
Originally Posted by
Bulldog241
OK, so we all know that DE zappers are out there, and the community seems to be split on if this is a good or bad thing. I personally am of the opinion that it is unfair and needs to be stopped, and have commented in many threads about this.
After all this discussion I think I've hit on why this bothers me so much: I can't do anything to stop it. You see if you attack me with Barch, or giants, or loonian, ect I have defenses that can stop them. Maybe they won't, but at least I am given a chance. What can I do to stop getting zapped?
This would be like them adding in dragons but no air D. People would be complaining a LOT about dragons. But the solution wouldn't be to get rid of dragons, it would be to add in a defense against them!
So after reading all this discussion on them, I'm making this post to put forward the 2 best solutions I've found to address the issue. One is defensive in nature, the other is offensive. Keep in mind I don't think both should go in, but one of them definitely should.
DEFENSIVE:
This idea is aimed at stopping zapping without nerfing the usefulness of the lit spell in other situations. It goes like this: Lit spells don't steal any resources unless it's been hit by a troop first. This would mean that the attacker would have to at least get to the storage first before they could steal resources with lit. And if someone is able to do that on my base, I honestly have no problem with them taking my DE because they earned it. It would also give us a way to defend against this tactic by having our DE storage well defended.
OFFENSIVE:
This one is a simple change that would do wonders. It's also not my idea, but I forgot what thread I read it in. Anyway, the idea is to get rid of the loot penalty on a revenge attack (NOT for a normal attack though, only revenge).
After all, one of the main arguements for zapping is "if you get zapped, you can always revenge them". Well, not when it's a TH7 zapping a TH 10. The TH10 can't get any loot at all from a revenge, so the TH7 is perfectly safe.
Now I get why that penalty is there, we don't want bigger guys picking fights with lower lvls all the time. This is there for their protection and it's a good thing. But should it really protect them when the smaller guy decides to pick the fight FIRST? I mean if you poke a sleeping bear with a stick, you probably should get eaten.
So lower TH's would still be protected unless they pick a fight with a bigger TH. This would give players a sense of worry about who they attack. Sure I could hit this TH10, but do I really want to? I feel like it would add some excitement to the game too!
So those are the 2 ideas I feel should be considered. Personally I like the offensive one better, but I'd be happy with either. What do you guys think? Please only post intelligent/constructive comments.
Thanks!