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Thread: Gems!! The final show down!!

  1. #71
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    Quote Originally Posted by Sanjakimo View Post

    The "problems"
    Ok so lets see what the primary gripes seem to be about gems:
    1. They are too expensive Supercell are greedy and should reduce the price of them, they would get more customers and make more money!! Or it should be a paid for app that would be fairer with a one off price.
    2. Its unfair, people who pay get an advantage over those who choose not to pay.
    3. It masks player skill so the "most skilled" or "best" players don't get the recognition they deserve!
    4. Gems are not anything material, your are paying money for nothing only a Schmuck would do that!
    My take...
    1) Tats debatable ... If you have too high of a gems price ... It won't work... if it's too low, it won't be profitable... Something in between is wat works. It's difficult to say tat if they reduce the price it will net them more money.
    2) It's unfair in the sense tat it does not create a level playing field.
    3) Agreed... But also note tat since some ppl have been playing this game earlier than others, this will always be the case with or without the gems.
    4) Haha... tat is true...

  2. #72
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    Quote Originally Posted by smukund View Post
    My take...
    1) Tats debatable ... If you have too high of a gems price ... It won't work... if it's too low, it won't be profitable... Something in between is wat works. It's difficult to say tat if they reduce the price it will net them more money.
    2) It's unfair in the sense tat it does not create a level playing field.
    3) Agreed... But also note tat since some ppl have been playing this game earlier than others, this will always be the case with or without the gems.
    4) Haha... tat is true...
    skimmed the thread before posting? (Join the ever increasing club don't worry) You alley oop'd yorself on number 4.
    Last edited by Sanjakimo; April 13th, 2013 at 08:33 AM.

  3. #73
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    Quote Originally Posted by cajunthrilla View Post
    Not but hurt at all I just don't see why people cry about how a grown person who works for there money chooses to spend it, I work 50 hours a week and I'm the boss so I have a lot of down time at work doing paperwork and such so If I choose to grind battles while doing such its my choice. Also if I choose to spend money to max my base out that's also my choice and just because others choose not to spend money because they either can't or just don't want to that is also there choice the game is free to play not free to dominate and even if I were to blow 5k on this game and 6 months from now quit why should that bother anyone else if it dosent bother me so grow up people and go play your game however u choose to and don't expect to play this game or any other game out there and dominate at it unless u wanna invest time and money
    Perhaps some time spent on punctuation would help a bit, too.
    Only kidding. No, really.

    I'm thinking lots of players aren't bothered how one chooses to play, gems or not. I still monopoly, and my friends and I have weirded the rules out of that over the years. It's great that a guy with a good job and life still gets fun from playing a silly game; never lose that part of yourself, my friend.
    Agreeing with you takes a sentence.
    Disagreeing with you takes a conversation.
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  4. #74
    Trainee harrydre's Avatar
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    This is hypocritical, because if you want to make gems cheaper, would this not just make more people buy MORE gems, which would also make more players into gemers, so why would you not make them more expensive, so less people would buy them?

  5. #75
    Centennial Club Sanjakimo's Avatar
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    Skimmers club membership accepted.

    Quote Originally Posted by harrydre View Post
    This is hypocritical, because if you want to make gems cheaper, would this not just make more people buy MORE gems, which would also make more players into gemers, so why would you not make them more expensive, so less people would buy them?
    Good point, the principals of economic elasticity vs Supply And demand! Also, re-read post, and welcome to skimmers club, your badge should arrive through the post in the next 7 - 10 working days.
    Last edited by Sanjakimo; April 13th, 2013 at 08:52 AM. Reason: Punctuation

  6. #76
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    Couldn't be bothered to read through the whole thing. But I think the whole idea of this thread is to try make sc reduce prices of gems ? Well here's what I think, first of all people that are buying gems are obviously spending "their" money.(don't really care how they've got it). And how have they got that MUCH money? Rich parents? High salary jobs? No ♥♥♥♥. And why haven't you got that much money to spend on a game? Well here's some clues, you weren't lucky to born under a rich family, couldn't get a good job because you wasted too much time while your in college. Or lastly your a person that who just don't think it's worth while to spend money on a game. So I suggest that you either pay for the full amount or stop whining like a little ♥♥♥♥♥♥ Not fair for those who's already spent ♥♥♥♥load money on gems, then the next thing they realise that the gem prices has been reduced.


    btw there's no such a thing as being greedy, it's just their way to earn money. If you were clever enough go make your own game and set your prices
    Last edited by Mattyy123; April 13th, 2013 at 09:27 AM.

  7. #77
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    @OP

    non-frequent gemmers are behind 3 walls, farming time, upgrading time and due to this a trophy limit. Since DE troops have been implemented, non-gemmers are behind another wall... which is over 360 days of upgrade time high. Needs to be that high? I don't think so.

    Supercell is earning twice on their model which is very clever as you get charged for the same thing twice. (building needs resources and upgrade time) Is it therefore really necessary to increase upgrade times in a fashion that soon, to have a fully developed TH10 (which may or may not come soon) it would take a non-gemmer or... partially gemmer with 5 builders over 3-4 years to build? Isn't it reasonable to justify lower upgrade times with people simply not even starting with the game as they won't finish it until they either spend tons of money or tons of time?

    We are still on a climbing trip and so far didn't reach the peak but it will come nevertheless, it's a fact and Supercell would do good to not risk that a major amount of people takes the shortest ride downhill as soon as we reach the peak.

    Even hardcore farmer can farm only so much. Maybe it would be a good thought that gems aren't only available by chopping off trees or money but "farming" or "trophy-hunting" efforts?!

  8. #78
    Centennial Club Sanjakimo's Avatar
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    Quote Originally Posted by PololoP View Post
    @OP

    non-frequent gemmers are behind 3 walls, farming time, upgrading time and due to this a trophy limit. Since DE troops have been implemented, non-gemmers are behind another wall... which is over 360 days of upgrade time high. Needs to be that high? I don't think so.

    Supercell is earning twice on their model which is very clever as you get charged for the same thing twice. (building needs resources and upgrade time) Is it therefore really necessary to increase upgrade times in a fashion that soon, to have a fully developed TH10 (which may or may not come soon) it would take a non-gemmer or... partially gemmer with 5 builders over 3-4 years to build? Isn't it reasonable to justify lower upgrade times with people simply not even starting with the game as they won't finish it until they either spend tons of money or tons of time?

    We are still on a climbing trip and so far didn't reach the peak but it will come nevertheless, it's a fact and Supercell would do good to not risk that a major amount of people takes the shortest ride downhill as soon as we reach the peak.

    Even hardcore farmer can farm only so much. Maybe it would be a good thought that gems aren't only available by chopping off trees or money but "farming" or "trophy-hunting" efforts?!
    Some great points, this is purely my opinion im not trying to discount anyone.

    1. Ok so the 3 walls. I technically dont believe it to be so but lets have a look. Lets run an idealistic scenario. We have 5 builders on the go with staggered finish times (or 4 and 1 ready for walls, or 3 etc). While this upgrade time is taking place, I can be farming my resources for my next upgrade. As long as I am "skillfully efficient" AND have the time to play the only bottleneck constraining me is the upgrade time, that is all. As for the trophys, its not neccacerily a wall and more of an invisible ceiling. The longer i play, the more my base develops, the more my army develops and in turn the higher the invisible ceiling becomes. This relationship is also exponential and not linear, as is exactly the same with the upgrade times. It Starts out short and sweet so players can achieve significant gains in cups or development when they first play, but the deeper you get into the woods the thicker the woods become, so in turn it takes you longer and longer to progress further. This is basically the fundamentals of the model (Ill touch more on this in the second paragraph concerning earnings). As for the DE troops with a 360 day sum upgrade time, where as increased upgrade times as your progress are vital for the models stability in an economic sense in my opinion, i would agree with you. For the value of those troops (only semi viable unit atm imo is the minion if we are talking pound for pound value) the 360 day upgrade time is too steep and should be reduced, as from a purely subjective opinion i think its going to alienate more customers than encorporate, but i dont have SC's stats so i could just be plain wrong. Also it wont alienate enough people to cause negative growth it will just slow groth by a fraction of a percentage, again highly speculative on my behalf.

    It also comes down to player goals, some players goals is to be the best and top of the leaderboards. Dont start quoting my figures people its just point of referance stuff. So to be top 100 it would put a player into the top 0.01% of the playerbase, to be top 10 would put the player into the top 0.001% of the player base. You see why I dont understand the why i cant compete for free argument? It's just not that big of an issue for most people....

    If the players goal is just to farm and enjoy the game (the most consistent but not neccacerily the most proffitable player). Then thesewalls have 0 effect. As long as they have things to do in the game they will keep playing, and thats the point of the time based models, more time playing, more gem purchases over time. So on andso forth. Again there is all sorts of intricasies to player driven behaviour.
    (Also jsut a side note, we dont have sc stats so we cant really quantify "none frequent donators". This is why i have left that point alone")

    2. Again to my first point, not neccacerily the case as with your time estimations. Supercell wantsto keep you playing weather you are a big purchaser or small, more game time, more purchases. As the the actual ins and outs of upgrade times etc, supercell has the algorithms incant really comment. But my hunch is they arent daft .

    3. Peak implies that is everyones end goal, its just not the case.

    4. Yep theycertainly could impliment ways for the player to gain more gems via the game without paying. BUT i highly doubt they will. For one they will have finely balanced their pricing model, secondly, ok so lets bare in mind every gem they give away is basicslly, forlack of a better analogy, giving away money. So even the slightest % chance to gain additional gems via famring or cups could cause monumental imbalances. Work out the average amount the everydayjoe would earn in his/her daily play time. Again this isnt concrete just an example. One gem roughly = 0.6 pence in pound sterling when bought from the £2.99 package. Say the average person earns 5 bonus gems a day with the new method. Thats 3 pence worth of gems. Now multiply that by 1 000 000 and then divide by 100. Thats a potentiol loss of earnings of £30 000 a day.......

    again lets do minimum maths folks, short fire way to alienate people. If you disagree please respond with words!
    Last edited by Sanjakimo; April 14th, 2013 at 12:01 PM. Reason: Spelling

  9. #79
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    Quote Originally Posted by Mattyy123 View Post
    Couldn't be bothered to read through the whole thing. But I think the whole idea of this thread is to try make sc reduce prices of gems ? Well here's what I think, first of all people that are buying gems are obviously spending "their" money.(don't really care how they've got it). And how have they got that MUCH money? Rich parents? High salary jobs? No ♥♥♥♥. And why haven't you got that much money to spend on a game? Well here's some clues, you weren't lucky to born under a rich family, couldn't get a good job because you wasted too much time while your in college. Or lastly your a person that who just don't think it's worth while to spend money on a game. So I suggest that you either pay for the full amount or stop whining like a little ♥♥♥♥♥♥ Not fair for those who's already spent ♥♥♥♥load money on gems, then the next thing they realise that the gem prices has been reduced.


    btw there's no such a thing as being greedy, it's just their way to earn money. If you were clever enough go make your own game and set your prices
    Ok seriously getting bored with skimmers, i wasn't even going to bother responding to you until you started trying to get personal. So lets begin, THAT IS NOT WHAT THE THREAD IS ABOUT AT ALL. And you have a lot of assumptions too. The fact you are laying these assumptions on me and the public as a whole when in fact you haven't even read my thread, you do realise this just highlights your own ignorance. Also the patronising little pat on the back smiles you give yourself when you think you have said something clever just makes you look even more stupid. Somehow.

  10. #80
    Forum Superstar RegaliaRemix's Avatar
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    If they reduce the price gems now, there will be more cry babies whining about why they didn't get gem discounts in the past and they will easily outnumber the people celebrating about the discounts.
    Lightning my DE? I'll revenge, take all your resources and leave at 39%
    Farming TH9 till I get both level 30 heroes and all lava core. TH10 SUCKS!!!

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