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Thread: The Double Spell

  1. #1
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    The Double Spell

    Name: Double Spell
    Cost: 27,000 Elixir
    Target: Ground & Air
    Effect Type: Area Splash
    Training Time: 45 Minutes
    Description: Take a troop and make it two! This spell will make your troops split in two, making them do more damage, but making their health split in half also.
    Lab Level: 5
    Spell Factory Level: 4

  2. #2
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    Quote Originally Posted by Hankik View Post
    Name: Double Spell
    Cost: 27,000 Elixir
    Target: Ground & Air
    Effect Type: Area Splash
    Training Time: 45 Minutes
    Description: Take a troop and make it two! This spell will make your troops split in two, making them do more damage, but making their health split in half also.
    Lab Level: 5
    Spell Factory Level: 4
    I'd love to see other people input on my idea...
    And sorry about not adding this part, If the doubled troop steps out of the potions splash radius it morphs back together with the health lost between both troops added together.
    Last edited by Hankik; August 10th, 2014 at 05:16 PM.

  3. #3
    Millennial Club
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    Lol so I can use one spell and make my 10 witches into 20. I think this will need some balancing.

  4. #4
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    Well...

    Well... It also splits the witches health in half and it's minion would have half life too... So I think it still isn't too over powered.

  5. #5
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    More?

    Anymore feedback???
    I'd like to see everyone's oppinion on this.

  6. #6
    Senior Member AT0MIC's Avatar
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    It's ok I wouldn't use it much.

  7. #7
    Millennial Club Zenya's Avatar
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    Quote Originally Posted by Hankik View Post
    Name: Double Spell
    Cost: 27,000 Elixir
    Target: Ground & Air
    Effect Type: Area Splash
    Training Time: 45 Minutes
    Description: Take a troop and make it two! This spell will make your troops split in two, making them do more damage, but making their health split in half also.
    Lab Level: 5
    Spell Factory Level: 4
    Would the skeletons that the witchs summon have half health?

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  8. #8
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    Mhmmmm

    Yes they would, I mentioned that earlier.

  9. #9
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    I know what you are thinking...

    I know what you are thinking, This is over powered! But isn't that what spells are suppose to do, make things over powered for a period of time... I would just like to know if people think this is a good idea or a bad one.

  10. #10
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    Does this spell work with golems? It'd be very overpowered if so.

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