    Abilities: Summon a random spell to placed anywhere around the map

    The Grand Mage will have a very large attack radius of 24-27 tiles and on attack will be able to only attack storages first, town halls are not allowed to be targets until all defensive buildings are gone. The Mage will be programmed to stay close to pedestal to attack as if a mortar but attack will change when troops approach.

    Pedestal: The pedestal will be midnight black with a cyan rug with books and spell bottles littered around the edges

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